Compiling Zandronum with Visual Studio: Difference between revisions

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*WGL Extension interfaces: [https://www.khronos.org/registry/OpenGL/api/GL/wglext.h wglext.h]
*WGL Extension interfaces: [https://www.khronos.org/registry/OpenGL/api/GL/wglext.h wglext.h]


Note that you may need to put the glext.h and wglext.h into your <tt>C:\Program Files\Microsoft SDKs\Windows\v6.1\includes\gl</tt> folder.
Note that you may need to put the glext.h and wglext.h into your <tt>C:\Program Files\Microsoft SDKs\Windows\v6.1\includes\gl</tt> folder (create it if it doesn't exist).
To resolve compiling issues under 'gl_clock.cpp' with _interlockedbittestandset and _interlockedbittestandreset, refer [http://forum.drdteam.org/viewtopic.php?p=43104& here]
To resolve compiling issues under 'gl_clock.cpp' with _interlockedbittestandset and _interlockedbittestandreset, refer [http://forum.drdteam.org/viewtopic.php?p=43104& here]