DMFlags: Difference between revisions

1,489 bytes added ,  26 February 2021
Updated DMFlags available in Zandronum as of now.
No edit summary
(Updated DMFlags available in Zandronum as of now.)
Line 423: Line 423:
|  32768
|  32768
|  Prevents players from dropping items.
|  Prevents players from dropping items.
|-
| No map reset
|  sv_Survival_NoMapResetOnDeath
|  65536
|  In a Survival game, the map is not reset if all players die.
|-
|-
| Dead players keep inventory
| Dead players keep inventory
|  sv_DeadPlayersCanKeepInventory
|  sv_DeadPlayersCanKeepInventory
65536
131072
|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|  In a Survival game, when a player loses all of their lives, they keep their inventory.
|-
|-
| No map reset
| No unlagged BFG tracers '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
sv_Survival_NoMapResetOnDeath
sv_NoUnlaggedBFGTracers
131072
262144
In a Survival game, the map is not reset if all players die.
If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|-
| No manually closing doors '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
|  sv_NoDoorClose
|  524288
|  If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|-
| No obituaries '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
|  sv_NoObituaries
|  1048576
|  If true, obituary messages will not be printed to the console when a player dies.
|}
|}


Line 665: Line 680:
|  512
|  512
|  This flag disallows the ability to switch weapons while in the middle of {{zdw|A_Raise}}. Once the selected weapon starts its raising sequence, it cannot be cancelled.
|  This flag disallows the ability to switch weapons while in the middle of {{zdw|A_Raise}}. Once the selected weapon starts its raising sequence, it cannot be cancelled.
|-
| Auto-aiming has vertical holes
|  Compat_Autoaim
|  1024
|  Zandronum uses more tracers in order to fill in the vertical gaps of the autoaim, this reverts it back to vanilla Doom's three-tracer behavior.
|-
|-
| West-facing spawns are silent
| West-facing spawns are silent
|  Compat_SilentWestSpawns
|  Compat_SilentWestSpawns
1024
2048
|  When set to true, players who spawn facing west are silent, as in vanilla Doom.
|  When set to true, players who spawn facing west are silent, as in vanilla Doom.
|-
| Use old Skulltag jumping behavior
|  Compat_SkulltagJumping
|  4096
|  Restore the jumping behavior known from Skulltag. This reverts the jumping change from ZDoom SVN revision 2970.
|-
| Reset Global ACS variables upon map reset '''(<font color="darkblue">Zandronum 3.1</font> <font color="red">only</font>)'''
|  Compat_ResetGlobalVarsOnMapReset
|  8192
|  When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|-
|-
| Limited movement in the air
| Limited movement in the air