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DMFlags: Difference between revisions

95 bytes added ,  28 September 2021
Updated the CompatFlags that are added in 3.1-alpha.
(Updated the DMFlags that are added in 3.1-alpha.)
(Updated the CompatFlags that are added in 3.1-alpha.)
Line 711: Line 711:
|  Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970.
|  Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970.
|-
|-
| Reset Global ACS variables upon map reset '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
| Reset Global ACS variables upon map reset {{Devfeature|3.1|alpha}}
|  Compat_ResetGlobalVarsOnMapReset
|  Compat_ResetGlobalVarsOnMapReset
|  8192
|  8192
|  When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|  When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|-
| No obituaries {{Devfeature|3.1|alpha}}
|  Compat_NoObituaries
|  16384
|  When set to true, obituary messages will not be printed if a player dies.
|-
|-
| Limited movement in the air
| Limited movement in the air
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|  Players will be forced to switch weapons every time they pick up a new weapon.
|  Players will be forced to switch weapons every time they pick up a new weapon.
|}
|}


= Related Pages =
= Related Pages =