List of ACS functions in Zandronum: Difference between revisions

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This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.
This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.
=== Zandronum Only ===
See [[ACS#ACS_Functions|this page]].


=== Unsorted ===
=== Unsorted ===
ACS_Execute  
* {{zdoomwiki|ACS_Execute}}
ACS_ExecuteAlways  
* {{zdoomwiki|ACS_ExecuteAlways}}
ACS_ExecuteWait  
* {{zdoomwiki|ACS_ExecuteWait}}
ACS_ExecuteWithResult  
* {{zdoomwiki|ACS_ExecuteWithResult}}
ACS_LockedExecute  
* {{zdoomwiki|ACS_LockedExecute}}
ACS_LockedExecuteDoor  
* {{zdoomwiki|ACS_LockedExecuteDoor}}
ACS_NamedExecute  
* {{zdoomwiki|ACS_NamedExecute}}
ACS_NamedExecuteAlways  
* {{zdoomwiki|ACS_NamedExecuteAlways}}
ACS_NamedExecuteWithResult  
* {{zdoomwiki|ACS_NamedExecuteWithResult}}
ACS_NamedLockedExecute  
* {{zdoomwiki|ACS_NamedLockedExecute}}
ACS_NamedLockedExecuteDoor  
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}}
ACS_NamedSuspend  
* {{zdoomwiki|ACS_NamedSuspend}}
ACS_NamedTerminate  
* {{zdoomwiki|ACS_NamedTerminate}}
ACS_Suspend  
* {{zdoomwiki|ACS_Suspend}}
ACS_Terminate  
* {{zdoomwiki|ACS_Terminate}}
ActivatorSound  
* {{zdoomwiki|ActivatorSound}}
ActivatorTID  
* {{zdoomwiki|ActivatorTID}}
AmbientSound  
* {{zdoomwiki|AmbientSound}}
AnnouncerSound
* {{zdoomwiki|Autosave}}
Autosave  
* {{zdoomwiki|BlueScore}}
BeginDBTransaction
* {{zdoomwiki|BlueTeamCount}}
BlueScore  
* {{zdoomwiki|BlueTeamScore}}
BlueTeamCount  
* {{zdoomwiki|CancelFade}}
BlueTeamScore  
* {{zdoomwiki|CanRaiseActor}}
CancelFade  
* {{zdoomwiki|Ceil}}
CanRaiseActor  
* {{zdoomwiki|Ceiling_CrushAndRaise}}
Ceil  
* {{zdoomwiki|Ceiling_CrushAndRaiseA}}
Ceiling_CrushAndRaise  
* {{zdoomwiki|Ceiling_CrushAndRaiseDist}}
Ceiling_CrushAndRaiseA  
* {{zdoomwiki|Ceiling_CrushAndRaiseSilentA}}
Ceiling_CrushAndRaiseDist  
* {{zdoomwiki|Ceiling_CrushRaiseAndStay}}
Ceiling_CrushAndRaiseSilentA  
* {{zdoomwiki|Ceiling_CrushRaiseAndStayA}}
Ceiling_CrushRaiseAndStay  
* {{zdoomwiki|Ceiling_CrushRaiseAndStaySilA}}
Ceiling_CrushRaiseAndStayA  
* {{zdoomwiki|Ceiling_CrushStop}}
Ceiling_CrushRaiseAndStaySilA  
* {{zdoomwiki|Ceiling_LowerAndCrush}}
Ceiling_CrushStop  
* {{zdoomwiki|Ceiling_LowerAndCrushDist}}
Ceiling_LowerAndCrush  
* {{zdoomwiki|Ceiling_LowerByValue}}
Ceiling_LowerAndCrushDist  
* {{zdoomwiki|Ceiling_LowerByValueTimes8}}
Ceiling_LowerByValue  
* {{zdoomwiki|Ceiling_LowerInstant}}
Ceiling_LowerByValueTimes8  
* {{zdoomwiki|Ceiling_LowerToFloor}}
Ceiling_LowerInstant  
* {{zdoomwiki|Ceiling_LowerToHighestFloor}}
Ceiling_LowerToFloor  
* {{zdoomwiki|Ceiling_LowerToLowest}}
Ceiling_LowerToHighestFloor  
* {{zdoomwiki|Ceiling_MoveToValue}}
Ceiling_LowerToLowest  
* {{zdoomwiki|Ceiling_MoveToValueTimes8}}
Ceiling_MoveToValue  
* {{zdoomwiki|Ceiling_RaiseByValue}}
Ceiling_MoveToValueTimes8  
* {{zdoomwiki|Ceiling_RaiseByValueTimes8}}
Ceiling_RaiseByValue  
* {{zdoomwiki|Ceiling_RaiseInstant}}
Ceiling_RaiseByValueTimes8  
* {{zdoomwiki|Ceiling_RaiseToNearest}}
Ceiling_RaiseInstant  
* {{zdoomwiki|Ceiling_Waggle}}
Ceiling_RaiseToNearest  
* {{zdoomwiki|ChangeActorAngle}}
Ceiling_Waggle  
* {{zdoomwiki|ChangeActorPitch}}
ChangeActorAngle  
* {{zdoomwiki|ChangeCamera}}
ChangeActorPitch  
* {{zdoomwiki|ChangeCeiling}}
ChangeCamera  
* {{zdoomwiki|ChangeFloor}}
ChangeCeiling  
* {{zdoomwiki|ChangeLevel}}
ChangeFloor  
* {{zdoomwiki|ChangeSkill}}
ChangeLevel  
* {{zdoomwiki|ChangeSky}}
ChangeSkill  
* {{zdoomwiki|CheckActorCeilingTexture}}
ChangeSky  
* {{zdoomwiki|CheckActorClass}}
CheckActorCeilingTexture  
* {{zdoomwiki|CheckActorFloorTexture}}
CheckActorClass  
* {{zdoomwiki|CheckActorInventory}}
CheckActorFloorTexture  
* {{zdoomwiki|CheckActorProperty}}
CheckActorInventory  
* {{zdoomwiki|CheckClass}}
CheckActorProperty  
* {{zdoomwiki|CheckFlag}}
CheckClass  
* {{zdoomwiki|CheckFont}}
CheckFlag  
* {{zdoomwiki|CheckInventory}}
CheckFont  
* {{zdoomwiki|CheckPlayerCamera}}
CheckInventory  
* {{zdoomwiki|CheckSight}}
CheckPlayerCamera  
* {{zdoomwiki|CheckWeapon}}
CheckSight  
* {{zdoomwiki|ClassifyActor}}
CheckWeapon  
* {{zdoomwiki|ClearActorInventory}}
ClassifyActor  
* {{zdoomwiki|ClearForceField}}
ClearActorInventory  
* {{zdoomwiki|ClearInventory}}
ClearForceField  
* {{zdoomwiki|ClearLineSpecial}}
ClearInventory  
* {{zdoomwiki|cos}}
ClearLineSpecial  
* {{zdoomwiki|CreateTranslation}}
ConsoleCommand
* {{zdoomwiki|DamageThing}}
ConsolePlayerNumber
* {{zdoomwiki|Delay}}
cos  
* {{zdoomwiki|Door_Animated}}
CountDBResults
* {{zdoomwiki|Door_Close}}
CreateTranslation  
* {{zdoomwiki|Door_CloseWaitOpen}}
DamageThing  
* {{zdoomwiki|Door_LockedRaise}}
Delay  
* {{zdoomwiki|Door_Open}}
Door_Animated  
* {{zdoomwiki|Door_Raise}}
Door_Close  
* {{zdoomwiki|DropInventory}}
Door_CloseWaitOpen  
* {{zdoomwiki|DropItem}}
Door_LockedRaise  
* {{zdoomwiki|Elevator_LowerToNearest}}
Door_Open  
* {{zdoomwiki|Elevator_MoveToFloor}}
Door_Raise  
* {{zdoomwiki|Elevator_RaiseToNearest}}
DropInventory  
* {{zdoomwiki|Exit_Normal}}
DropItem  
* {{zdoomwiki|Exit_Secret}}
Elevator_LowerToNearest  
* {{zdoomwiki|FadeRange}}
Elevator_MoveToFloor  
* {{zdoomwiki|FadeTo}}
Elevator_RaiseToNearest  
* {{zdoomwiki|FixedDiv}}
EndDBTransaction
* {{zdoomwiki|FixedMul}}
Exit_Normal  
* {{zdoomwiki|FixedSqrt}}
Exit_Secret  
* {{zdoomwiki|Floor}}
FadeRange  
* {{zdoomwiki|Floor_CrushStop}}
FadeTo  
* {{zdoomwiki|Floor_Donut}}
FixedDiv  
* {{zdoomwiki|Floor_LowerByValue}}
FixedMul  
* {{zdoomwiki|Floor_LowerByValueTimes8}}
FixedSqrt  
* {{zdoomwiki|Floor_LowerInstant}}
Floor  
* {{zdoomwiki|Floor_LowerToHighest}}
Floor_CrushStop  
* {{zdoomwiki|Floor_LowerToLowest}}
Floor_Donut  
* {{zdoomwiki|Floor_LowerToLowestTxTy}}
Floor_LowerByValue  
* {{zdoomwiki|Floor_LowerToNearest}}
Floor_LowerByValueTimes8  
* {{zdoomwiki|Floor_MoveToValue}}
Floor_LowerInstant  
* {{zdoomwiki|Floor_MoveToValueTimes8}}
Floor_LowerToHighest  
* {{zdoomwiki|Floor_RaiseAndCrush}}
Floor_LowerToLowest  
* {{zdoomwiki|Floor_RaiseAndCrushDoom}}
Floor_LowerToLowestTxTy  
* {{zdoomwiki|Floor_RaiseByTexture}}
Floor_LowerToNearest  
* {{zdoomwiki|Floor_RaiseByValue}}
Floor_MoveToValue  
* {{zdoomwiki|Floor_RaiseByValueTimes8}}
Floor_MoveToValueTimes8  
* {{zdoomwiki|Floor_RaiseByValueTxTy}}
Floor_RaiseAndCrush  
* {{zdoomwiki|Floor_RaiseInstant}}
Floor_RaiseAndCrushDoom  
* {{zdoomwiki|Floor_RaiseToHighest}}
Floor_RaiseByTexture  
* {{zdoomwiki|Floor_RaiseToLowestCeiling}}
Floor_RaiseByValue  
* {{zdoomwiki|Floor_RaiseToNearest}}
Floor_RaiseByValueTimes8  
* {{zdoomwiki|Floor_TransferNumeric}}
Floor_RaiseByValueTxTy  
* {{zdoomwiki|Floor_TransferTrigger}}
Floor_RaiseInstant  
* {{zdoomwiki|Floor_Waggle}}
Floor_RaiseToHighest  
* {{zdoomwiki|FloorAndCeiling_LowerByValue}}
Floor_RaiseToLowestCeiling  
* {{zdoomwiki|FloorAndCeiling_LowerRaise}}
Floor_RaiseToNearest  
* {{zdoomwiki|FloorAndCeiling_RaiseByValue}}
Floor_TransferNumeric  
* {{zdoomwiki|ForceField}}
Floor_TransferTrigger  
* {{zdoomwiki|FS_Execute}}
Floor_Waggle  
* {{zdoomwiki|GameSkill}}
FloorAndCeiling_LowerByValue  
* {{zdoomwiki|Generic_Ceiling}}
FloorAndCeiling_LowerRaise  
* {{zdoomwiki|Generic_Crusher}}
FloorAndCeiling_RaiseByValue  
* {{zdoomwiki|Generic_Crusher2}}
ForceField  
* {{zdoomwiki|Generic_Door}}
FreeDBResults
* {{zdoomwiki|Generic_Floor}}
FS_Execute  
* {{zdoomwiki|Generic_Lift}}
GameSkill  
* {{zdoomwiki|Generic_Stairs}}
GameType
* {{zdoomwiki|GetActorAngle}}
Generic_Ceiling  
* {{zdoomwiki|GetActorCeilingZ}}
Generic_Crusher  
* {{zdoomwiki|GetActorClass}}
Generic_Crusher2  
* {{zdoomwiki|GetActorFloorTexture}}
Generic_Door  
* {{zdoomwiki|GetActorFloorZ}}
Generic_Floor  
* {{zdoomwiki|GetActorLightLevel}}
Generic_Lift  
* {{zdoomwiki|GetActorPitch}}
Generic_Stairs  
* {{zdoomwiki|GetActorPowerupTics}}
GetActorAngle  
* {{zdoomwiki|GetActorProperty}}
GetActorCeilingZ  
* {{zdoomwiki|GetActorVelX}}
GetActorClass  
* {{zdoomwiki|GetActorVelY}}
GetActorFloorTexture  
* {{zdoomwiki|GetActorVelZ}}
GetActorFloorZ  
* {{zdoomwiki|GetActorViewHeight}}
GetActorLightLevel  
* {{zdoomwiki|GetActorX}}
GetActorPitch  
* {{zdoomwiki|GetActorY}}
GetActorPowerupTics  
* {{zdoomwiki|GetActorZ}}
GetActorProperty  
* {{zdoomwiki|GetAirSupply}}
GetActorVelX  
* {{zdoomwiki|GetAmmoCapacity}}
GetActorVelY  
* {{zdoomwiki|GetArmorInfo}}
GetActorVelZ  
* {{zdoomwiki|GetArmorType}}
GetActorViewHeight  
* {{zdoomwiki|GetChar}}
GetActorX  
* {{zdoomwiki|GetCVar}}
GetActorY  
* {{zdoomwiki|GetCVarString}}
GetActorZ  
* {{zdoomwiki|GetLevelInfo}}
GetAirSupply  
* {{zdoomwiki|GetLineActivation}}
GetAmmoCapacity  
* {{zdoomwiki|GetLineRowOffset}}
GetArmorInfo  
* {{zdoomwiki|GetLineUDMFFixed}}
GetArmorType  
* {{zdoomwiki|GetLineUDMFInt}}
GetChar  
* {{zdoomwiki|GetPlayerInfo}}
GetCVar  
* {{zdoomwiki|GetPlayerInput}}
GetCVarString  
* {{zdoomwiki|GetPolyobjX}}
GetDBEntries
* {{zdoomwiki|GetPolyobjY}}
GetDBEntry
* {{zdoomwiki|GetScreenHeight}}
GetDBEntryRank
* {{zdoomwiki|GetScreenWidth}}
GetDBEntryString
* {{zdoomwiki|GetSectorCeilingZ}}
GetDBResultKeyString
* {{zdoomwiki|GetSectorFloorZ}}
GetDBResultValue
* {{zdoomwiki|GetSectorLightLevel}}
GetDBResultValueString
* {{zdoomwiki|GetSectorUDMFFixed}}
GetGamemodeState
* {{zdoomwiki|GetSectorUDMFInt}}
GetInvasionState
* {{zdoomwiki|GetSideUDMFFixed}}
GetInvasionWave
* {{zdoomwiki|GetSideUDMFInt}}
GetLevelInfo  
* {{zdoomwiki|GetSigilPieces}}
GetLineActivation  
* {{zdoomwiki|GetThingUDMFFixed}}
GetLineRowOffset  
* {{zdoomwiki|GetThingUDMFInt}}
GetLineUDMFFixed  
* {{zdoomwiki|GetUserArray}}
GetLineUDMFInt  
* {{zdoomwiki|GetUserCVar}}
GetPlayerAccountName
* {{zdoomwiki|GetUserCVarString}}
GetPlayerInfo  
* {{zdoomwiki|GetUserVariable}}
GetPlayerInput  
* {{zdoomwiki|GetWeapon}}
GetPlayerLivesLeft
* {{zdoomwiki|GiveActorInventory}}
GetPolyobjX  
* {{zdoomwiki|GiveInventory}}
GetPolyobjY  
* {{zdoomwiki|GlassBreak}}
GetScreenHeight  
* {{zdoomwiki|Global}}
GetScreenWidth  
* {{zdoomwiki|HealThing}}
GetSectorCeilingZ  
* {{zdoomwiki|HudMessage}}
GetSectorFloorZ  
* {{zdoomwiki|HudMessageBold}}
GetSectorLightLevel  
* {{zdoomwiki|IsMultiplayer}}
GetSectorUDMFFixed  
* {{zdoomwiki|IsPointerEqual}}
GetSectorUDMFInt  
* {{zdoomwiki|IsTIDUsed}}
GetSideUDMFFixed  
* {{zdoomwiki|Light_ChangeToValue}}
GetSideUDMFInt  
* {{zdoomwiki|Light_Fade}}
GetSigilPieces  
* {{zdoomwiki|Light_Flicker}}
GetTeamProperty
* {{zdoomwiki|Light_ForceLightning}}
GetThingUDMFFixed  
* {{zdoomwiki|Light_Glow}}
GetThingUDMFInt  
* {{zdoomwiki|Light_LowerByValue}}
GetTimeProperty
* {{zdoomwiki|Light_MaxNeighbor}}
GetUserArray  
* {{zdoomwiki|Light_MinNeighbor}}
GetUserCVar  
* {{zdoomwiki|Light_RaiseByValue}}
GetUserCVarString  
* {{zdoomwiki|Light_Stop}}
GetUserVariable  
* {{zdoomwiki|Light_Strobe}}
GetWeapon  
* {{zdoomwiki|Light_StrobeDoom}}
GiveActorInventory  
* {{zdoomwiki|Line_AlignCeiling}}
GiveInventory  
* {{zdoomwiki|Line_AlignFloor}}
GlassBreak  
* {{zdoomwiki|Line_SetBlocking}}
Global  
* {{zdoomwiki|Line_SetTextureOffset}}
HealThing  
* {{zdoomwiki|Line_SetTextureScale}}
HudMessage  
* {{zdoomwiki|LineAttack}}
HudMessageBold  
* {{zdoomwiki|LineSide}}
IncrementDBEntry
* {{zdoomwiki|LocalAmbientSound}}
IsMultiplayer  
* {{zdoomwiki|LocalSetMusic}}
IsOneFlagCTF
* {{zdoomwiki|Log}}
IsPointerEqual  
* {{zdoomwiki|MorphActor}}
IsTIDUsed  
* {{zdoomwiki|NoiseAlert}}
KickFromGame
* {{zdoomwiki|PickActor}}
Light_ChangeToValue  
* {{zdoomwiki|Pillar_Build}}
Light_Fade  
* {{zdoomwiki|Pillar_BuildAndCrush}}
Light_Flicker  
* {{zdoomwiki|Pillar_Open}}
Light_ForceLightning  
* {{zdoomwiki|Plat_DownByValue}}
Light_Glow  
* {{zdoomwiki|Plat_DownWaitUpStay}}
Light_LowerByValue  
* {{zdoomwiki|Plat_DownWaitUpStayLip}}
Light_MaxNeighbor  
* {{zdoomwiki|Plat_PerpetualRaise}}
Light_MinNeighbor  
* {{zdoomwiki|Plat_PerpetualRaiseLip}}
Light_RaiseByValue  
* {{zdoomwiki|Plat_RaiseAndStayTx0}}
Light_Stop  
* {{zdoomwiki|Plat_Stop}}
Light_Strobe  
* {{zdoomwiki|Plat_ToggleCeiling}}
Light_StrobeDoom  
* {{zdoomwiki|Plat_UpByValue}}
Line_AlignCeiling  
* {{zdoomwiki|Plat_UpByValueStayTx}}
Line_AlignFloor  
* {{zdoomwiki|Plat_UpNearestWaitDownStay}}
Line_SetBlocking  
* {{zdoomwiki|Plat_UpWaitDownStay}}
Line_SetTextureOffset  
* {{zdoomwiki|PlayActorSound}}
Line_SetTextureScale  
* {{zdoomwiki|PlayerClass}}
LineAttack  
* {{zdoomwiki|PlayerCount}}
LineSide  
* {{zdoomwiki|PlayerFrags}}
LocalAmbientSound  
* {{zdoomwiki|PlayerInGame}}
LocalSetMusic  
* {{zdoomwiki|PlayerIsBot}}
Log  
* {{zdoomwiki|PlayerNumber}}
MorphActor  
* {{zdoomwiki|PlayMovie}}
NamedRequestScriptPuke
* {{zdoomwiki|PlaySound}}
NoiseAlert  
* {{zdoomwiki|Polyobj_DoorSlide}}
PickActor  
* {{zdoomwiki|Polyobj_DoorSwing}}
Pillar_Build  
* {{zdoomwiki|Polyobj_Move}}
Pillar_BuildAndCrush  
* {{zdoomwiki|Polyobj_MoveTimes8}}
Pillar_Open  
* {{zdoomwiki|Polyobj_MoveTo}}
Plat_DownByValue  
* {{zdoomwiki|Polyobj_MoveToSpot}}
Plat_DownWaitUpStay  
* {{zdoomwiki|Polyobj_OR_Move}}
Plat_DownWaitUpStayLip  
* {{zdoomwiki|Polyobj_OR_MoveTimes8}}
Plat_PerpetualRaise  
* {{zdoomwiki|Polyobj_OR_MoveTo}}
Plat_PerpetualRaiseLip  
* {{zdoomwiki|Polyobj_OR_MoveToSpot}}
Plat_RaiseAndStayTx0  
* {{zdoomwiki|Polyobj_OR_RotateLeft}}
Plat_Stop  
* {{zdoomwiki|Polyobj_OR_RotateRight}}
Plat_ToggleCeiling  
* {{zdoomwiki|Polyobj_RotateLeft}}
Plat_UpByValue  
* {{zdoomwiki|Polyobj_RotateRight}}
Plat_UpByValueStayTx  
* {{zdoomwiki|Polyobj_Stop}}
Plat_UpNearestWaitDownStay  
* {{zdoomwiki|PolyWait}}
Plat_UpWaitDownStay  
* {{zdoomwiki|Print}}
PlayActorSound  
* {{zdoomwiki|PrintBold}}
Player_SetTeam
* {{zdoomwiki|Radius_Quake}}
PlayerArmorpoints
* {{zdoomwiki|Radius_Quake2}}
PlayerClass  
* {{zdoomwiki|Random}}
PlayerCount  
* {{zdoomwiki|RedReturn}}
PlayerFrags  
* {{zdoomwiki|RedTeamCount}}
PlayerHealth
* {{zdoomwiki|RedTeamScore}}
PlayerInGame  
* {{zdoomwiki|ReplaceTextures}}
PlayerIsBot  
* {{zdoomwiki|Round}}
PlayerIsLoggedIn
* {{zdoomwiki|Script}}
PlayerIsSpectator
* {{zdoomwiki|ScriptWait}}
PlayerNumber  
* {{zdoomwiki|Scroll_Ceiling}}
PlayerTeam
* {{zdoomwiki|Scroll_Floor}}
PlayMovie  
* {{zdoomwiki|Scroll_Texture_Both}}
PlaySound  
* {{zdoomwiki|Scroll_Wall}}
Polyobj_DoorSlide  
* {{zdoomwiki|Sector_ChangeFlags}}
Polyobj_DoorSwing  
* {{zdoomwiki|Sector_ChangeSound}}
Polyobj_Move  
* {{zdoomwiki|Sector_SetCeilingPanning}}
Polyobj_MoveTimes8  
* {{zdoomwiki|Sector_SetCeilingScale}}
Polyobj_MoveTo  
* {{zdoomwiki|Sector_SetCeilingScale2}}
Polyobj_MoveToSpot  
* {{zdoomwiki|Sector_SetColor}}
Polyobj_OR_Move  
* {{zdoomwiki|Sector_SetCurrent}}
Polyobj_OR_MoveTimes8  
* {{zdoomwiki|Sector_SetDamage}}
Polyobj_OR_MoveTo  
* {{zdoomwiki|Sector_SetFade}}
Polyobj_OR_MoveToSpot  
* {{zdoomwiki|Sector_SetFloorPanning}}
Polyobj_OR_RotateLeft  
* {{zdoomwiki|Sector_SetFloorScale}}
Polyobj_OR_RotateRight  
* {{zdoomwiki|Sector_SetFloorScale2}}
Polyobj_RotateLeft  
* {{zdoomwiki|Sector_SetFriction}}
Polyobj_RotateRight  
* {{zdoomwiki|Sector_SetGravity}}
Polyobj_Stop  
* {{zdoomwiki|Sector_SetLink}}
PolyWait  
* {{zdoomwiki|Sector_SetPlaneReflection}}
Print  
* {{zdoomwiki|Sector_SetRotation}}
PrintBold  
* {{zdoomwiki|Sector_SetTranslucent}}
Radius_Quake  
* {{zdoomwiki|Sector_SetWind}}
Radius_Quake2  
* {{zdoomwiki|SectorDamage}}
Random  
* {{zdoomwiki|SectorSound}}
RedReturn  
* {{zdoomwiki|SendToCommunicator}}
RedTeamCount  
* {{zdoomwiki|SetActivator}}
RedTeamScore  
* {{zdoomwiki|SetActivatorToTarget}}
ReplaceTextures  
* {{zdoomwiki|SetActorAngle}}
RequestScriptPuke
* {{zdoomwiki|SetActorPitch}}
ResetMap
* {{zdoomwiki|SetActorPosition}}
Round  
* {{zdoomwiki|SetActorProperty}}
Script  
* {{zdoomwiki|SetActorState}}
ScriptWait  
* {{zdoomwiki|SetActorVelocity}}
Scroll_Ceiling  
* {{zdoomwiki|SetAirControl}}
Scroll_Floor  
* {{zdoomwiki|SetAirSupply}}
Scroll_Texture_Both  
* {{zdoomwiki|SetAmmoCapacity}}
Scroll_Wall  
* {{zdoomwiki|SetCameraToTexture}}
Sector_ChangeFlags  
* {{zdoomwiki|SetCeilingTrigger}}
Sector_ChangeSound  
* {{zdoomwiki|SetCVar}}
Sector_SetCeilingPanning  
* {{zdoomwiki|SetCVarString}}
Sector_SetCeilingScale  
* {{zdoomwiki|SetFloorTrigger}}
Sector_SetCeilingScale2  
* {{zdoomwiki|SetFont}}
Sector_SetColor  
* {{zdoomwiki|SetGlobalFogParameter}}
Sector_SetCurrent  
* {{zdoomwiki|SetGravity}}
Sector_SetDamage  
* {{zdoomwiki|SetHUDClipRect}}
Sector_SetFade  
* {{zdoomwiki|SetHudSize}}
Sector_SetFloorPanning  
* {{zdoomwiki|SetHUDWrapWidth}}
Sector_SetFloorScale  
* {{zdoomwiki|SetLineActivation}}
Sector_SetFloorScale2  
* {{zdoomwiki|SetLineBlocking}}
Sector_SetFriction  
* {{zdoomwiki|SetLineMonsterBlocking}}
Sector_SetGravity  
* {{zdoomwiki|SetLineSpecial}}
Sector_SetLink  
* {{zdoomwiki|SetLineTexture}}
Sector_SetPlaneReflection  
* {{zdoomwiki|SetMarineSprite}}
Sector_SetRotation  
* {{zdoomwiki|SetMarineWeapon}}
Sector_SetTranslucent  
* {{zdoomwiki|SetMugShotState}}
Sector_SetWind  
* {{zdoomwiki|SetMusic}}
SectorDamage  
* {{zdoomwiki|SetPlayerProperty}}
SectorSound  
* {{zdoomwiki|SetPointer}}
SendToCommunicator  
* {{zdoomwiki|SetResultValue}}
SetActivator  
* {{zdoomwiki|SetSkyScrollSpeed}}
SetActivatorToTarget  
* {{zdoomwiki|SetThingSpecial}}
SetActorAngle  
* {{zdoomwiki|SetTranslation}}
SetActorPitch  
* {{zdoomwiki|SetUserArray}}
SetActorPosition  
* {{zdoomwiki|SetUserCVar}}
SetActorProperty  
* {{zdoomwiki|SetUserCVarString}}
SetActorState  
* {{zdoomwiki|SetUserVariable}}
SetActorVelocity  
* {{zdoomwiki|SetWeapon}}
SetAirControl  
* {{zdoomwiki|sin}}
SetAirSupply  
* {{zdoomwiki|SinglePlayer}}
SetAmmoCapacity  
* {{zdoomwiki|SoundSequence}}
SetCameraToTexture  
* {{zdoomwiki|SoundSequenceOnActor}}
SetCeilingTrigger  
* {{zdoomwiki|SoundSequenceOnPolyObj}}
SetCVar  
* {{zdoomwiki|SoundSequenceOnSector}}
SetCVarString  
* {{zdoomwiki|SoundVolume}}
SetDBEntry
* {{zdoomwiki|Spawn}}
SetDBEntryString
* {{zdoomwiki|SpawnDecal}}
SetFloorTrigger  
* {{zdoomwiki|SpawnForced}}
SetFont  
* {{zdoomwiki|SpawnProjectile}}
SetGlobalFogParameter  
* {{zdoomwiki|SpawnSpot}}
SetGravity  
* {{zdoomwiki|SpawnSpotFacing}}
SetHUDClipRect  
* {{zdoomwiki|SpawnSpotFacingForced}}
SetHudSize  
* {{zdoomwiki|SpawnSpotForced}}
SetHUDWrapWidth  
* {{zdoomwiki|Sqrt}}
SetLineActivation  
* {{zdoomwiki|Stairs_BuildDown}}
SetLineBlocking  
* {{zdoomwiki|Stairs_BuildDownSync}}
SetLineMonsterBlocking  
* {{zdoomwiki|Stairs_BuildUp}}
SetLineSpecial  
* {{zdoomwiki|Stairs_BuildUpDoom}}
SetLineTexture  
* {{zdoomwiki|Stairs_BuildUpSync}}
SetMarineSprite  
* {{zdoomwiki|StartConversation}}
SetMarineWeapon  
* {{zdoomwiki|StartSlideshow}}
SetMugShotState  
* {{zdoomwiki|StopSound}}
SetMusic  
* {{zdoomwiki|StrCaseCmp}}
SetPlayerLivesLeft
* {{zdoomwiki|StrCmp}}
SetPlayerProperty  
* {{zdoomwiki|StrCpy}}
SetPointer  
* {{zdoomwiki|StrIcmp}}
SetResultValue  
* {{zdoomwiki|StrLeft}}
SetSkyScrollSpeed  
* {{zdoomwiki|StrLen}}
SetThingSpecial  
* {{zdoomwiki|StrMid}}
SetTranslation  
* {{zdoomwiki|StrParam}}
SetUserArray  
* {{zdoomwiki|StrRight}}
SetUserCVar  
* {{zdoomwiki|Switch}}
SetUserCVarString  
* {{zdoomwiki|TagWait}}
SetUserVariable  
* {{zdoomwiki|TakeActorInventory}}
SetWeapon  
* {{zdoomwiki|TakeInventory}}
sin  
* {{zdoomwiki|Teleport}}
SinglePlayer  
* {{zdoomwiki|Teleport_EndGame}}
SortDBEntries
* {{zdoomwiki|Teleport_NewMap}}
SoundSequence  
* {{zdoomwiki|Teleport_NoFog}}
SoundSequenceOnActor  
* {{zdoomwiki|Teleport_ZombieChanger}}
SoundSequenceOnPolyObj  
* {{zdoomwiki|TeleportGroup}}
SoundSequenceOnSector  
* {{zdoomwiki|TeleportInSector}}
SoundVolume  
* {{zdoomwiki|TeleportOther}}
Spawn  
* {{zdoomwiki|Thing_Activate}}
SpawnDecal  
* {{zdoomwiki|Thing_ChangeTID}}
SpawnForced  
* {{zdoomwiki|Thing_Damage}}
SpawnProjectile  
* {{zdoomwiki|Thing_Damage2}}
SpawnSpot  
* {{zdoomwiki|Thing_Deactivate}}
SpawnSpotFacing  
* {{zdoomwiki|Thing_Destroy}}
SpawnSpotFacingForced  
* {{zdoomwiki|Thing_Hate}}
SpawnSpotForced  
* {{zdoomwiki|Thing_Move}}
Sqrt  
* {{zdoomwiki|Thing_Projectile}}
Stairs_BuildDown  
* {{zdoomwiki|Thing_Projectile2}}
Stairs_BuildDownSync  
* {{zdoomwiki|Thing_ProjectileAimed}}
Stairs_BuildUp  
* {{zdoomwiki|Thing_ProjectileGravity}}
Stairs_BuildUpDoom  
* {{zdoomwiki|Thing_ProjectileIntercept}}
Stairs_BuildUpSync  
* {{zdoomwiki|Thing_Raise}}
StartConversation  
* {{zdoomwiki|Thing_Remove}}
StartSlideshow  
* {{zdoomwiki|Thing_SetConversation}}
StopSound  
* {{zdoomwiki|Thing_SetGoal}}
StrCaseCmp  
* {{zdoomwiki|Thing_SetSpecial}}
StrCmp  
* {{zdoomwiki|Thing_SetTranslation}}
StrCpy  
* {{zdoomwiki|Thing_Spawn}}
Strftime
* {{zdoomwiki|Thing_SpawnFacing}}
StrIcmp  
* {{zdoomwiki|Thing_SpawnNoFog}}
StrLeft  
* {{zdoomwiki|Thing_Stop}}
StrLen  
* {{zdoomwiki|ThingCount}}
StrMid  
* {{zdoomwiki|ThingCountName}}
StrParam  
* {{zdoomwiki|ThingCountNameSector}}
StrRight  
* {{zdoomwiki|ThingCountSector}}
Switch  
* {{zdoomwiki|ThingSound}}
SystemTime
* {{zdoomwiki|ThrustThing}}
TagWait  
* {{zdoomwiki|ThrustThingZ}}
TakeActorInventory  
* {{zdoomwiki|Timer}}
TakeInventory  
* {{zdoomwiki|TranslucentLine}}
Team_GivePoints
* {{zdoomwiki|UniqueTID}}
Team_Score
* {{zdoomwiki|UnMorphActor}}
Teleport  
* {{zdoomwiki|UseActorInventory}}
Teleport_EndGame  
* {{zdoomwiki|UseInventory}}
Teleport_NewMap  
* {{zdoomwiki|UsePuzzleItem}}
Teleport_NoFog  
* {{zdoomwiki|VectorAngle}}
Teleport_NoStop
* {{zdoomwiki|VectorLength}}
Teleport_ZombieChanger  
* {{zdoomwiki|Warp}}
TeleportGroup  
TeleportInSector  
TeleportOther  
Thing_Activate  
Thing_ChangeTID  
Thing_Damage  
Thing_Damage2  
Thing_Deactivate  
Thing_Destroy  
Thing_Hate  
Thing_Move  
Thing_Projectile  
Thing_Projectile2  
Thing_ProjectileAimed  
Thing_ProjectileGravity  
Thing_ProjectileIntercept  
Thing_Raise  
Thing_Remove  
Thing_SetConversation  
Thing_SetGoal  
Thing_SetSpecial  
Thing_SetTranslation  
Thing_Spawn  
Thing_SpawnFacing  
Thing_SpawnNoFog  
Thing_Stop  
ThingCount  
ThingCountName  
ThingCountNameSector  
ThingCountSector  
ThingSound  
ThrustThing  
ThrustThingZ  
Timer  
TranslucentLine  
UniqueTID  
UnMorphActor  
UseActorInventory  
UseInventory  
UsePuzzleItem  
VectorAngle  
VectorLength  
Warp

Revision as of 23:20, 5 August 2021

This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.

Zandronum Only

See this page.

Unsorted