List of ACS functions in Zandronum: Difference between revisions

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This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.
This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum Zandronum source code].


=== Zandronum Only ===
=== Zandronum Only ===
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* {{zdoomwiki|UnMorphActor}}
* {{zdoomwiki|UnMorphActor}}
* {{zdoomwiki|Warp}}
* {{zdoomwiki|Warp}}
=== Ceiling ===
* {{zdoomwiki|Ceiling_CrushAndRaise}}
* {{zdoomwiki|Ceiling_CrushAndRaiseA}}
* {{zdoomwiki|Ceiling_CrushAndRaiseDist}}
* {{zdoomwiki|Ceiling_CrushAndRaiseSilentA}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStay}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStayA}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStaySilA}}
* {{zdoomwiki|Ceiling_CrushStop}}
* {{zdoomwiki|Ceiling_LowerAndCrush}}
* {{zdoomwiki|Ceiling_LowerAndCrushDist}}
* {{zdoomwiki|Ceiling_LowerByValue}}
* {{zdoomwiki|Ceiling_LowerByValueTimes8}}
* {{zdoomwiki|Ceiling_LowerInstant}}
* {{zdoomwiki|Ceiling_LowerToFloor}}
* {{zdoomwiki|Ceiling_LowerToHighestFloor}}
* {{zdoomwiki|Ceiling_LowerToLowest}}
* {{zdoomwiki|Ceiling_MoveToValue}}
* {{zdoomwiki|Ceiling_MoveToValueTimes8}}
* {{zdoomwiki|Ceiling_RaiseByValue}}
* {{zdoomwiki|Ceiling_RaiseByValueTimes8}}
* {{zdoomwiki|Ceiling_RaiseInstant}}
* {{zdoomwiki|Ceiling_RaiseToNearest}}
* {{zdoomwiki|Ceiling_Waggle}}
* {{zdoomwiki|Generic_Ceiling}}
* {{zdoomwiki|Generic_Crusher}}
* {{zdoomwiki|Generic_Crusher2}}


=== Display ===
=== Display ===
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* {{zdoomwiki|StrRight}}
* {{zdoomwiki|StrRight}}
* {{zdoomwiki|StrCpy}}
* {{zdoomwiki|StrCpy}}
=== Doors ===
* {{zdoomwiki|Door_Animated}}
* {{zdoomwiki|Door_Close}}
* {{zdoomwiki|Door_CloseWaitOpen}}
* {{zdoomwiki|Door_LockedRaise}}
* {{zdoomwiki|Door_Open}}
* {{zdoomwiki|Door_Raise}}
* {{zdoomwiki|Generic_Door}}
=== Floor ===
* {{zdoomwiki|Floor_CrushStop}}
* {{zdoomwiki|Floor_Donut}}
* {{zdoomwiki|Floor_LowerByValue}}
* {{zdoomwiki|Floor_LowerByValueTimes8}}
* {{zdoomwiki|Floor_LowerInstant}}
* {{zdoomwiki|Floor_LowerToHighest}}
* {{zdoomwiki|Floor_LowerToLowest}}
* {{zdoomwiki|Floor_LowerToLowestTxTy}}
* {{zdoomwiki|Floor_LowerToNearest}}
* {{zdoomwiki|Floor_MoveToValue}}
* {{zdoomwiki|Floor_MoveToValueTimes8}}
* {{zdoomwiki|Floor_RaiseAndCrush}}
* {{zdoomwiki|Floor_RaiseAndCrushDoom}}
* {{zdoomwiki|Floor_RaiseByTexture}}
* {{zdoomwiki|Floor_RaiseByValue}}
* {{zdoomwiki|Floor_RaiseByValueTimes8}}
* {{zdoomwiki|Floor_RaiseByValueTxTy}}
* {{zdoomwiki|Floor_RaiseInstant}}
* {{zdoomwiki|Floor_RaiseToHighest}}
* {{zdoomwiki|Floor_RaiseToLowestCeiling}}
* {{zdoomwiki|Floor_RaiseToNearest}}
* {{zdoomwiki|Floor_TransferNumeric}}
* {{zdoomwiki|Floor_TransferTrigger}}
* {{zdoomwiki|Floor_Waggle}}
* {{zdoomwiki|Generic_Floor}}
* {{zdoomwiki|Generic_Lift}}
* {{zdoomwiki|Generic_Stairs}}
* {{zdoomwiki|Plat_DownByValue}}
* {{zdoomwiki|Plat_DownWaitUpStay}}
* {{zdoomwiki|Plat_DownWaitUpStayLip}}
* {{zdoomwiki|Plat_PerpetualRaise}}
* {{zdoomwiki|Plat_PerpetualRaiseLip}}
* {{zdoomwiki|Plat_RaiseAndStayTx0}}
* {{zdoomwiki|Plat_Stop}}
* {{zdoomwiki|Plat_ToggleCeiling}}
* {{zdoomwiki|Plat_UpByValue}}
* {{zdoomwiki|Plat_UpByValueStayTx}}
* {{zdoomwiki|Plat_UpNearestWaitDownStay}}
* {{zdoomwiki|Plat_UpWaitDownStay}}


=== Information ===
=== Information ===
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* {{zdoomwiki|PlayerNumber}}
* {{zdoomwiki|PlayerNumber}}
* {{zdoomwiki|SetResultValue}}
* {{zdoomwiki|SetResultValue}}
* {{zdoomwiki|StrCaseCmp}}
* {{zdoomwiki|StrCmp}}
* {{zdoomwiki|StrCmp}}
* {{zdoomwiki|StrIcmp}}
* {{zdoomwiki|StrIcmp}}
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* {{zdoomwiki|ChangeSky}}
* {{zdoomwiki|ChangeSky}}
* {{zdoomwiki|ClearLineSpecial}}
* {{zdoomwiki|ClearLineSpecial}}
* {{zdoomwiki|Exit_Normal}}
* {{zdoomwiki|Exit_Secret}}
* {{zdoomwiki|Radius_Quake2}}
* {{zdoomwiki|Radius_Quake2}}
* {{zdoomwiki|ReplaceTextures}}
* {{zdoomwiki|ReplaceTextures}}
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* {{zdoomwiki|SetUserCVarString}}
* {{zdoomwiki|SetUserCVarString}}


=== Named scripts ===
=== Light ===
* {{zdoomwiki|ACS_NamedExecute}}
* {{zdoomwiki|ACS_NamedExecuteAlways}}
* {{zdoomwiki|ACS_NamedExecuteWithResult}}
* {{zdoomwiki|ACS_NamedLockedExecute}}
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}}
* {{zdoomwiki|ACS_NamedSuspend}}
* {{zdoomwiki|ACS_NamedTerminate}}
 
=== Scripts ===
* {{zdoomwiki|ACS_Execute}}
* {{zdoomwiki|ACS_ExecuteAlways}}
* {{zdoomwiki|ACS_ExecuteWait}}
* {{zdoomwiki|ACS_ExecuteWithResult}}
* {{zdoomwiki|ACS_LockedExecute}}
* {{zdoomwiki|ACS_LockedExecuteDoor}}
* {{zdoomwiki|ACS_Suspend}}
* {{zdoomwiki|ACS_Terminate}}
 
=== Sounds ===
* {{zdoomwiki|ActivatorSound}}
* {{zdoomwiki|AmbientSound}}
* {{zdoomwiki|LocalAmbientSound}}
* {{zdoomwiki|LocalSetMusic}}
* {{zdoomwiki|PlayActorSound}}
* {{zdoomwiki|PlaySound}}
* {{zdoomwiki|SectorSound}}
* {{zdoomwiki|SetMusic}}
* {{zdoomwiki|SetMusicVolume}}
* {{zdoomwiki|SoundSequence}}
* {{zdoomwiki|SoundSequenceOnActor}}
* {{zdoomwiki|SoundSequenceOnSector}}
* {{zdoomwiki|SoundSequenceOnPolyobj}}
* {{zdoomwiki|SoundVolume}}
* {{zdoomwiki|StopSound}}
* {{zdoomwiki|ThingSound}}
 
=== Scripts ===
* {{zdoomwiki|ACS_Execute}}
* {{zdoomwiki|ACS_ExecuteAlways}}
* {{zdoomwiki|ACS_ExecuteWait}}
* {{zdoomwiki|ACS_ExecuteWithResult}}
* {{zdoomwiki|ACS_LockedExecute}}
* {{zdoomwiki|ACS_LockedExecuteDoor}}
* {{zdoomwiki|ACS_Suspend}}
* {{zdoomwiki|ACS_Terminate}}
 
=== Waiting ===
* {{zdoomwiki|ACS_ExecuteWait}}
* {{zdoomwiki|Delay}}
* {{zdoomwiki|PolyWait}}
* {{zdoomwiki|ScriptWait}}
* {{zdoomwiki|TagWait}}
 
=== Unsorted ===
* {{zdoomwiki|Autosave}}
* {{zdoomwiki|Ceiling_CrushAndRaise}}
* {{zdoomwiki|Ceiling_CrushAndRaiseA}}
* {{zdoomwiki|Ceiling_CrushAndRaiseDist}}
* {{zdoomwiki|Ceiling_CrushAndRaiseSilentA}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStay}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStayA}}
* {{zdoomwiki|Ceiling_CrushRaiseAndStaySilA}}
* {{zdoomwiki|Ceiling_CrushStop}}
* {{zdoomwiki|Ceiling_LowerAndCrush}}
* {{zdoomwiki|Ceiling_LowerAndCrushDist}}
* {{zdoomwiki|Ceiling_LowerByValue}}
* {{zdoomwiki|Ceiling_LowerByValueTimes8}}
* {{zdoomwiki|Ceiling_LowerInstant}}
* {{zdoomwiki|Ceiling_LowerToFloor}}
* {{zdoomwiki|Ceiling_LowerToHighestFloor}}
* {{zdoomwiki|Ceiling_LowerToLowest}}
* {{zdoomwiki|Ceiling_MoveToValue}}
* {{zdoomwiki|Ceiling_MoveToValueTimes8}}
* {{zdoomwiki|Ceiling_RaiseByValue}}
* {{zdoomwiki|Ceiling_RaiseByValueTimes8}}
* {{zdoomwiki|Ceiling_RaiseInstant}}
* {{zdoomwiki|Ceiling_RaiseToNearest}}
* {{zdoomwiki|Ceiling_Waggle}}
* {{zdoomwiki|ChangeCamera}}
* {{zdoomwiki|ChangeSkill}}
* {{zdoomwiki|ClearForceField}}
* {{zdoomwiki|DamageThing}}
* {{zdoomwiki|Door_Animated}}
* {{zdoomwiki|Door_Close}}
* {{zdoomwiki|Door_CloseWaitOpen}}
* {{zdoomwiki|Door_LockedRaise}}
* {{zdoomwiki|Door_Open}}
* {{zdoomwiki|Door_Raise}}
* {{zdoomwiki|Elevator_LowerToNearest}}
* {{zdoomwiki|Elevator_MoveToFloor}}
* {{zdoomwiki|Elevator_RaiseToNearest}}
* {{zdoomwiki|Exit_Normal}}
* {{zdoomwiki|Exit_Secret}}
* {{zdoomwiki|Floor_CrushStop}}
* {{zdoomwiki|Floor_Donut}}
* {{zdoomwiki|Floor_LowerByValue}}
* {{zdoomwiki|Floor_LowerByValueTimes8}}
* {{zdoomwiki|Floor_LowerInstant}}
* {{zdoomwiki|Floor_LowerToHighest}}
* {{zdoomwiki|Floor_LowerToLowest}}
* {{zdoomwiki|Floor_LowerToLowestTxTy}}
* {{zdoomwiki|Floor_LowerToNearest}}
* {{zdoomwiki|Floor_MoveToValue}}
* {{zdoomwiki|Floor_MoveToValueTimes8}}
* {{zdoomwiki|Floor_RaiseAndCrush}}
* {{zdoomwiki|Floor_RaiseAndCrushDoom}}
* {{zdoomwiki|Floor_RaiseByTexture}}
* {{zdoomwiki|Floor_RaiseByValue}}
* {{zdoomwiki|Floor_RaiseByValueTimes8}}
* {{zdoomwiki|Floor_RaiseByValueTxTy}}
* {{zdoomwiki|Floor_RaiseInstant}}
* {{zdoomwiki|Floor_RaiseToHighest}}
* {{zdoomwiki|Floor_RaiseToLowestCeiling}}
* {{zdoomwiki|Floor_RaiseToNearest}}
* {{zdoomwiki|Floor_TransferNumeric}}
* {{zdoomwiki|Floor_TransferTrigger}}
* {{zdoomwiki|Floor_Waggle}}
* {{zdoomwiki|FloorAndCeiling_LowerByValue}}
* {{zdoomwiki|FloorAndCeiling_LowerRaise}}
* {{zdoomwiki|FloorAndCeiling_RaiseByValue}}
* {{zdoomwiki|ForceField}}
* {{zdoomwiki|FS_Execute}}
* {{zdoomwiki|Generic_Ceiling}}
* {{zdoomwiki|Generic_Crusher}}
* {{zdoomwiki|Generic_Crusher2}}
* {{zdoomwiki|Generic_Door}}
* {{zdoomwiki|Generic_Floor}}
* {{zdoomwiki|Generic_Lift}}
* {{zdoomwiki|Generic_Stairs}}
* {{zdoomwiki|GetLineUDMFFixed}}
* {{zdoomwiki|GetLineUDMFInt}}
* {{zdoomwiki|GetSectorUDMFFixed}}
* {{zdoomwiki|GetSectorUDMFInt}}
* {{zdoomwiki|GetSideUDMFFixed}}
* {{zdoomwiki|GetSideUDMFInt}}
* {{zdoomwiki|GetThingUDMFFixed}}
* {{zdoomwiki|GetThingUDMFInt}}
* {{zdoomwiki|GlassBreak}}
* {{zdoomwiki|HealThing}}
* {{zdoomwiki|Light_ChangeToValue}}
* {{zdoomwiki|Light_ChangeToValue}}
* {{zdoomwiki|Light_Fade}}
* {{zdoomwiki|Light_Fade}}
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* {{zdoomwiki|Light_Strobe}}
* {{zdoomwiki|Light_Strobe}}
* {{zdoomwiki|Light_StrobeDoom}}
* {{zdoomwiki|Light_StrobeDoom}}
=== Line ===
* {{zdoomwiki|Line_AlignCeiling}}
* {{zdoomwiki|Line_AlignCeiling}}
* {{zdoomwiki|Line_AlignFloor}}
* {{zdoomwiki|Line_AlignFloor}}
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* {{zdoomwiki|Line_SetTextureOffset}}
* {{zdoomwiki|Line_SetTextureOffset}}
* {{zdoomwiki|Line_SetTextureScale}}
* {{zdoomwiki|Line_SetTextureScale}}
* {{zdoomwiki|NoiseAlert}}
* {{zdoomwiki|TranslucentLine}}
* {{zdoomwiki|Pillar_Build}}
 
* {{zdoomwiki|Pillar_BuildAndCrush}}
=== Math ===
* {{zdoomwiki|Pillar_Open}}
* {{zdoomwiki|Ceil}}
* {{zdoomwiki|Plat_DownByValue}}
* {{zdoomwiki|Cos}}
* {{zdoomwiki|Plat_DownWaitUpStay}}
* {{zdoomwiki|FixedDiv}}
* {{zdoomwiki|Plat_DownWaitUpStayLip}}
* {{zdoomwiki|FixedMul}}
* {{zdoomwiki|Plat_PerpetualRaise}}
* {{zdoomwiki|Floor}}
* {{zdoomwiki|Plat_PerpetualRaiseLip}}
* {{zdoomwiki|Random}}
* {{zdoomwiki|Plat_RaiseAndStayTx0}}
* {{zdoomwiki|Round}}
* {{zdoomwiki|Plat_Stop}}
* {{zdoomwiki|Sin}}
* {{zdoomwiki|Plat_ToggleCeiling}}
* {{zdoomwiki|Sqrt}}
* {{zdoomwiki|Plat_UpByValue}}
* {{zdoomwiki|StrLen}}
* {{zdoomwiki|Plat_UpByValueStayTx}}
* {{zdoomwiki|VectorAngle}}
* {{zdoomwiki|Plat_UpNearestWaitDownStay}}
* {{zdoomwiki|VectorLength}}
* {{zdoomwiki|Plat_UpWaitDownStay}}
 
* {{zdoomwiki|PlayMovie}}
=== Named scripts ===
* {{zdoomwiki|ACS_NamedExecute}}
* {{zdoomwiki|ACS_NamedExecuteAlways}}
* {{zdoomwiki|ACS_NamedExecuteWithResult}}
* {{zdoomwiki|ACS_NamedLockedExecute}}
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}}
* {{zdoomwiki|ACS_NamedSuspend}}
* {{zdoomwiki|ACS_NamedTerminate}}
 
=== Polyobject ===
* {{zdoomwiki|Polyobj_DoorSlide}}
* {{zdoomwiki|Polyobj_DoorSlide}}
* {{zdoomwiki|Polyobj_DoorSwing}}
* {{zdoomwiki|Polyobj_DoorSwing}}
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* {{zdoomwiki|Polyobj_Stop}}
* {{zdoomwiki|Polyobj_Stop}}
* {{zdoomwiki|PolyWait}}
* {{zdoomwiki|PolyWait}}
* {{zdoomwiki|SoundSequenceOnPolyObj}}
=== Scripts ===
* {{zdoomwiki|ACS_Execute}}
* {{zdoomwiki|ACS_ExecuteAlways}}
* {{zdoomwiki|ACS_ExecuteWait}}
* {{zdoomwiki|ACS_ExecuteWithResult}}
* {{zdoomwiki|ACS_LockedExecute}}
* {{zdoomwiki|ACS_LockedExecuteDoor}}
* {{zdoomwiki|ACS_Suspend}}
* {{zdoomwiki|ACS_Terminate}}
* {{zdoomwiki|FS_Execute}}
=== Sector ===
* {{zdoomwiki|Elevator_LowerToNearest}}
* {{zdoomwiki|Elevator_MoveToFloor}}
* {{zdoomwiki|Elevator_RaiseToNearest}}
* {{zdoomwiki|FloorAndCeiling_LowerByValue}}
* {{zdoomwiki|FloorAndCeiling_LowerRaise}}
* {{zdoomwiki|FloorAndCeiling_RaiseByValue}}
* {{zdoomwiki|Pillar_Build}}
* {{zdoomwiki|Pillar_BuildAndCrush}}
* {{zdoomwiki|Pillar_Open}}
* {{zdoomwiki|Radius_Quake}}
* {{zdoomwiki|Radius_Quake}}
* {{zdoomwiki|Scroll_Ceiling}}
* {{zdoomwiki|Scroll_Ceiling}}
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* {{zdoomwiki|Sector_SetTranslucent}}
* {{zdoomwiki|Sector_SetTranslucent}}
* {{zdoomwiki|Sector_SetWind}}
* {{zdoomwiki|Sector_SetWind}}
* {{zdoomwiki|SendToCommunicator}}
 
* {{zdoomwiki|SetGlobalFogParameter}}
=== Sounds ===
* {{zdoomwiki|SetHUDClipRect}}
* {{zdoomwiki|ActivatorSound}}
* {{zdoomwiki|SetHUDWrapWidth}}
* {{zdoomwiki|AmbientSound}}
* {{zdoomwiki|SetPlayerProperty}}
* {{zdoomwiki|LocalAmbientSound}}
* {{zdoomwiki|SoundSequenceOnPolyObj}}
* {{zdoomwiki|LocalSetMusic}}
* {{zdoomwiki|PlayActorSound}}
* {{zdoomwiki|PlaySound}}
* {{zdoomwiki|SectorSound}}
* {{zdoomwiki|SetMusic}}
* {{zdoomwiki|SetMusicVolume}}
* {{zdoomwiki|SoundSequence}}
* {{zdoomwiki|SoundSequenceOnActor}}
* {{zdoomwiki|SoundSequenceOnSector}}
* {{zdoomwiki|SoundSequenceOnPolyobj}}
* {{zdoomwiki|SoundVolume}}
* {{zdoomwiki|StopSound}}
* {{zdoomwiki|ThingSound}}
 
=== Stairs ===
* {{zdoomwiki|Stairs_BuildDown}}
* {{zdoomwiki|Stairs_BuildDown}}
* {{zdoomwiki|Stairs_BuildDownSync}}
* {{zdoomwiki|Stairs_BuildDownSync}}
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* {{zdoomwiki|Stairs_BuildUpDoom}}
* {{zdoomwiki|Stairs_BuildUpDoom}}
* {{zdoomwiki|Stairs_BuildUpSync}}
* {{zdoomwiki|Stairs_BuildUpSync}}
* {{zdoomwiki|StartConversation}}
 
* {{zdoomwiki|StartSlideshow}}
=== Thing ===
* {{zdoomwiki|StrCaseCmp}}
* {{zdoomwiki|DamageThing}}
* {{zdoomwiki|Teleport}}
* {{zdoomwiki|HealThing}}
* {{zdoomwiki|Teleport_EndGame}}
* {{zdoomwiki|NoiseAlert}}
* {{zdoomwiki|Teleport_NewMap}}
* {{zdoomwiki|SetPlayerProperty}}
* {{zdoomwiki|Teleport_NoFog}}
* {{zdoomwiki|Teleport_ZombieChanger}}
* {{zdoomwiki|TeleportGroup}}
* {{zdoomwiki|TeleportInSector}}
* {{zdoomwiki|TeleportOther}}
* {{zdoomwiki|Thing_Activate}}
* {{zdoomwiki|Thing_Activate}}
* {{zdoomwiki|Thing_ChangeTID}}
* {{zdoomwiki|Thing_ChangeTID}}
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* {{zdoomwiki|ThrustThing}}
* {{zdoomwiki|ThrustThing}}
* {{zdoomwiki|ThrustThingZ}}
* {{zdoomwiki|ThrustThingZ}}
* {{zdoomwiki|TranslucentLine}}
 
=== Teleport ===
* {{zdoomwiki|Teleport}}
* {{zdoomwiki|Teleport_EndGame}}
* {{zdoomwiki|Teleport_NewMap}}
* {{zdoomwiki|Teleport_NoFog}}
* {{zdoomwiki|Teleport_ZombieChanger}}
* {{zdoomwiki|TeleportGroup}}
* {{zdoomwiki|TeleportInSector}}
* {{zdoomwiki|TeleportOther}}
 
=== UDMF ===
* {{zdoomwiki|GetLineUDMFFixed}}
* {{zdoomwiki|GetLineUDMFInt}}
* {{zdoomwiki|GetSectorUDMFFixed}}
* {{zdoomwiki|GetSectorUDMFInt}}
* {{zdoomwiki|GetSideUDMFFixed}}
* {{zdoomwiki|GetSideUDMFInt}}
* {{zdoomwiki|GetThingUDMFFixed}}
* {{zdoomwiki|GetThingUDMFInt}}
 
=== Waiting ===
* {{zdoomwiki|ACS_ExecuteWait}}
* {{zdoomwiki|Delay}}
* {{zdoomwiki|PolyWait}}
* {{zdoomwiki|ScriptWait}}
* {{zdoomwiki|TagWait}}
 
=== Miscellaneous ===
* {{zdoomwiki|Autosave}}
* {{zdoomwiki|ChangeCamera}}
* {{zdoomwiki|ChangeSkill}}
* {{zdoomwiki|ClearForceField}}
* {{zdoomwiki|ForceField}}
* {{zdoomwiki|GlassBreak}}
* {{zdoomwiki|PlayMovie}}
* {{zdoomwiki|SendToCommunicator}}
* {{zdoomwiki|SetGlobalFogParameter}}
* {{zdoomwiki|SetHUDClipRect}}
* {{zdoomwiki|SetHUDWrapWidth}}
* {{zdoomwiki|StartConversation}}
* {{zdoomwiki|StartSlideshow}}
* {{zdoomwiki|UsePuzzleItem}}
* {{zdoomwiki|UsePuzzleItem}}
[[Category:Level_Development]]

Latest revision as of 19:32, 1 September 2021

This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.

Zandronum Only

See this page.

Actor control

Ceiling

Display

Doors

Floor

Information

Inventory

Level alteration

Light

Line

Math

Named scripts

Polyobject

Scripts

Sector

Sounds

Stairs

Thing

Teleport

UDMF

Waiting

Miscellaneous