List of ACS functions in Zandronum

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Revision as of 22:13, 5 August 2021 by Buu342 (talk | contribs) (Created initial page)
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This page contains a list of ACS functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the Zandronum source code.

Unsorted

ACS_Execute ACS_ExecuteAlways ACS_ExecuteWait ACS_ExecuteWithResult ACS_LockedExecute ACS_LockedExecuteDoor ACS_NamedExecute ACS_NamedExecuteAlways ACS_NamedExecuteWithResult ACS_NamedLockedExecute ACS_NamedLockedExecuteDoor ACS_NamedSuspend ACS_NamedTerminate ACS_Suspend ACS_Terminate ActivatorSound ActivatorTID AmbientSound AnnouncerSound Autosave BeginDBTransaction BlueScore BlueTeamCount BlueTeamScore CancelFade CanRaiseActor Ceil Ceiling_CrushAndRaise Ceiling_CrushAndRaiseA Ceiling_CrushAndRaiseDist Ceiling_CrushAndRaiseSilentA Ceiling_CrushRaiseAndStay Ceiling_CrushRaiseAndStayA Ceiling_CrushRaiseAndStaySilA Ceiling_CrushStop Ceiling_LowerAndCrush Ceiling_LowerAndCrushDist Ceiling_LowerByValue Ceiling_LowerByValueTimes8 Ceiling_LowerInstant Ceiling_LowerToFloor Ceiling_LowerToHighestFloor Ceiling_LowerToLowest Ceiling_MoveToValue Ceiling_MoveToValueTimes8 Ceiling_RaiseByValue Ceiling_RaiseByValueTimes8 Ceiling_RaiseInstant Ceiling_RaiseToNearest Ceiling_Waggle ChangeActorAngle ChangeActorPitch ChangeCamera ChangeCeiling ChangeFloor ChangeLevel ChangeSkill ChangeSky CheckActorCeilingTexture CheckActorClass CheckActorFloorTexture CheckActorInventory CheckActorProperty CheckClass CheckFlag CheckFont CheckInventory CheckPlayerCamera CheckSight CheckWeapon ClassifyActor ClearActorInventory ClearForceField ClearInventory ClearLineSpecial ConsoleCommand ConsolePlayerNumber cos CountDBResults CreateTranslation DamageThing Delay Door_Animated Door_Close Door_CloseWaitOpen Door_LockedRaise Door_Open Door_Raise DropInventory DropItem Elevator_LowerToNearest Elevator_MoveToFloor Elevator_RaiseToNearest EndDBTransaction Exit_Normal Exit_Secret FadeRange FadeTo FixedDiv FixedMul FixedSqrt Floor Floor_CrushStop Floor_Donut Floor_LowerByValue Floor_LowerByValueTimes8 Floor_LowerInstant Floor_LowerToHighest Floor_LowerToLowest Floor_LowerToLowestTxTy Floor_LowerToNearest Floor_MoveToValue Floor_MoveToValueTimes8 Floor_RaiseAndCrush Floor_RaiseAndCrushDoom Floor_RaiseByTexture Floor_RaiseByValue Floor_RaiseByValueTimes8 Floor_RaiseByValueTxTy Floor_RaiseInstant Floor_RaiseToHighest Floor_RaiseToLowestCeiling Floor_RaiseToNearest Floor_TransferNumeric Floor_TransferTrigger Floor_Waggle FloorAndCeiling_LowerByValue FloorAndCeiling_LowerRaise FloorAndCeiling_RaiseByValue ForceField FreeDBResults FS_Execute GameSkill GameType Generic_Ceiling Generic_Crusher Generic_Crusher2 Generic_Door Generic_Floor Generic_Lift Generic_Stairs GetActorAngle GetActorCeilingZ GetActorClass GetActorFloorTexture GetActorFloorZ GetActorLightLevel GetActorPitch GetActorPowerupTics GetActorProperty GetActorVelX GetActorVelY GetActorVelZ GetActorViewHeight GetActorX GetActorY GetActorZ GetAirSupply GetAmmoCapacity GetArmorInfo GetArmorType GetChar GetCVar GetCVarString GetDBEntries GetDBEntry GetDBEntryRank GetDBEntryString GetDBResultKeyString GetDBResultValue GetDBResultValueString GetGamemodeState GetInvasionState GetInvasionWave GetLevelInfo GetLineActivation GetLineRowOffset GetLineUDMFFixed GetLineUDMFInt GetPlayerAccountName GetPlayerInfo GetPlayerInput GetPlayerLivesLeft GetPolyobjX GetPolyobjY GetScreenHeight GetScreenWidth GetSectorCeilingZ GetSectorFloorZ GetSectorLightLevel GetSectorUDMFFixed GetSectorUDMFInt GetSideUDMFFixed GetSideUDMFInt GetSigilPieces GetTeamProperty GetThingUDMFFixed GetThingUDMFInt GetTimeProperty GetUserArray GetUserCVar GetUserCVarString GetUserVariable GetWeapon GiveActorInventory GiveInventory GlassBreak Global HealThing HudMessage HudMessageBold IncrementDBEntry IsMultiplayer IsOneFlagCTF IsPointerEqual IsTIDUsed KickFromGame Light_ChangeToValue Light_Fade Light_Flicker Light_ForceLightning Light_Glow Light_LowerByValue Light_MaxNeighbor Light_MinNeighbor Light_RaiseByValue Light_Stop Light_Strobe Light_StrobeDoom Line_AlignCeiling Line_AlignFloor Line_SetBlocking Line_SetTextureOffset Line_SetTextureScale LineAttack LineSide LocalAmbientSound LocalSetMusic Log MorphActor NamedRequestScriptPuke NoiseAlert PickActor Pillar_Build Pillar_BuildAndCrush Pillar_Open Plat_DownByValue Plat_DownWaitUpStay Plat_DownWaitUpStayLip Plat_PerpetualRaise Plat_PerpetualRaiseLip Plat_RaiseAndStayTx0 Plat_Stop Plat_ToggleCeiling Plat_UpByValue Plat_UpByValueStayTx Plat_UpNearestWaitDownStay Plat_UpWaitDownStay PlayActorSound Player_SetTeam PlayerArmorpoints PlayerClass PlayerCount PlayerFrags PlayerHealth PlayerInGame PlayerIsBot PlayerIsLoggedIn PlayerIsSpectator PlayerNumber PlayerTeam PlayMovie PlaySound Polyobj_DoorSlide Polyobj_DoorSwing Polyobj_Move Polyobj_MoveTimes8 Polyobj_MoveTo Polyobj_MoveToSpot Polyobj_OR_Move Polyobj_OR_MoveTimes8 Polyobj_OR_MoveTo Polyobj_OR_MoveToSpot Polyobj_OR_RotateLeft Polyobj_OR_RotateRight Polyobj_RotateLeft Polyobj_RotateRight Polyobj_Stop PolyWait Print PrintBold Radius_Quake Radius_Quake2 Random RedReturn RedTeamCount RedTeamScore ReplaceTextures RequestScriptPuke ResetMap Round Script ScriptWait Scroll_Ceiling Scroll_Floor Scroll_Texture_Both Scroll_Wall Sector_ChangeFlags Sector_ChangeSound Sector_SetCeilingPanning Sector_SetCeilingScale Sector_SetCeilingScale2 Sector_SetColor Sector_SetCurrent Sector_SetDamage Sector_SetFade Sector_SetFloorPanning Sector_SetFloorScale Sector_SetFloorScale2 Sector_SetFriction Sector_SetGravity Sector_SetLink Sector_SetPlaneReflection Sector_SetRotation Sector_SetTranslucent Sector_SetWind SectorDamage SectorSound SendToCommunicator SetActivator SetActivatorToTarget SetActorAngle SetActorPitch SetActorPosition SetActorProperty SetActorState SetActorVelocity SetAirControl SetAirSupply SetAmmoCapacity SetCameraToTexture SetCeilingTrigger SetCVar SetCVarString SetDBEntry SetDBEntryString SetFloorTrigger SetFont SetGlobalFogParameter SetGravity SetHUDClipRect SetHudSize SetHUDWrapWidth SetLineActivation SetLineBlocking SetLineMonsterBlocking SetLineSpecial SetLineTexture SetMarineSprite SetMarineWeapon SetMugShotState SetMusic SetPlayerLivesLeft SetPlayerProperty SetPointer SetResultValue SetSkyScrollSpeed SetThingSpecial SetTranslation SetUserArray SetUserCVar SetUserCVarString SetUserVariable SetWeapon sin SinglePlayer SortDBEntries SoundSequence SoundSequenceOnActor SoundSequenceOnPolyObj SoundSequenceOnSector SoundVolume Spawn SpawnDecal SpawnForced SpawnProjectile SpawnSpot SpawnSpotFacing SpawnSpotFacingForced SpawnSpotForced Sqrt Stairs_BuildDown Stairs_BuildDownSync Stairs_BuildUp Stairs_BuildUpDoom Stairs_BuildUpSync StartConversation StartSlideshow StopSound StrCaseCmp StrCmp StrCpy Strftime StrIcmp StrLeft StrLen StrMid StrParam StrRight Switch SystemTime TagWait TakeActorInventory TakeInventory Team_GivePoints Team_Score Teleport Teleport_EndGame Teleport_NewMap Teleport_NoFog Teleport_NoStop Teleport_ZombieChanger TeleportGroup TeleportInSector TeleportOther Thing_Activate Thing_ChangeTID Thing_Damage Thing_Damage2 Thing_Deactivate Thing_Destroy Thing_Hate Thing_Move Thing_Projectile Thing_Projectile2 Thing_ProjectileAimed Thing_ProjectileGravity Thing_ProjectileIntercept Thing_Raise Thing_Remove Thing_SetConversation Thing_SetGoal Thing_SetSpecial Thing_SetTranslation Thing_Spawn Thing_SpawnFacing Thing_SpawnNoFog Thing_Stop ThingCount ThingCountName ThingCountNameSector ThingCountSector ThingSound ThrustThing ThrustThingZ Timer TranslucentLine UniqueTID UnMorphActor UseActorInventory UseInventory UsePuzzleItem VectorAngle VectorLength Warp