1,584
edits
(Added client CCMDs: spycancel, spycarrier, spyto, and spyto_idx.) |
DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
||
Line 37: | Line 37: | ||
|Server | |Server | ||
|When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list. | |When using 'SV_MapRotation', AddMap can be used to define what maps to include into the map list. | ||
AddMap also supports optional minimum and maximum player limits. | |||
|- | |- | ||
|Ban | |Ban | ||
Line 278: | Line 278: | ||
|Server | |Server | ||
|Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers. | |Inserts a map to the map rotation list, after [Position]. Use CCMD maplist to list the rotation with index numbers. | ||
InsertMap also supports optional minimum and maximum player limits. | |||
|- | |- | ||
|InvDrop | |InvDrop | ||
Line 446: | Line 446: | ||
SayTo "Player 123" "Hello!" | SayTo "Player 123" "Hello!" | ||
|Both | |Both | ||
| | |Allows the player/server to communicate privately with each other privately which other players cannot see, using the name of the player who will receive the message. If you want to send a private message to the server, use "Server" as the name instead. | ||
|- | |- | ||
|SayTo_IDx | |SayTo_IDx | ||
SayTo_IDx 2 "Hello!" | SayTo_IDx 2 "Hello!" | ||
|Both | |Both | ||
| | |Allows the player/server to communicate privately with each other which other players cannot see, using the index of the player who will receive the message. If you want to send a private message to the server, use -1 for the index instead. | ||
|- | |- | ||
|ScreenShot | |ScreenShot | ||
Line 476: | Line 476: | ||
|SpyCarrier | |SpyCarrier | ||
|Client | |Client | ||
| | |While as a spectator or if allowed to spy on other players, the client can quickly spy on the player(s) who are carrying game mode items like flags, skulls, and terminator/possession artifacts. This is especially useful for streamers who may want to switch to whoever is carrying any of those items. | ||
|- | |- | ||
|SpyNext | |SpyNext | ||
Line 489: | Line 489: | ||
SpyTo "Player 123" | SpyTo "Player 123" | ||
|Client | |Client | ||
| | |While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their name. | ||
|- | |- | ||
|SpyTo_IDx | |SpyTo_IDx | ||
SpyTo_IDx 1 | SpyTo_IDx 1 | ||
|Client | |Client | ||
| | |While as a spectator or if allowed to spy on other players in teambased games also including cooperative game modes, the client can quickly choose to spy or view what a specific player sees by entering their index number. | ||
|- | |- | ||
|Stat | |Stat | ||
Line 590: | Line 590: | ||
|WeapSwap | |WeapSwap | ||
|Client | |Client | ||
| | |Switches to the weapon that was used last. | ||
|- | |- | ||
|} | |} |