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Console variables: Difference between revisions

m
DrinkyBird moved page Console Variables to Console variables
(changed descriptions of cl_unlagged and cl_ticsperupdate to be more accurate)
m (DrinkyBird moved page Console Variables to Console variables)
 
(4 intermediate revisions by 2 users not shown)
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CL_AlwaysPlayFragsLeft True
CL_AlwaysPlayFragsLeft True
|When true, the announcer will repeat how many frags are left in a competitive game mode.  Such occasions for this settings being, both opponents are three frags before reaching the FragLimit.  Additionally, if the winning player suicides or losses a frag during the game, the announced frags left will be stated again.
|When true, the announcer will repeat how many frags are left in a competitive game mode.  Such occasions for this settings being, both opponents are three frags before reaching the FragLimit.  Additionally, if the winning player suicides or losses a frag during the game, the announced frags left will be stated again.
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|CL_BackupCommands
CL_BackupCommands 0
|Specifies how many backup copies of old move or weapon select commands (up to three) the client will send to the server per tic. This is useful if the client is suffering from noticeable packet loss, but due to the increased outbound net traffic, it's recommended that it only be enabled in those cases.
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|CL_CapFPS
|CL_CapFPS
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CL_Password "AlDaddyBundy"
CL_Password "AlDaddyBundy"
|When used, this will allow the clients with the correct password key to access the server; however, CL_Password must be set with the key before attempting to join the server.
|When used, this will allow the clients with the correct password key to access the server; however, CL_Password must be set with the key before attempting to join the server.
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|CL_ProtectCVars
CL_ProtectCVars True
|When true, any CVars that were modified by [[ConsoleCommand]] will be restored to their original values upon exiting the game. This is used to prevent mods from changing a user's settings permanently, even maliciously. Note that manually changing a CVar's value still archives the new value, as expected.
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|CL_RespawnOnFire
|CL_RespawnOnFire