SetActivatorToPlayer: Difference between revisions
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==Usage== | ==Usage== | ||
Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the players | Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players. | ||
==Parameters== | ==Parameters== | ||
* playernumber: Number of the player to set as the activator. | * playernumber: Number of the player to set as the activator. |
Revision as of 22:05, 17 January 2019
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int SetActivatorToPlayer(int playernumber)
Usage
Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players.
Parameters
- playernumber: Number of the player to set as the activator.