DMFlags: Difference between revisions
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DrinkyBird (talk | contribs) (Update for 3.0) |
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|- | |- | ||
| Emulate vanilla blood brightness. | | Emulate vanilla blood brightness. | ||
| | | sv_MaxbloodScalar | ||
| 8192 | | 8192 | ||
| Forces blood brightness to max when damaged. | | Forces blood brightness to max when damaged. | ||
|- | |- | ||
| Unblock players on same team | | Unblock players on same team | ||
| | | sv_UnblockAllies | ||
| 16384 | | 16384 | ||
| Allows players of the same team to pass through each other only. | | Allows players of the same team to pass through each other only. | ||
|- | |- | ||
| Don't allow dropping. | | Don't allow dropping. | ||
| | | sv_NoDrop | ||
| 32768 | | 32768 | ||
| Prevents players from dropping items. | | Prevents players from dropping items. | ||
|- | |||
| Dead players keep inventory | |||
| sv_DeadPlayersCanKeepInventory | |||
| 65536 | |||
| In a Survival game, when a player loses all of their lives, they keep their inventory. | |||
|- | |||
| No map reset | |||
| sv_Survival_NoMapResetOnDeath | |||
| 131072 | |||
| In a Survival game, the map is not reset if all players die. | |||
|} | |} | ||