Making Domination maps: Difference between revisions
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points = | points = | ||
{ | { | ||
"top" = {91}, | "top" = {91}, | ||
"middle" = {93}, | "middle" = {93}, | ||
"bottom" = {92} | "bottom" = {92} | ||
}</nowiki></pre> | }</nowiki></pre> | ||
Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. | Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high. |
Revision as of 19:04, 23 April 2019
A domination map can be made like any other map but it also has point sectors. To set up points, add the sector numbers (not tags) into a SECTINFO file like this:
[MAP01] points = { "top" = {91}, "middle" = {93}, "bottom" = {92} }
Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high.