DMFlags: Difference between revisions

479 bytes added ,  28 September 2021
Updated the DMFlags that are added in 3.1-alpha.
(Updated DMFlags available in Zandronum as of now.)
(Updated the DMFlags that are added in 3.1-alpha.)
Line 434: Line 434:
|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|-
|-
| No unlagged BFG tracers '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
| No unlagged BFG tracers {{Devfeature|3.1|alpha}}
|  sv_NoUnlaggedBFGTracers
|  sv_NoUnlaggedBFGTracers
|  262144
|  262144
|  If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|  If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|-
|-
| No manually closing doors '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
| No manually closing doors {{Devfeature|3.1|alpha}}
|  sv_NoDoorClose
|  sv_NoDoorClose
|  524288
|  524288
|  If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|  If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|-
|-
| No obituaries '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
| Force software pitch limits {{Devfeature|3.1|alpha}}
sv_NoObituaries
sv_ForceSoftwarePitchLimits
|  1048576
|  1048576
|  If true, obituary messages will not be printed to the console when a player dies.
|  Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer.
|-
| No private chat {{Devfeature|3.1|alpha}}
|  sv_NoPrivateChat
|  2097152
|  If true, players aren't allowed to send private messages to each other on the server.
|-
| Shoot through allies {{Devfeature|3.1|alpha}}
|  sv_ShootThroughAllies
|  4194304
|  Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates.
|-
| Don't push allies {{Devfeature|3.1|alpha}}
|  sv_DontPushAllies
|  8388608
|  Prevents a player's attacks from thrusting their teammates. This also prevents teammates from being pushed by barrel explosions caused by the player.
|}
|}