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DMFlags: Difference between revisions

1,208 bytes added ,  16 December 2021
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(3.1 is released, so Devfeature templates have been removed)
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|  1073741824
|  1073741824
|  monsters can't be pushed over dropoffs
|  monsters can't be pushed over dropoffs
|}
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= CompatFlags2 =
{|class="wikitable sortable" border="1" width="100%"
|-
!  width="15%" | Flag Name
!  width="17%" | Console shortcut
!  width="8%" | Value
!  width="60%" class="unsortable" | Description
|-
| colspan="4" |
|-
| Cannot travel straight NSEW
|  Compat_BadAngles
|  1
|  This option emulates the error in the original engine's sine table by offsetting player angle when spawning or teleporting by one fineangle (approximatively 0.044°), preventing the player from facing directly in a cardinal direction.
|-
| Use Doom's floor motion behavior
|  Compat_FloorMove
|  2
|  This option undoes a Boom fix to floor movement logic. If this option is on, a floor may rise through the ceiling, or a ceiling may lower through a floor.
|-
| Non-blocking lines can be pushed
|  Compat_PushWindow
|  64
|  For maps that expect non-blocking push lines to activate when you are standing on them and run into a completely different line. (for example, Thing Thrust Z ladders)
|}
|}