DMFlags: Difference between revisions
Updated the CompatFlags that are added in 3.1-alpha.
(Updated the DMFlags that are added in 3.1-alpha.) |
(Updated the CompatFlags that are added in 3.1-alpha.) |
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| Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970. | | Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970. | ||
|- | |- | ||
| Reset Global ACS variables upon map reset | | Reset Global ACS variables upon map reset {{Devfeature|3.1|alpha}} | ||
| Compat_ResetGlobalVarsOnMapReset | | Compat_ResetGlobalVarsOnMapReset | ||
| 8192 | | 8192 | ||
| When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival. | | When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival. | ||
|- | |||
| No obituaries {{Devfeature|3.1|alpha}} | |||
| Compat_NoObituaries | |||
| 16384 | |||
| When set to true, obituary messages will not be printed if a player dies. | |||
|- | |- | ||
| Limited movement in the air | | Limited movement in the air | ||
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| Players will be forced to switch weapons every time they pick up a new weapon. | | Players will be forced to switch weapons every time they pick up a new weapon. | ||
|} | |} | ||
= Related Pages = | = Related Pages = |