GetChatMessage: Difference between revisions
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str '''GetChatMessage''' (int ''player'', int ''offset'') | str '''GetChatMessage''' (int ''player'', int ''offset'') | ||
==Usage== | == Usage == | ||
Returns the last chat message from a player, or the server via RCON. Up to 5 chat messages are stored into memory for each player, in order from last message to oldest message sent. Every time a player sends a new message, all stored messages are shifted by one, and any messages older than the last 5 messages sent are overwritten and deleted. You may use this in conjunction with the <tt>GAMEVENT_CHAT</tt> event script type to get a player's messages as soon as they're received. | Returns the last chat message from a player, or the server via RCON. Up to 5 chat messages are stored into memory for each player, in order from last message to oldest message sent. Every time a player sends a new message, all stored messages are shifted by one, and any messages older than the last 5 messages sent are overwritten and deleted. You may use this in conjunction with the <tt>GAMEVENT_CHAT</tt> event script type to get a player's messages as soon as they're received. | ||
NOTE: Private chat messages (i.e. those sent using <tt>sayto</tt> or <tt>sayto_idx</tt>) are not accounted for and will not be stored into memory, nor are they retrievable. | NOTE: Private chat messages (i.e. those sent using <tt>sayto</tt> or <tt>sayto_idx</tt>) are not accounted for and will not be stored into memory, nor are they retrievable. | ||
==Return Value== | == Parameters == | ||
* ''player'': The number of the player whose chat message you want to retrieve. If you want to retrieve any messages from the server, set this to -1 instead. | |||
* ''offset'': Which chat message you want to retrieve. If you want the last message sent, set to to 0. If you want the oldest message still stored in memory, set this to 4. | |||
== Return Value == | |||
Returns the chat message as a string, including color codes. If the player doesn't exist or if that player hadn't sent more messages than <tt>offset</tt>, it returns an empty string instead. | Returns the chat message as a string, including color codes. If the player doesn't exist or if that player hadn't sent more messages than <tt>offset</tt>, it returns an empty string instead. | ||
== Examples == | |||
{{noexamples}} | |||
== See also == | |||
* [[EVENT scriots]] (<tt>GAMEEVENT_CHAT</tt>) | |||
[[category:ACS Functions]] | [[category:ACS Functions]] |
Revision as of 16:58, 2 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
str GetChatMessage (int player, int offset)
Usage
Returns the last chat message from a player, or the server via RCON. Up to 5 chat messages are stored into memory for each player, in order from last message to oldest message sent. Every time a player sends a new message, all stored messages are shifted by one, and any messages older than the last 5 messages sent are overwritten and deleted. You may use this in conjunction with the GAMEVENT_CHAT event script type to get a player's messages as soon as they're received.
NOTE: Private chat messages (i.e. those sent using sayto or sayto_idx) are not accounted for and will not be stored into memory, nor are they retrievable.
Parameters
- player: The number of the player whose chat message you want to retrieve. If you want to retrieve any messages from the server, set this to -1 instead.
- offset: Which chat message you want to retrieve. If you want the last message sent, set to to 0. If you want the oldest message still stored in memory, set this to 4.
Return Value
Returns the chat message as a string, including color codes. If the player doesn't exist or if that player hadn't sent more messages than offset, it returns an empty string instead.
Examples
This article lists no examples, please add one. |
See also
- EVENT scriots (GAMEEVENT_CHAT)