Player SetTeam: Difference between revisions
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{{DISPLAYTITLE:Player_SetTeam}} | {{DISPLAYTITLE:Player_SetTeam}} | ||
{{Template:ACSWarning}} | {{Template:ACSWarning}} | ||
int '''Player_SetTeam''' (int ''team'') | int '''Player_SetTeam''' (int ''team''[, bool ''nobroadcast'']) | ||
== Usage == | |||
Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another. | |||
== | === Parameters === | ||
* ''team'': ID of the team for the player to join. | |||
* ''nobroadcast'': When trye, the team switch will not be announced in chat. | |||
=== Return value === | |||
Returns true if the player was switched successfully. | |||
== Examples == | |||
{{noexamples}} | |||
[[Category:ACS functions]] | |||
Revision as of 00:29, 3 July 2022
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int Player_SetTeam (int team[, bool nobroadcast])
Usage
Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.
Parameters
- team: ID of the team for the player to join.
- nobroadcast: When trye, the team switch will not be announced in chat.
Return value
Returns true if the player was switched successfully.
Examples
This article lists no examples, please add one. |