SetActivatorToPlayer: Difference between revisions
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{{Template:ACSWarning}} | {{Template:ACSWarning}} | ||
bool '''SetActivatorToPlayer''' (int ''playernumber'') | |||
==Usage== | == Usage == | ||
Sets the activator of the script to a specific player. | Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players. | ||
==Parameters== | === Parameters === | ||
* playernumber: Number of the player to set as the activator. | * ''playernumber'': Number of the player to set as the activator. | ||
=== Return value === | |||
Returns true if the player is valid and was set as the activator; false otherwise. | |||
== Examples == | |||
{{noexamples}} | |||
[[Category: ACS functions]] |
Latest revision as of 00:43, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
bool SetActivatorToPlayer (int playernumber)
Usage
Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players.
Parameters
- playernumber: Number of the player to set as the activator.
Return value
Returns true if the player is valid and was set as the activator; false otherwise.
Examples
This article lists no examples, please add one. |