List of ACS functions in Zandronum: Difference between revisions
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This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code. | This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum Zandronum source code]. | ||
=== | === Zandronum Only === | ||
See [[ACS#ACS_Functions|this page]]. | |||
=== Actor control === | |||
* {{zdoomwiki|CancelFade}} | |||
* {{zdoomwiki|ChangeActorAngle}} | |||
* {{zdoomwiki|ChangeActorPitch}} | |||
* {{zdoomwiki|CreateTranslation}} | |||
* {{zdoomwiki|FadeRange}} | |||
* {{zdoomwiki|FadeTo}} | |||
* {{zdoomwiki|LineAttack}} | |||
* {{zdoomwiki|MorphActor}} | |||
* {{zdoomwiki|PickActor}} | |||
* {{zdoomwiki|SetActivator}} | |||
* {{zdoomwiki|SetActivatorToTarget}} | |||
* {{zdoomwiki|SetActorAngle}} | |||
* {{zdoomwiki|SetActorPitch}} | |||
* {{zdoomwiki|SetActorPosition}} | |||
* {{zdoomwiki|SetActorProperty}} | |||
* {{zdoomwiki|SetActorState}} | |||
* {{zdoomwiki|SetActorVelocity}} | |||
* {{zdoomwiki|SetAirSupply}} | |||
* {{zdoomwiki|SetAmmoCapacity}} | |||
* {{zdoomwiki|SetMarineSprite}} | |||
* {{zdoomwiki|SetMarineWeapon}} | |||
* {{zdoomwiki|SetPointer}} | |||
* {{zdoomwiki|SetThingSpecial}} | |||
* {{zdoomwiki|SetTranslation}} | |||
Ceiling_CrushAndRaise | * {{zdoomwiki|SetUserArray}} | ||
Ceiling_CrushAndRaiseA | * {{zdoomwiki|SetUserVariable}} | ||
Ceiling_CrushAndRaiseDist | * {{zdoomwiki|Spawn}} | ||
Ceiling_CrushAndRaiseSilentA | * {{zdoomwiki|SpawnDecal}} | ||
Ceiling_CrushRaiseAndStay | * {{zdoomwiki|SpawnForced}} | ||
Ceiling_CrushRaiseAndStayA | * {{zdoomwiki|SpawnProjectile}} | ||
Ceiling_CrushRaiseAndStaySilA | * {{zdoomwiki|SpawnSpot}} | ||
Ceiling_CrushStop | * {{zdoomwiki|SpawnSpotFacing}} | ||
Ceiling_LowerAndCrush | * {{zdoomwiki|SpawnSpotFacingForced}} | ||
Ceiling_LowerAndCrushDist | * {{zdoomwiki|SpawnSpotForced}} | ||
Ceiling_LowerByValue | * {{zdoomwiki|Thing_Damage2}} | ||
Ceiling_LowerByValueTimes8 | * {{zdoomwiki|Thing_Projectile2}} | ||
Ceiling_LowerInstant | * {{zdoomwiki|UnMorphActor}} | ||
Ceiling_LowerToFloor | * {{zdoomwiki|Warp}} | ||
Ceiling_LowerToHighestFloor | |||
Ceiling_LowerToLowest | === Ceiling === | ||
Ceiling_MoveToValue | * {{zdoomwiki|Ceiling_CrushAndRaise}} | ||
Ceiling_MoveToValueTimes8 | * {{zdoomwiki|Ceiling_CrushAndRaiseA}} | ||
Ceiling_RaiseByValue | * {{zdoomwiki|Ceiling_CrushAndRaiseDist}} | ||
Ceiling_RaiseByValueTimes8 | * {{zdoomwiki|Ceiling_CrushAndRaiseSilentA}} | ||
Ceiling_RaiseInstant | * {{zdoomwiki|Ceiling_CrushRaiseAndStay}} | ||
Ceiling_RaiseToNearest | * {{zdoomwiki|Ceiling_CrushRaiseAndStayA}} | ||
Ceiling_Waggle | * {{zdoomwiki|Ceiling_CrushRaiseAndStaySilA}} | ||
* {{zdoomwiki|Ceiling_CrushStop}} | |||
* {{zdoomwiki|Ceiling_LowerAndCrush}} | |||
* {{zdoomwiki|Ceiling_LowerAndCrushDist}} | |||
* {{zdoomwiki|Ceiling_LowerByValue}} | |||
* {{zdoomwiki|Ceiling_LowerByValueTimes8}} | |||
* {{zdoomwiki|Ceiling_LowerInstant}} | |||
* {{zdoomwiki|Ceiling_LowerToFloor}} | |||
* {{zdoomwiki|Ceiling_LowerToHighestFloor}} | |||
* {{zdoomwiki|Ceiling_LowerToLowest}} | |||
* {{zdoomwiki|Ceiling_MoveToValue}} | |||
* {{zdoomwiki|Ceiling_MoveToValueTimes8}} | |||
* {{zdoomwiki|Ceiling_RaiseByValue}} | |||
* {{zdoomwiki|Ceiling_RaiseByValueTimes8}} | |||
* {{zdoomwiki|Ceiling_RaiseInstant}} | |||
* {{zdoomwiki|Ceiling_RaiseToNearest}} | |||
* {{zdoomwiki|Ceiling_Waggle}} | |||
* {{zdoomwiki|Generic_Ceiling}} | |||
* {{zdoomwiki|Generic_Crusher}} | |||
* {{zdoomwiki|Generic_Crusher2}} | |||
=== Display === | |||
* {{zdoomwiki|HudMessage}} | |||
* {{zdoomwiki|HudMessageBold}} | |||
* {{zdoomwiki|Log}} | |||
* {{zdoomwiki|Print}} | |||
* {{zdoomwiki|PrintBold}} | |||
* {{zdoomwiki|SetFont}} | |||
* {{zdoomwiki|SetHudClipRect}} | |||
* {{zdoomwiki|SetHudSize}} | |||
* {{zdoomwiki|SetHudWrapWidth}} | |||
* {{zdoomwiki|SetMugShotState}} | |||
* {{zdoomwiki|StrLeft}} | |||
Door_Animated | * {{zdoomwiki|StrMid}} | ||
Door_Close | * {{zdoomwiki|StrParam}} | ||
Door_CloseWaitOpen | * {{zdoomwiki|StrRight}} | ||
Door_LockedRaise | * {{zdoomwiki|StrCpy}} | ||
Door_Open | |||
Door_Raise | === Doors === | ||
* {{zdoomwiki|Door_Animated}} | |||
* {{zdoomwiki|Door_Close}} | |||
* {{zdoomwiki|Door_CloseWaitOpen}} | |||
* {{zdoomwiki|Door_LockedRaise}} | |||
* {{zdoomwiki|Door_Open}} | |||
* {{zdoomwiki|Door_Raise}} | |||
* {{zdoomwiki|Generic_Door}} | |||
=== Floor === | |||
* {{zdoomwiki|Floor_CrushStop}} | |||
* {{zdoomwiki|Floor_Donut}} | |||
* {{zdoomwiki|Floor_LowerByValue}} | |||
* {{zdoomwiki|Floor_LowerByValueTimes8}} | |||
Floor | * {{zdoomwiki|Floor_LowerInstant}} | ||
Floor_CrushStop | * {{zdoomwiki|Floor_LowerToHighest}} | ||
Floor_Donut | * {{zdoomwiki|Floor_LowerToLowest}} | ||
Floor_LowerByValue | * {{zdoomwiki|Floor_LowerToLowestTxTy}} | ||
Floor_LowerByValueTimes8 | * {{zdoomwiki|Floor_LowerToNearest}} | ||
Floor_LowerInstant | * {{zdoomwiki|Floor_MoveToValue}} | ||
Floor_LowerToHighest | * {{zdoomwiki|Floor_MoveToValueTimes8}} | ||
Floor_LowerToLowest | * {{zdoomwiki|Floor_RaiseAndCrush}} | ||
Floor_LowerToLowestTxTy | * {{zdoomwiki|Floor_RaiseAndCrushDoom}} | ||
Floor_LowerToNearest | * {{zdoomwiki|Floor_RaiseByTexture}} | ||
Floor_MoveToValue | * {{zdoomwiki|Floor_RaiseByValue}} | ||
Floor_MoveToValueTimes8 | * {{zdoomwiki|Floor_RaiseByValueTimes8}} | ||
Floor_RaiseAndCrush | * {{zdoomwiki|Floor_RaiseByValueTxTy}} | ||
Floor_RaiseAndCrushDoom | * {{zdoomwiki|Floor_RaiseInstant}} | ||
Floor_RaiseByTexture | * {{zdoomwiki|Floor_RaiseToHighest}} | ||
Floor_RaiseByValue | * {{zdoomwiki|Floor_RaiseToLowestCeiling}} | ||
Floor_RaiseByValueTimes8 | * {{zdoomwiki|Floor_RaiseToNearest}} | ||
Floor_RaiseByValueTxTy | * {{zdoomwiki|Floor_TransferNumeric}} | ||
Floor_RaiseInstant | * {{zdoomwiki|Floor_TransferTrigger}} | ||
Floor_RaiseToHighest | * {{zdoomwiki|Floor_Waggle}} | ||
Floor_RaiseToLowestCeiling | * {{zdoomwiki|Generic_Floor}} | ||
Floor_RaiseToNearest | * {{zdoomwiki|Generic_Lift}} | ||
Floor_TransferNumeric | * {{zdoomwiki|Generic_Stairs}} | ||
Floor_TransferTrigger | * {{zdoomwiki|Plat_DownByValue}} | ||
Floor_Waggle | * {{zdoomwiki|Plat_DownWaitUpStay}} | ||
* {{zdoomwiki|Plat_DownWaitUpStayLip}} | |||
* {{zdoomwiki|Plat_PerpetualRaise}} | |||
* {{zdoomwiki|Plat_PerpetualRaiseLip}} | |||
* {{zdoomwiki|Plat_RaiseAndStayTx0}} | |||
* {{zdoomwiki|Plat_Stop}} | |||
* {{zdoomwiki|Plat_ToggleCeiling}} | |||
* {{zdoomwiki|Plat_UpByValue}} | |||
* {{zdoomwiki|Plat_UpByValueStayTx}} | |||
* {{zdoomwiki|Plat_UpNearestWaitDownStay}} | |||
* {{zdoomwiki|Plat_UpWaitDownStay}} | |||
=== Information === | |||
* {{zdoomwiki|ActivatorTID}} | |||
* {{zdoomwiki|CanRaiseActor}} | |||
* {{zdoomwiki|CheckActorCeilingTexture}} | |||
GetActorAngle | * {{zdoomwiki|CheckActorClass}} | ||
GetActorCeilingZ | * {{zdoomwiki|CheckActorFloorTexture}} | ||
GetActorClass | * {{zdoomwiki|CheckActorProperty}} | ||
GetActorFloorTexture | * {{zdoomwiki|CheckClass}} | ||
GetActorFloorZ | * {{zdoomwiki|CheckFlag}} | ||
GetActorLightLevel | * {{zdoomwiki|CheckFont}} | ||
GetActorPitch | * {{zdoomwiki|CheckPlayerCamera}} | ||
GetActorPowerupTics | * {{zdoomwiki|CheckSight}} | ||
GetActorProperty | * {{zdoomwiki|ClassifyActor}} | ||
GetActorVelX | * {{zdoomwiki|GameSkill}} | ||
GetActorVelY | * {{zdoomwiki|GameType}} | ||
GetActorVelZ | * {{zdoomwiki|GetActorAngle}} | ||
GetActorViewHeight | * {{zdoomwiki|GetActorCeilingZ}} | ||
GetActorX | * {{zdoomwiki|GetActorClass}} | ||
GetActorY | * {{zdoomwiki|GetActorFloorTexture}} | ||
GetActorZ | * {{zdoomwiki|GetActorFloorZ}} | ||
GetAirSupply | * {{zdoomwiki|GetActorLightLevel}} | ||
GetAmmoCapacity | * {{zdoomwiki|GetActorPitch}} | ||
GetArmorInfo | * {{zdoomwiki|GetActorPowerupTics}} | ||
GetArmorType | * {{zdoomwiki|GetActorProperty}} | ||
GetChar | * {{zdoomwiki|GetActorVelX}} | ||
GetCVar | * {{zdoomwiki|GetActorVelY}} | ||
GetCVarString | * {{zdoomwiki|GetActorVelZ}} | ||
* {{zdoomwiki|GetActorViewHeight}} | |||
* {{zdoomwiki|GetActorX}} | |||
* {{zdoomwiki|GetActorY}} | |||
* {{zdoomwiki|GetActorZ}} | |||
* {{zdoomwiki|GetAirSupply}} | |||
* {{zdoomwiki|GetAmmoCapacity}} | |||
* {{zdoomwiki|GetArmorInfo}} | |||
* {{zdoomwiki|GetArmorType}} | |||
* {{zdoomwiki|GetChar}} | |||
* {{zdoomwiki|GetCVar}} | |||
* {{zdoomwiki|GetCVarString}} | |||
* {{zdoomwiki|GetLevelInfo}} | |||
* {{zdoomwiki|GetLineActivation}} | |||
* {{zdoomwiki|GetLineRowOffset}} | |||
* {{zdoomwiki|GetPlayerInfo}} | |||
* {{zdoomwiki|GetPlayerInput}} | |||
* {{zdoomwiki|GetPolyobjX}} | |||
* {{zdoomwiki|GetPolyobjY}} | |||
* {{zdoomwiki|GetScreenHeight}} | |||
* {{zdoomwiki|GetScreenWidth}} | |||
* {{zdoomwiki|GetSectorCeilingZ}} | |||
* {{zdoomwiki|GetSectorFloorZ}} | |||
* {{zdoomwiki|GetSectorLightLevel}} | |||
* {{zdoomwiki|GetSigilPieces}} | |||
* {{zdoomwiki|GetUserArray}} | |||
* {{zdoomwiki|GetUserCVar}} | |||
* {{zdoomwiki|GetUserCVarString}} | |||
* {{zdoomwiki|GetUserVariable}} | |||
* {{zdoomwiki|GetWeapon}} | |||
* {{zdoomwiki|IsPointerEqual}} | |||
* {{zdoomwiki|IsTIDUsed}} | |||
* {{zdoomwiki|LineSide}} | |||
* {{zdoomwiki|PlayerClass}} | |||
* {{zdoomwiki|PlayerCount}} | |||
* {{zdoomwiki|PlayerFrags}} | |||
* {{zdoomwiki|PlayerInGame}} | |||
* {{zdoomwiki|PlayerIsBot}} | |||
* {{zdoomwiki|PlayerNumber}} | |||
* {{zdoomwiki|SetResultValue}} | |||
* {{zdoomwiki|StrCaseCmp}} | |||
GiveActorInventory | * {{zdoomwiki|StrCmp}} | ||
GiveInventory | * {{zdoomwiki|StrIcmp}} | ||
* {{zdoomwiki|ThingCount}} | |||
* {{zdoomwiki|ThingCountName}} | |||
* {{zdoomwiki|ThingCountNameSector}} | |||
* {{zdoomwiki|ThingCountSector}} | |||
* {{zdoomwiki|Timer}} | |||
* {{zdoomwiki|UniqueTID}} | |||
=== Inventory === | |||
* {{zdoomwiki|CheckActorInventory}} | |||
* {{zdoomwiki|CheckInventory}} | |||
* {{zdoomwiki|CheckWeapon}} | |||
Light_ChangeToValue | * {{zdoomwiki|ClearActorInventory}} | ||
Light_Fade | * {{zdoomwiki|ClearInventory}} | ||
Light_Flicker | * {{zdoomwiki|DropInventory}} | ||
Light_ForceLightning | * {{zdoomwiki|DropItem}} | ||
Light_Glow | * {{zdoomwiki|GiveActorInventory}} | ||
Light_LowerByValue | * {{zdoomwiki|GiveInventory}} | ||
Light_MaxNeighbor | * {{zdoomwiki|SetWeapon}} | ||
Light_MinNeighbor | * {{zdoomwiki|TakeActorInventory}} | ||
Light_RaiseByValue | * {{zdoomwiki|TakeInventory}} | ||
Light_Stop | * {{zdoomwiki|UseActorInventory}} | ||
Light_Strobe | * {{zdoomwiki|UseInventory}} | ||
Light_StrobeDoom | |||
Line_AlignCeiling | === Level alteration === | ||
Line_AlignFloor | * {{zdoomwiki|ChangeCeiling}} | ||
Line_SetBlocking | * {{zdoomwiki|ChangeFloor}} | ||
Line_SetTextureOffset | * {{zdoomwiki|ChangeLevel}} | ||
Line_SetTextureScale | * {{zdoomwiki|ChangeSky}} | ||
* {{zdoomwiki|ClearLineSpecial}} | |||
* {{zdoomwiki|Exit_Normal}} | |||
* {{zdoomwiki|Exit_Secret}} | |||
* {{zdoomwiki|Radius_Quake2}} | |||
* {{zdoomwiki|ReplaceTextures}} | |||
* {{zdoomwiki|SectorDamage}} | |||
* {{zdoomwiki|SetAirControl}} | |||
* {{zdoomwiki|SetCameraToTexture}} | |||
* {{zdoomwiki|SetCeilingTrigger}} | |||
* {{zdoomwiki|SetCVar}} | |||
* {{zdoomwiki|SetCVarString}} | |||
* {{zdoomwiki|SetFloorTrigger}} | |||
* {{zdoomwiki|SetGravity}} | |||
* {{zdoomwiki|SetLineActivation}} | |||
* {{zdoomwiki|SetLineBlocking}} | |||
* {{zdoomwiki|SetLineMonsterBlocking}} | |||
* {{zdoomwiki|SetLineSpecial}} | |||
* {{zdoomwiki|SetLineTexture}} | |||
* {{zdoomwiki|SetSkyScrollSpeed}} | |||
* {{zdoomwiki|SetUserCVar}} | |||
* {{zdoomwiki|SetUserCVarString}} | |||
=== Light === | |||
* {{zdoomwiki|Light_ChangeToValue}} | |||
* {{zdoomwiki|Light_Fade}} | |||
* {{zdoomwiki|Light_Flicker}} | |||
* {{zdoomwiki|Light_ForceLightning}} | |||
* {{zdoomwiki|Light_Glow}} | |||
* {{zdoomwiki|Light_LowerByValue}} | |||
* {{zdoomwiki|Light_MaxNeighbor}} | |||
* {{zdoomwiki|Light_MinNeighbor}} | |||
* {{zdoomwiki|Light_RaiseByValue}} | |||
* {{zdoomwiki|Light_Stop}} | |||
* {{zdoomwiki|Light_Strobe}} | |||
* {{zdoomwiki|Light_StrobeDoom}} | |||
=== Line === | |||
* {{zdoomwiki|Line_AlignCeiling}} | |||
* {{zdoomwiki|Line_AlignFloor}} | |||
Polyobj_DoorSlide | * {{zdoomwiki|Line_SetBlocking}} | ||
Polyobj_DoorSwing | * {{zdoomwiki|Line_SetTextureOffset}} | ||
Polyobj_Move | * {{zdoomwiki|Line_SetTextureScale}} | ||
Polyobj_MoveTimes8 | * {{zdoomwiki|TranslucentLine}} | ||
Polyobj_MoveTo | |||
Polyobj_MoveToSpot | === Math === | ||
Polyobj_OR_Move | * {{zdoomwiki|Ceil}} | ||
Polyobj_OR_MoveTimes8 | * {{zdoomwiki|Cos}} | ||
Polyobj_OR_MoveTo | * {{zdoomwiki|FixedDiv}} | ||
Polyobj_OR_MoveToSpot | * {{zdoomwiki|FixedMul}} | ||
Polyobj_OR_RotateLeft | * {{zdoomwiki|Floor}} | ||
Polyobj_OR_RotateRight | * {{zdoomwiki|Random}} | ||
Polyobj_RotateLeft | * {{zdoomwiki|Round}} | ||
Polyobj_RotateRight | * {{zdoomwiki|Sin}} | ||
Polyobj_Stop | * {{zdoomwiki|Sqrt}} | ||
PolyWait | * {{zdoomwiki|StrLen}} | ||
* {{zdoomwiki|VectorAngle}} | |||
* {{zdoomwiki|VectorLength}} | |||
=== Named scripts === | |||
* {{zdoomwiki|ACS_NamedExecute}} | |||
* {{zdoomwiki|ACS_NamedExecuteAlways}} | |||
* {{zdoomwiki|ACS_NamedExecuteWithResult}} | |||
* {{zdoomwiki|ACS_NamedLockedExecute}} | |||
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}} | |||
* {{zdoomwiki|ACS_NamedSuspend}} | |||
* {{zdoomwiki|ACS_NamedTerminate}} | |||
=== Polyobject === | |||
* {{zdoomwiki|Polyobj_DoorSlide}} | |||
Scroll_Ceiling | * {{zdoomwiki|Polyobj_DoorSwing}} | ||
Scroll_Floor | * {{zdoomwiki|Polyobj_Move}} | ||
Scroll_Texture_Both | * {{zdoomwiki|Polyobj_MoveTimes8}} | ||
Scroll_Wall | * {{zdoomwiki|Polyobj_MoveTo}} | ||
Sector_ChangeFlags | * {{zdoomwiki|Polyobj_MoveToSpot}} | ||
Sector_ChangeSound | * {{zdoomwiki|Polyobj_OR_Move}} | ||
Sector_SetCeilingPanning | * {{zdoomwiki|Polyobj_OR_MoveTimes8}} | ||
Sector_SetCeilingScale | * {{zdoomwiki|Polyobj_OR_MoveTo}} | ||
Sector_SetCeilingScale2 | * {{zdoomwiki|Polyobj_OR_MoveToSpot}} | ||
Sector_SetColor | * {{zdoomwiki|Polyobj_OR_RotateLeft}} | ||
Sector_SetCurrent | * {{zdoomwiki|Polyobj_OR_RotateRight}} | ||
Sector_SetDamage | * {{zdoomwiki|Polyobj_RotateLeft}} | ||
Sector_SetFade | * {{zdoomwiki|Polyobj_RotateRight}} | ||
Sector_SetFloorPanning | * {{zdoomwiki|Polyobj_Stop}} | ||
Sector_SetFloorScale | * {{zdoomwiki|PolyWait}} | ||
Sector_SetFloorScale2 | * {{zdoomwiki|SoundSequenceOnPolyObj}} | ||
Sector_SetFriction | |||
Sector_SetGravity | === Scripts === | ||
Sector_SetLink | * {{zdoomwiki|ACS_Execute}} | ||
Sector_SetPlaneReflection | * {{zdoomwiki|ACS_ExecuteAlways}} | ||
Sector_SetRotation | * {{zdoomwiki|ACS_ExecuteWait}} | ||
Sector_SetTranslucent | * {{zdoomwiki|ACS_ExecuteWithResult}} | ||
Sector_SetWind | * {{zdoomwiki|ACS_LockedExecute}} | ||
* {{zdoomwiki|ACS_LockedExecuteDoor}} | |||
* {{zdoomwiki|ACS_Suspend}} | |||
* {{zdoomwiki|ACS_Terminate}} | |||
* {{zdoomwiki|FS_Execute}} | |||
=== Sector === | |||
* {{zdoomwiki|Elevator_LowerToNearest}} | |||
* {{zdoomwiki|Elevator_MoveToFloor}} | |||
* {{zdoomwiki|Elevator_RaiseToNearest}} | |||
* {{zdoomwiki|FloorAndCeiling_LowerByValue}} | |||
* {{zdoomwiki|FloorAndCeiling_LowerRaise}} | |||
* {{zdoomwiki|FloorAndCeiling_RaiseByValue}} | |||
* {{zdoomwiki|Pillar_Build}} | |||
* {{zdoomwiki|Pillar_BuildAndCrush}} | |||
* {{zdoomwiki|Pillar_Open}} | |||
* {{zdoomwiki|Radius_Quake}} | |||
* {{zdoomwiki|Scroll_Ceiling}} | |||
* {{zdoomwiki|Scroll_Floor}} | |||
* {{zdoomwiki|Scroll_Texture_Both}} | |||
* {{zdoomwiki|Scroll_Wall}} | |||
* {{zdoomwiki|Sector_ChangeFlags}} | |||
* {{zdoomwiki|Sector_ChangeSound}} | |||
* {{zdoomwiki|Sector_SetCeilingPanning}} | |||
* {{zdoomwiki|Sector_SetCeilingScale}} | |||
* {{zdoomwiki|Sector_SetCeilingScale2}} | |||
* {{zdoomwiki|Sector_SetColor}} | |||
* {{zdoomwiki|Sector_SetCurrent}} | |||
* {{zdoomwiki|Sector_SetDamage}} | |||
* {{zdoomwiki|Sector_SetFade}} | |||
* {{zdoomwiki|Sector_SetFloorPanning}} | |||
* {{zdoomwiki|Sector_SetFloorScale}} | |||
* {{zdoomwiki|Sector_SetFloorScale2}} | |||
* {{zdoomwiki|Sector_SetFriction}} | |||
* {{zdoomwiki|Sector_SetGravity}} | |||
* {{zdoomwiki|Sector_SetLink}} | |||
* {{zdoomwiki|Sector_SetPlaneReflection}} | |||
* {{zdoomwiki|Sector_SetRotation}} | |||
SetPlayerProperty | * {{zdoomwiki|Sector_SetTranslucent}} | ||
* {{zdoomwiki|Sector_SetWind}} | |||
=== Sounds === | |||
* {{zdoomwiki|ActivatorSound}} | |||
* {{zdoomwiki|AmbientSound}} | |||
* {{zdoomwiki|LocalAmbientSound}} | |||
* {{zdoomwiki|LocalSetMusic}} | |||
* {{zdoomwiki|PlayActorSound}} | |||
* {{zdoomwiki|PlaySound}} | |||
* {{zdoomwiki|SectorSound}} | |||
* {{zdoomwiki|SetMusic}} | |||
* {{zdoomwiki|SetMusicVolume}} | |||
* {{zdoomwiki|SoundSequence}} | |||
* {{zdoomwiki|SoundSequenceOnActor}} | |||
* {{zdoomwiki|SoundSequenceOnSector}} | |||
* {{zdoomwiki|SoundSequenceOnPolyobj}} | |||
* {{zdoomwiki|SoundVolume}} | |||
* {{zdoomwiki|StopSound}} | |||
* {{zdoomwiki|ThingSound}} | |||
=== Stairs === | |||
* {{zdoomwiki|Stairs_BuildDown}} | |||
* {{zdoomwiki|Stairs_BuildDownSync}} | |||
* {{zdoomwiki|Stairs_BuildUp}} | |||
* {{zdoomwiki|Stairs_BuildUpDoom}} | |||
* {{zdoomwiki|Stairs_BuildUpSync}} | |||
=== Thing === | |||
* {{zdoomwiki|DamageThing}} | |||
* {{zdoomwiki|HealThing}} | |||
* {{zdoomwiki|NoiseAlert}} | |||
* {{zdoomwiki|SetPlayerProperty}} | |||
* {{zdoomwiki|Thing_Activate}} | |||
* {{zdoomwiki|Thing_ChangeTID}} | |||
* {{zdoomwiki|Thing_Damage}} | |||
* {{zdoomwiki|Thing_Deactivate}} | |||
* {{zdoomwiki|Thing_Destroy}} | |||
* {{zdoomwiki|Thing_Hate}} | |||
* {{zdoomwiki|Thing_Move}} | |||
* {{zdoomwiki|Thing_Projectile}} | |||
* {{zdoomwiki|Thing_ProjectileAimed}} | |||
* {{zdoomwiki|Thing_ProjectileGravity}} | |||
* {{zdoomwiki|Thing_ProjectileIntercept}} | |||
* {{zdoomwiki|Thing_Raise}} | |||
* {{zdoomwiki|Thing_Remove}} | |||
* {{zdoomwiki|Thing_SetConversation}} | |||
* {{zdoomwiki|Thing_SetGoal}} | |||
* {{zdoomwiki|Thing_SetSpecial}} | |||
* {{zdoomwiki|Thing_SetTranslation}} | |||
* {{zdoomwiki|Thing_Spawn}} | |||
* {{zdoomwiki|Thing_SpawnFacing}} | |||
* {{zdoomwiki|Thing_SpawnNoFog}} | |||
Teleport | * {{zdoomwiki|Thing_Stop}} | ||
Teleport_EndGame | * {{zdoomwiki|ThrustThing}} | ||
Teleport_NewMap | * {{zdoomwiki|ThrustThingZ}} | ||
Teleport_NoFog | |||
=== Teleport === | |||
Teleport_ZombieChanger | * {{zdoomwiki|Teleport}} | ||
TeleportGroup | * {{zdoomwiki|Teleport_EndGame}} | ||
TeleportInSector | * {{zdoomwiki|Teleport_NewMap}} | ||
TeleportOther | * {{zdoomwiki|Teleport_NoFog}} | ||
* {{zdoomwiki|Teleport_ZombieChanger}} | |||
* {{zdoomwiki|TeleportGroup}} | |||
* {{zdoomwiki|TeleportInSector}} | |||
* {{zdoomwiki|TeleportOther}} | |||
=== UDMF === | |||
* {{zdoomwiki|GetLineUDMFFixed}} | |||
* {{zdoomwiki|GetLineUDMFInt}} | |||
* {{zdoomwiki|GetSectorUDMFFixed}} | |||
* {{zdoomwiki|GetSectorUDMFInt}} | |||
* {{zdoomwiki|GetSideUDMFFixed}} | |||
* {{zdoomwiki|GetSideUDMFInt}} | |||
* {{zdoomwiki|GetThingUDMFFixed}} | |||
* {{zdoomwiki|GetThingUDMFInt}} | |||
=== Waiting === | |||
* {{zdoomwiki|ACS_ExecuteWait}} | |||
* {{zdoomwiki|Delay}} | |||
* {{zdoomwiki|PolyWait}} | |||
* {{zdoomwiki|ScriptWait}} | |||
* {{zdoomwiki|TagWait}} | |||
=== Miscellaneous === | |||
* {{zdoomwiki|Autosave}} | |||
* {{zdoomwiki|ChangeCamera}} | |||
* {{zdoomwiki|ChangeSkill}} | |||
* {{zdoomwiki|ClearForceField}} | |||
* {{zdoomwiki|ForceField}} | |||
* {{zdoomwiki|GlassBreak}} | |||
* {{zdoomwiki|PlayMovie}} | |||
* {{zdoomwiki|SendToCommunicator}} | |||
* {{zdoomwiki|SetGlobalFogParameter}} | |||
* {{zdoomwiki|SetHUDClipRect}} | |||
* {{zdoomwiki|SetHUDWrapWidth}} | |||
* {{zdoomwiki|StartConversation}} | |||
* {{zdoomwiki|StartSlideshow}} | |||
UsePuzzleItem | * {{zdoomwiki|UsePuzzleItem}} | ||
[[Category:Level_Development]] | |||
Latest revision as of 19:32, 1 September 2021
This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.
Zandronum Only
See this page.
Actor control
- CancelFade
- ChangeActorAngle
- ChangeActorPitch
- CreateTranslation
- FadeRange
- FadeTo
- LineAttack
- MorphActor
- PickActor
- SetActivator
- SetActivatorToTarget
- SetActorAngle
- SetActorPitch
- SetActorPosition
- SetActorProperty
- SetActorState
- SetActorVelocity
- SetAirSupply
- SetAmmoCapacity
- SetMarineSprite
- SetMarineWeapon
- SetPointer
- SetThingSpecial
- SetTranslation
- SetUserArray
- SetUserVariable
- Spawn
- SpawnDecal
- SpawnForced
- SpawnProjectile
- SpawnSpot
- SpawnSpotFacing
- SpawnSpotFacingForced
- SpawnSpotForced
- Thing_Damage2
- Thing_Projectile2
- UnMorphActor
- Warp
Ceiling
- Ceiling_CrushAndRaise
- Ceiling_CrushAndRaiseA
- Ceiling_CrushAndRaiseDist
- Ceiling_CrushAndRaiseSilentA
- Ceiling_CrushRaiseAndStay
- Ceiling_CrushRaiseAndStayA
- Ceiling_CrushRaiseAndStaySilA
- Ceiling_CrushStop
- Ceiling_LowerAndCrush
- Ceiling_LowerAndCrushDist
- Ceiling_LowerByValue
- Ceiling_LowerByValueTimes8
- Ceiling_LowerInstant
- Ceiling_LowerToFloor
- Ceiling_LowerToHighestFloor
- Ceiling_LowerToLowest
- Ceiling_MoveToValue
- Ceiling_MoveToValueTimes8
- Ceiling_RaiseByValue
- Ceiling_RaiseByValueTimes8
- Ceiling_RaiseInstant
- Ceiling_RaiseToNearest
- Ceiling_Waggle
- Generic_Ceiling
- Generic_Crusher
- Generic_Crusher2
Display
- HudMessage
- HudMessageBold
- Log
- PrintBold
- SetFont
- SetHudClipRect
- SetHudSize
- SetHudWrapWidth
- SetMugShotState
- StrLeft
- StrMid
- StrParam
- StrRight
- StrCpy
Doors
Floor
- Floor_CrushStop
- Floor_Donut
- Floor_LowerByValue
- Floor_LowerByValueTimes8
- Floor_LowerInstant
- Floor_LowerToHighest
- Floor_LowerToLowest
- Floor_LowerToLowestTxTy
- Floor_LowerToNearest
- Floor_MoveToValue
- Floor_MoveToValueTimes8
- Floor_RaiseAndCrush
- Floor_RaiseAndCrushDoom
- Floor_RaiseByTexture
- Floor_RaiseByValue
- Floor_RaiseByValueTimes8
- Floor_RaiseByValueTxTy
- Floor_RaiseInstant
- Floor_RaiseToHighest
- Floor_RaiseToLowestCeiling
- Floor_RaiseToNearest
- Floor_TransferNumeric
- Floor_TransferTrigger
- Floor_Waggle
- Generic_Floor
- Generic_Lift
- Generic_Stairs
- Plat_DownByValue
- Plat_DownWaitUpStay
- Plat_DownWaitUpStayLip
- Plat_PerpetualRaise
- Plat_PerpetualRaiseLip
- Plat_RaiseAndStayTx0
- Plat_Stop
- Plat_ToggleCeiling
- Plat_UpByValue
- Plat_UpByValueStayTx
- Plat_UpNearestWaitDownStay
- Plat_UpWaitDownStay
Information
- ActivatorTID
- CanRaiseActor
- CheckActorCeilingTexture
- CheckActorClass
- CheckActorFloorTexture
- CheckActorProperty
- CheckClass
- CheckFlag
- CheckFont
- CheckPlayerCamera
- CheckSight
- ClassifyActor
- GameSkill
- GameType
- GetActorAngle
- GetActorCeilingZ
- GetActorClass
- GetActorFloorTexture
- GetActorFloorZ
- GetActorLightLevel
- GetActorPitch
- GetActorPowerupTics
- GetActorProperty
- GetActorVelX
- GetActorVelY
- GetActorVelZ
- GetActorViewHeight
- GetActorX
- GetActorY
- GetActorZ
- GetAirSupply
- GetAmmoCapacity
- GetArmorInfo
- GetArmorType
- GetChar
- GetCVar
- GetCVarString
- GetLevelInfo
- GetLineActivation
- GetLineRowOffset
- GetPlayerInfo
- GetPlayerInput
- GetPolyobjX
- GetPolyobjY
- GetScreenHeight
- GetScreenWidth
- GetSectorCeilingZ
- GetSectorFloorZ
- GetSectorLightLevel
- GetSigilPieces
- GetUserArray
- GetUserCVar
- GetUserCVarString
- GetUserVariable
- GetWeapon
- IsPointerEqual
- IsTIDUsed
- LineSide
- PlayerClass
- PlayerCount
- PlayerFrags
- PlayerInGame
- PlayerIsBot
- PlayerNumber
- SetResultValue
- StrCaseCmp
- StrCmp
- StrIcmp
- ThingCount
- ThingCountName
- ThingCountNameSector
- ThingCountSector
- Timer
- UniqueTID
Inventory
- CheckActorInventory
- CheckInventory
- CheckWeapon
- ClearActorInventory
- ClearInventory
- DropInventory
- DropItem
- GiveActorInventory
- GiveInventory
- SetWeapon
- TakeActorInventory
- TakeInventory
- UseActorInventory
- UseInventory
Level alteration
- ChangeCeiling
- ChangeFloor
- ChangeLevel
- ChangeSky
- ClearLineSpecial
- Exit_Normal
- Exit_Secret
- Radius_Quake2
- ReplaceTextures
- SectorDamage
- SetAirControl
- SetCameraToTexture
- SetCeilingTrigger
- SetCVar
- SetCVarString
- SetFloorTrigger
- SetGravity
- SetLineActivation
- SetLineBlocking
- SetLineMonsterBlocking
- SetLineSpecial
- SetLineTexture
- SetSkyScrollSpeed
- SetUserCVar
- SetUserCVarString
Light
- Light_ChangeToValue
- Light_Fade
- Light_Flicker
- Light_ForceLightning
- Light_Glow
- Light_LowerByValue
- Light_MaxNeighbor
- Light_MinNeighbor
- Light_RaiseByValue
- Light_Stop
- Light_Strobe
- Light_StrobeDoom
Line
- Line_AlignCeiling
- Line_AlignFloor
- Line_SetBlocking
- Line_SetTextureOffset
- Line_SetTextureScale
- TranslucentLine
Math
Named scripts
- ACS_NamedExecute
- ACS_NamedExecuteAlways
- ACS_NamedExecuteWithResult
- ACS_NamedLockedExecute
- ACS_NamedLockedExecuteDoor
- ACS_NamedSuspend
- ACS_NamedTerminate
Polyobject
- Polyobj_DoorSlide
- Polyobj_DoorSwing
- Polyobj_Move
- Polyobj_MoveTimes8
- Polyobj_MoveTo
- Polyobj_MoveToSpot
- Polyobj_OR_Move
- Polyobj_OR_MoveTimes8
- Polyobj_OR_MoveTo
- Polyobj_OR_MoveToSpot
- Polyobj_OR_RotateLeft
- Polyobj_OR_RotateRight
- Polyobj_RotateLeft
- Polyobj_RotateRight
- Polyobj_Stop
- PolyWait
- SoundSequenceOnPolyObj
Scripts
- ACS_Execute
- ACS_ExecuteAlways
- ACS_ExecuteWait
- ACS_ExecuteWithResult
- ACS_LockedExecute
- ACS_LockedExecuteDoor
- ACS_Suspend
- ACS_Terminate
- FS_Execute
Sector
- Elevator_LowerToNearest
- Elevator_MoveToFloor
- Elevator_RaiseToNearest
- FloorAndCeiling_LowerByValue
- FloorAndCeiling_LowerRaise
- FloorAndCeiling_RaiseByValue
- Pillar_Build
- Pillar_BuildAndCrush
- Pillar_Open
- Radius_Quake
- Scroll_Ceiling
- Scroll_Floor
- Scroll_Texture_Both
- Scroll_Wall
- Sector_ChangeFlags
- Sector_ChangeSound
- Sector_SetCeilingPanning
- Sector_SetCeilingScale
- Sector_SetCeilingScale2
- Sector_SetColor
- Sector_SetCurrent
- Sector_SetDamage
- Sector_SetFade
- Sector_SetFloorPanning
- Sector_SetFloorScale
- Sector_SetFloorScale2
- Sector_SetFriction
- Sector_SetGravity
- Sector_SetLink
- Sector_SetPlaneReflection
- Sector_SetRotation
- Sector_SetTranslucent
- Sector_SetWind
Sounds
- ActivatorSound
- AmbientSound
- LocalAmbientSound
- LocalSetMusic
- PlayActorSound
- PlaySound
- SectorSound
- SetMusic
- SetMusicVolume
- SoundSequence
- SoundSequenceOnActor
- SoundSequenceOnSector
- SoundSequenceOnPolyobj
- SoundVolume
- StopSound
- ThingSound
Stairs
Thing
- DamageThing
- HealThing
- NoiseAlert
- SetPlayerProperty
- Thing_Activate
- Thing_ChangeTID
- Thing_Damage
- Thing_Deactivate
- Thing_Destroy
- Thing_Hate
- Thing_Move
- Thing_Projectile
- Thing_ProjectileAimed
- Thing_ProjectileGravity
- Thing_ProjectileIntercept
- Thing_Raise
- Thing_Remove
- Thing_SetConversation
- Thing_SetGoal
- Thing_SetSpecial
- Thing_SetTranslation
- Thing_Spawn
- Thing_SpawnFacing
- Thing_SpawnNoFog
- Thing_Stop
- ThrustThing
- ThrustThingZ
Teleport
- Teleport
- Teleport_EndGame
- Teleport_NewMap
- Teleport_NoFog
- Teleport_ZombieChanger
- TeleportGroup
- TeleportInSector
- TeleportOther
UDMF
- GetLineUDMFFixed
- GetLineUDMFInt
- GetSectorUDMFFixed
- GetSectorUDMFInt
- GetSideUDMFFixed
- GetSideUDMFInt
- GetThingUDMFFixed
- GetThingUDMFInt