Console commands: Difference between revisions

3.1 is released, so Devfeature templates have been removed
(Added client CCMDs: spycancel, spycarrier, spyto, and spyto_idx.)
(3.1 is released, so Devfeature templates have been removed)
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|Server
|Server
|When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list.
|When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list.
{{Devfeature|3.1|alpha}} AddMap also supports optional minimum and maximum player limits.
AddMap also supports optional minimum and maximum player limits.
|-
|-
|Ban
|Ban
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|Server
|Server
|Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers.
|Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers.
{{Devfeature|3.1|alpha}} InsertMap also supports optional minimum and maximum player limits.
InsertMap also supports optional minimum and maximum player limits.
|-
|-
|InvDrop
|InvDrop
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SayTo "Player 123" "Hello!"
SayTo "Player 123" "Hello!"
|Both
|Both
|{{Devfeature|3.1|alpha}} Allows the player/server to communicate privately with each other privately which other players cannot see, using the name of the player who will receive the message. If you want to send a private message to the server, use "Server" as the name instead.
|Allows the player/server to communicate privately with each other privately which other players cannot see, using the name of the player who will receive the message. If you want to send a private message to the server, use "Server" as the name instead.
|-
|-
|SayTo_IDx
|SayTo_IDx
SayTo_IDx 2 "Hello!"
SayTo_IDx 2 "Hello!"
|Both
|Both
|{{Devfeature|3.1|alpha}} Allows the player/server to communicate privately with each other which other players cannot see, using the index of the player who will receive the message. If you want to send a private message to the server, use -1 for the index instead.
|Allows the player/server to communicate privately with each other which other players cannot see, using the index of the player who will receive the message. If you want to send a private message to the server, use -1 for the index instead.
|-
|-
|ScreenShot
|ScreenShot
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|SpyCarrier
|SpyCarrier
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players, the client can quickly spy on the player(s) who are carrying game mode items like flags, skulls, and terminator/possession artifacts. This is especially useful for streamers who may want to switch to whoever is carrying any of those items.
|While as a spectator or if allowed to spy on other players, the client can quickly spy on the player(s) who are carrying game mode items like flags, skulls, and terminator/possession artifacts. This is especially useful for streamers who may want to switch to whoever is carrying any of those items.
|-
|-
|SpyNext
|SpyNext
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SpyTo "Player 123"
SpyTo "Player 123"
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their name.
|While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their name.
|-
|-
|SpyTo_IDx
|SpyTo_IDx
SpyTo_IDx 1
SpyTo_IDx 1
|Client
|Client
|{{Devfeature|3.1|alpha}} While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their index number.
|While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their index number.
|-
|-
|Stat
|Stat
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|WeapSwap
|WeapSwap
|Client
|Client
|{{Devfeature|3.1|alpha}} Switches to the weapon that was used last.
|Switches to the weapon that was used last.
|-
|-
|}
|}