Player SetTeam: Difference between revisions
(Created page with "{{Template:ACSWarning}} '''145:Player_SetTeam (int ''team'', bool ''nobroadcast'') ==Usage== Changes the team of the player who activated the special to ''team''. The second...") |
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''' | int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'') | ||
==Usage== | ==Usage== | ||
Changes the team of the player who activated the special to ''team''. The second argument is optional and only available in Zandronum 3.1, which suppresses the "{player} joined the {team}" message. | Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another. The second argument is optional and only available in Zandronum 3.1, which suppresses the "{player} joined the {team}" message. | ||
==Example== | ==Example== | ||
{{noexamples}} | {{noexamples}} |
Revision as of 00:17, 6 August 2021
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int Player_SetTeam (int team, bool nobroadcast)
Usage
Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another. The second argument is optional and only available in Zandronum 3.1, which suppresses the "{player} joined the {team}" message.
Example
This article lists no examples, please add one. |