DMFlags: Difference between revisions
m
Made a small format change. Now it's easier to read.
(Updated the CompatFlags that are added in 3.1-alpha.) |
m (Made a small format change. Now it's easier to read.) |
||
Line 434: | Line 434: | ||
| In a Survival game, when a player loses all of their lives, they keep their inventory. | | In a Survival game, when a player loses all of their lives, they keep their inventory. | ||
|- | |- | ||
| No unlagged BFG tracers | | No unlagged BFG tracers | ||
| sv_NoUnlaggedBFGTracers | | sv_NoUnlaggedBFGTracers | ||
| 262144 | | 262144 | ||
| If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000. | | {{Devfeature|3.1|alpha}} If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000. | ||
|- | |- | ||
| No manually closing doors | | No manually closing doors | ||
| sv_NoDoorClose | | sv_NoDoorClose | ||
| 524288 | | 524288 | ||
| If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened. | | {{Devfeature|3.1|alpha}} If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened. | ||
|- | |- | ||
| Force software pitch limits | | Force software pitch limits | ||
| sv_ForceSoftwarePitchLimits | | sv_ForceSoftwarePitchLimits | ||
| 1048576 | | 1048576 | ||
| Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer. | | {{Devfeature|3.1|alpha}} Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer. | ||
|- | |- | ||
| No private chat | | No private chat | ||
| sv_NoPrivateChat | | sv_NoPrivateChat | ||
| 2097152 | | 2097152 | ||
| If true, players aren't allowed to send private messages to each other on the server. | | {{Devfeature|3.1|alpha}} If true, players aren't allowed to send private messages to each other on the server. | ||
|- | |- | ||
| Shoot through allies | | Shoot through allies | ||
| sv_ShootThroughAllies | | sv_ShootThroughAllies | ||
| 4194304 | | 4194304 | ||
| Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates. | | {{Devfeature|3.1|alpha}} Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates. | ||
|- | |- | ||
| Don't push allies | | Don't push allies | ||
| sv_DontPushAllies | | sv_DontPushAllies | ||
| 8388608 | | 8388608 | ||
| Prevents a player's attacks from thrusting their teammates. This also prevents teammates from being pushed by barrel explosions caused by the player. | | {{Devfeature|3.1|alpha}} Prevents a player's attacks from thrusting their teammates. This also prevents teammates from being pushed by barrel explosions caused by the player. | ||
|} | |} | ||
Line 711: | Line 711: | ||
| Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970. | | Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970. | ||
|- | |- | ||
| Reset Global ACS variables upon map reset | | Reset Global ACS variables upon map reset | ||
| Compat_ResetGlobalVarsOnMapReset | | Compat_ResetGlobalVarsOnMapReset | ||
| 8192 | | 8192 | ||
| When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival. | | {{Devfeature|3.1|alpha}} When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival. | ||
|- | |- | ||
| No obituaries | | No obituaries | ||
| Compat_NoObituaries | | Compat_NoObituaries | ||
| 16384 | | 16384 | ||
| When set to true, obituary messages will not be printed if a player dies. | | {{Devfeature|3.1|alpha}} When set to true, obituary messages will not be printed if a player dies. | ||
|- | |- | ||
| Limited movement in the air | | Limited movement in the air |