DECORATE: Difference between revisions

89 bytes removed ,  21 August 2016
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(Created page with "For more information on the DECORATE lump and it's use, see ZDoom's [http://Zdoom.org/wiki/Decorate Decorate] article. == Action Functions == * <code>A_FaceConsolePlayer</...")
 
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Adjusts player skin size limits. Example: Player.MaxSkinSizeFactor 3.44, 1.68 //This is also the limit for default skins.
Adjusts player skin size limits. Example: Player.MaxSkinSizeFactor 3.44, 1.68 //This is also the limit for default skins.
* <code>'''Rune.Color ''color'', ''alpha'''''</code>
* <code>'''Rune.Color ''color'', ''alpha'''''</code>
Same as [http://Zdoom.org/wiki/Classes:PowerupGiver#powerup.color Powerup.Color].
Same as {{Zdoomwiki|Powerup.Color}}.
* <code>'''Rune.Type'''</code>
* <code>'''Rune.Type'''</code>
Sets what the rune does, similar to [http://Zdoom.org/wiki/Classes:PowerupGiver#powerup.type Powerup.Type]. Possible values are DoubleDamage, DoubleFiringSpeed, Drain, Spread, HalfDamage, Regeneration, Prosperity, Reflection, HighJump, Speed25.
Sets what the rune does, similar to {{Zdoomwiki|Powerup.Type}}. Possible values are DoubleDamage, DoubleFiringSpeed, Drain, Spread, HalfDamage, Regeneration, Prosperity, Reflection, HighJump, Speed25.
* <code>'''VisibleToTeam ''teamindex'''''</code>
* <code>'''VisibleToTeam ''teamindex'''''</code>
Makes the actor only visible for a certain team, i. e. VisibleToTeam 1 would make this actor only visible for the second team in TEAMINFO (default Red; indexes start at 0 and 255 means not on a team and is set by default).
Makes the actor only visible for a certain team, i. e. VisibleToTeam 1 would make this actor only visible for the second team in TEAMINFO (default Red; indexes start at 0 and 255 means not on a team and is set by default).