GetPlayerScore: Difference between revisions
m (Added SCORE_SPREAD and SCORE_RANK.) |
DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
||
Line 1: | Line 1: | ||
{{ACSWarning}} | {{ACSWarning}} | ||
int '''GetPlayerScore''' (int ''player'', int ''type'') | int '''GetPlayerScore''' (int ''player'', int ''type'') | ||
==Usage== | ==Usage== |
Revision as of 20:32, 12 December 2021
This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports. |
int GetPlayerScore (int player, int type)
Usage
Returns the score of the player indicated by the player parameter. The type can be one of the following:
- SCORE_FRAGS = 0
How many frags this player has.
- SCORE_POINTS = 1
How many points this player has.
- SCORE_WINS = 2
How many wins this player has.
- SCORE_DEATHS = 3
How many times this player died.
- SCORE_KILLS = 4
The number of monsters this player has killed.
- SCORE_ITEMS = 5
The number of items this player has picked up.
- SCORE_SECRETS = 6
The number of secrets this player has found.
- SCORE_SPREAD = 7
The player's spread from the leading player or runner-up.
- SCORE_RANK = 8
The player's current rank.