IsMultiplayer: Difference between revisions

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==Usage==
==Usage==


This function checks if the game is an online game (being emulated by the <tt>multiplayer</tt> [[Console Commands|Console Command]] does not count). It bears little relationship to the [[SinglePlayer]] and {{zdw|GameType}} functions, except insofar as those will only report the game as singleplayer if it is ''offline'' Cooperative without multiplayer emulation.
This function checks if the game is an online game (being emulated by the <tt>multiplayer</tt> [[Console Commands|console command]] does not count). It bears little relationship to the [[SinglePlayer]] and {{zdw|GameType}} functions, except insofar as those will only report the game as singleplayer if it is ''offline'' Cooperative without multiplayer emulation.


==Bugs==
==Notes==


No known issues, however old ACC builds used to call this PlayerOnTeam.
Old ACC builds used to call this <tt>PlayerOnTeam</tt>. This function is also sometimes seen as <tt>IsNetworkGame</tt>; which is the exact same function with an identical ACS p-code number.


==Examples==
==Examples==

Revision as of 23:20, 5 August 2021

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int IsMultiplayer (void)

Usage

This function checks if the game is an online game (being emulated by the multiplayer console command does not count). It bears little relationship to the SinglePlayer and {{{2}}} functions, except insofar as those will only report the game as singleplayer if it is offline Cooperative without multiplayer emulation.

Notes

Old ACC builds used to call this PlayerOnTeam. This function is also sometimes seen as IsNetworkGame; which is the exact same function with an identical ACS p-code number.

Examples

Script 1 Enter
{
    if (IsMultiplayer())
    {
        Print(s: "Isn't multiplayer fun?");
    }
}