DMFlags: Difference between revisions

175 bytes removed ,  12 December 2021
3.1 is released, so Devfeature templates have been removed
m (Added more information about sv_shootthroughallies and sv_dontpushallies.)
(3.1 is released, so Devfeature templates have been removed)
Line 437: Line 437:
|  sv_NoUnlaggedBFGTracers
|  sv_NoUnlaggedBFGTracers
|  262144
|  262144
{{Devfeature|3.1|alpha}} If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|  If true, prevents use of backwards reconcilation for the hitscan tracers fired from the BFG9000.
|-
|-
| No manually closing doors
| No manually closing doors
|  sv_NoDoorClose
|  sv_NoDoorClose
|  524288
|  524288
{{Devfeature|3.1|alpha}} If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|  If true, stops doors from being manually closed, preventing players from intentionally (or unintentionally) griefing by closing doors that other players (or the same player) have opened.
|-
|-
| Force software pitch limits
| Force software pitch limits
|  sv_ForceSoftwarePitchLimits
|  sv_ForceSoftwarePitchLimits
|  1048576
|  1048576
{{Devfeature|3.1|alpha}} Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer.
|  Forces everyone's pitch, including those playing in the OpenGL renderer, to what's allowed in the software renderer.
|-
|-
| Shoot through allies
| Shoot through allies
|  sv_ShootThroughAllies
|  sv_ShootThroughAllies
|  2097152
|  2097152
{{Devfeature|3.1|alpha}} Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates and friendly monsters. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|  Allows a player's attacks, whether hitscans or projectiles, to safely pass through their teammates and friendly monsters. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|-
|-
| Don't push allies
| Don't push allies
|  sv_DontPushAllies
|  sv_DontPushAllies
|  4194304
|  4194304
{{Devfeature|3.1|alpha}} Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|  Prevents a player's attacks from thrusting their teammates and friendly monsters. This also prevents teammates from being pushed by barrel explosions caused by the player. This is ignored by actors who have [[DECORATE#(In)Abilities|FORCEALLYCOLLISION]] enabled.
|}
|}


Line 709: Line 709:
|  Compat_ResetGlobalVarsOnMapReset
|  Compat_ResetGlobalVarsOnMapReset
|  8192
|  8192
{{Devfeature|3.1|alpha}} When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|  When set to true, any world or global-scope ACS variables/arrays will be reset upon resetting the map like in Survival.
|-
|-
| No obituaries
| No obituaries
|  Compat_NoObituaries
|  Compat_NoObituaries
|  16384
|  16384
{{Devfeature|3.1|alpha}} When set to true, obituary messages will not be printed if a player dies.
|  When set to true, obituary messages will not be printed if a player dies.
|-
|-
| Limited movement in the air
| Limited movement in the air