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edits
m (Added more information about sv_shootthroughallies and sv_dontpushallies.) |
DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
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| sv_NoUnlaggedBFGTracers | | sv_NoUnlaggedBFGTracers | ||
| 262144 | | 262144 | ||
| | | If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000. | ||
|- | |- | ||
| No manually closing doors | | No manually closing doors | ||
| sv_NoDoorClose | | sv_NoDoorClose | ||
| 524288 | | 524288 | ||
| | | If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened. | ||
|- | |- | ||
| Force software pitch limits | | Force software pitch limits | ||
| sv_ForceSoftwarePitchLimits | | sv_ForceSoftwarePitchLimits | ||
| 1048576 | | 1048576 | ||
| | | Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer. | ||
|- | |- | ||
| Shoot through allies | | Shoot through allies | ||
| sv_ShootThroughAllies | | sv_ShootThroughAllies | ||
| 2097152 | | 2097152 | ||
| | | Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates and friendly monsters. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | ||
|- | |- | ||
| Don't push allies | | Don't push allies | ||
| sv_DontPushAllies | | sv_DontPushAllies | ||
| 4194304 | | 4194304 | ||
| | | Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled. | ||
|} | |} | ||
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| Compat_ResetGlobalVarsOnMapReset | | Compat_ResetGlobalVarsOnMapReset | ||
| 8192 | | 8192 | ||
| | | When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival. | ||
|- | |- | ||
| No obituaries | | No obituaries | ||
| Compat_NoObituaries | | Compat_NoObituaries | ||
| 16384 | | 16384 | ||
| | | When set to true, obituary messages will not be printed if a player dies. | ||
|- | |- | ||
| Limited movement in the air | | Limited movement in the air |