Player SetTeam: Difference between revisions

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int '''Player_SetTeam''' (int ''team'')
int '''Player_SetTeam''' (int ''team'')


int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'') {{Devfeature|3.1|alpha-210602-1107}}
int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'')


==Usage==
==Usage==

Revision as of 20:31, 12 December 2021


This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int Player_SetTeam (int team)

int Player_SetTeam (int team, bool nobroadcast)

Usage

Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another.

The nobroadcast argument is optional, and suppresses the "{player} joined the {team}" chat message.

Example

This article lists no examples, please add one.