GetPlayerSkin: Difference between revisions
DrinkyBird (talk | contribs) No edit summary Tag: Source edit |
m (Renamed GETPLAYERSKIN_ACTUAL to GETPLAYERSKIN_VISIBLE.) Tag: Source edit |
||
Line 15: | Line 15: | ||
:* '''GETPLAYERSKIN_ACS (2)''' | :* '''GETPLAYERSKIN_ACS (2)''' | ||
::The player's skin as set by [[SetPlayerSkin]]. | ::The player's skin as set by [[SetPlayerSkin]]. | ||
:* ''' | :* '''GETPLAYERSKIN_VISIBLE (3)''' | ||
::The skin that is | ::The skin that is currently visible. | ||
=== Return value === | === Return value === |
Revision as of 02:20, 16 March 2024
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
This article documents an ACS function which is only available in development builds of Zandronum 3.2 and newer. |
str GetPlayerSkin (int player, int type)
Usage
Returns a player's skin.
Parameters
- player: The player number to get the skin of.
- type: Type of skin to retrieve:
- GETPLAYERSKIN_USERINFO (0)
- The player's skin setting (the
skin
CVar).
- GETPLAYERSKIN_WEAPON (1)
- The preferred skin of the player's current weapon, as defined with Weapon.PreferredSkin.
- GETPLAYERSKIN_ACS (2)
- The player's skin as set by SetPlayerSkin.
- GETPLAYERSKIN_VISIBLE (3)
- The skin that is currently visible.
Return value
Returns the name of the player's skin, or an empty string if the player index or their skin is invalid.
Examples
This article lists no examples, please add one. |