Player SetTeam: Difference between revisions

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{{DISPLAYTITLE:Player_SetTeam}}
{{DISPLAYTITLE:Player_SetTeam}}
{{Template:ACSWarning}}
{{Template:ACSWarning}}
int '''Player_SetTeam''' (int ''team'')
int '''Player_SetTeam''' (int ''team''[, bool ''nobroadcast''])


int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'')
== Usage ==
Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.


==Usage==
=== Parameters ===
* ''team'': ID of the team for the player to join.
* ''nobroadcast'': When trye, the team switch will not be announced in chat.


Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another.
=== Return value ===
Returns true if the player was switched successfully.


The <tt>nobroadcast</tt> argument is optional, and suppresses the "{player} joined the {team}" chat message.
== Examples ==
{{noexamples}}


==Example==
[[Category:ACS functions]]
{{noexamples}}

Revision as of 00:29, 3 July 2022


This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int Player_SetTeam (int team[, bool nobroadcast])

Usage

Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.

Parameters

  • team: ID of the team for the player to join.
  • nobroadcast: When trye, the team switch will not be announced in chat.

Return value

Returns true if the player was switched successfully.

Examples

This article lists no examples, please add one.