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DrinkyBird (talk | contribs) (3.1 is released, so Devfeature templates have been removed) |
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| monsters can't be pushed over dropoffs | | monsters can't be pushed over dropoffs | ||
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<!-- ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ --> | |||
= CompatFlags2 = | |||
{|class="wikitable sortable" border="1" width="100%" | |||
|- | |||
! width="15%" | Flag Name | |||
! width="17%" | Console shortcut | |||
! width="8%" | Value | |||
! width="60%" class="unsortable" | Description | |||
|- | |||
| colspan="4" | | |||
|- | |||
| Cannot travel straight NSEW | |||
| Compat_BadAngles | |||
| 1 | |||
| This option emulates the error in the original engine's sine table by offsetting player angle when spawning or teleporting by one fineangle (approximatively 0.044°), preventing the player from facing directly in a cardinal direction. | |||
|- | |||
| Use Doom's floor motion behavior | |||
| Compat_FloorMove | |||
| 2 | |||
| This option undoes a Boom fix to floor movement logic. If this option is on, a floor may rise through the ceiling, or a ceiling may lower through a floor. | |||
|- | |||
| Non-blocking lines can be pushed | |||
| Compat_PushWindow | |||
| 64 | |||
| For maps that expect non-blocking push lines to activate when you are standing on them and run into a completely different line. (for example, Thing Thrust Z ladders) | |||
|} | |} | ||