GAMEMODE
This special lump allows the current SkullTag game modes to be reconfigured. Such game modes can be Deathmatch, Duel, SkullTag, Capture the Flag, Possession, etc.... The hard coded game modes internally use a bunch of flags to configure certain stuff and to share code. The GAMEMODE lump allows you to alter the flags a game mode uses so that you can combine game mode traits. The syntax for the lump is as follows:
GAMEMODENAME { removeflag FLAGNAME1 addflag FLAGNAME2 }
Flags
- COOPERATIVE
Cooperative is a flag that distinguishes the coop modes (Cooperative, Survival, Invasion) from others game modes.
- DEATHMATCH
Players are spawned at deathmatch starts (needs Zandronum 3.0 to work properly).
- TEAMGAME
Players are spawned at team starts (needs Zandronum 3.0 to work properly).
- USEFLAGASTEAMITEM
- PLAYERSEARNKILLS
Display the players kills (monsters) on the scoreboard
- PLAYERSEARNFRAGS
Display the players frags on the scoreboard
- PLAYERSEARNPOINTS
Display the players points (score in ctf)
- PLAYERSEARNWINS
Display the players wins on the scoreboard (used in lms)
- DONTSPAWNMAPTHINGS
Items and weapons aren't spawned (monsters are still spawned)
- MAPRESETS
- DEADSPECTATORS
- PLAYERSONTEAMS
Display the team selection menu when pressing the spacebar (joining)
- USEMAXLIVES
- USETEAMITEM
- MAPRESET_RESETS_MAPTIME
Gamemode names
- Cooperative
- Survival
- Invasion
- Deathmatch
- Teamplay
- Duel
- Terminator
- LastManStanding
- TeamLMS
- Possession
- TeamPossession
- TeamGame
- CTF
- OneFlagCTF
- Skulltag
- Domination
Example
For instance, if you would like to have teams in coop, the lump needs to be:
cooperative { addflag PLAYERSONTEAMS }