Compiling Zandronum on Mac

From Zandronum Wiki
Revision as of 12:50, 29 August 2022 by Doomjoshuaboy (talk | contribs) (added Mac OS series.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Open a terminal and copy and paste the whole code box for each step.

Install dependencies

Zandronum needs certain tools and development files in order to compile:

  • Required
  • Optional
    • zlib (Zandronum has a copy of it and will be statically compiled in if not found)
    • libbzip2 (possibly static)
    • libjpeg (possibly static)
    • HomeBrew (Not recommended for building using M1 or M2 (ARM64) CPU)
    • Rosetta 2 (for building X86_64 binaries using M1 or M2 (ARM64) CPU)

There's 2 Separate ways you can install certain tools:

Native

Installing Xcode

There are 3 ways to install Xcode:

Command line Tools:

Open Terminal and paste this Command:

xcode-select --install

it will pop up this: Install it (Beware its big so makes sure you got enough space and it takes awhile depending on your internet and drive speed)

App Store (if you have an newer system):

Xcode (Click the link. It will go straight to the App Store)

Apple developer (if you have an older system):

https://developer.apple.com/download/all/ (Sign In is required. it includes Command line Tools as well)

HomeBrew (Not recommended for building using M1 or M2 (ARM64) CPU)

Installing CMake GUI and TortoiseHG

Download CMake and TortoiseHG

Open up the DMG and copy them into Applications (or drag them) .