List of DECORATE functions in Zandronum: Difference between revisions
List of DECORATE functions in Zandronum (view source)
Revision as of 16:26, 5 August 2021
, 5 August 2021Undo revision 766 by Buu342 (talk)
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This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum/blob/master/wadsrc/static/actors/actor.txt actor.txt file] in the Zandronum source code. | This page contains a list of DECORATE functions which are currently supported in Zandronum. Please be aware that this page is updated manually and therefore can be missing functions. For the most up to date version, you can check the [https://github.com/TorrSamaho/zandronum/blob/master/wadsrc/static/actors/actor.txt actor.txt file] in the Zandronum source code. | ||
* {{zdoomwiki|A_Turn}} | |||
* {{zdoomwiki|A_LineEffect}} | |||
* {{A_FaceConsolePlayer}} | * {{zdoomwiki|A_MonsterRail}} | ||
* {{ | * {{zdoomwiki|A_BFGSpray}} | ||
* {{zdoomwiki|A_Pain}} | |||
* {{zdoomwiki|A_NoBlocking}} | |||
* {{zdoomwiki|A_XScream}} | |||
* {{zdoomwiki|A_Look}} | |||
* {{zdoomwiki|A_Chase}} | |||
* {{zdoomwiki|A_FaceTarget}} | |||
* {{zdoomwiki|A_FaceTracer}} | |||
* {{zdoomwiki|A_FaceMaster}} | |||
* {{zdoomwiki|A_PosAttack}} | |||
* {{zdoomwiki|A_Scream}} | |||
* {{zdoomwiki|A_SPosAttack}} | |||
* {{zdoomwiki|A_SPosAttackUseAtkSound}} | |||
* {{zdoomwiki|A_VileChase}} | |||
* {{zdoomwiki|A_VileStart}} | |||
* {{zdoomwiki|A_VileTarget}} | |||
* {{zdoomwiki|A_VileAttack}} | |||
* {{zdoomwiki|A_StartFire}} | |||
* {{zdoomwiki|A_Fire}} | |||
* {{zdoomwiki|A_FireCrackle}} | |||
* {{zdoomwiki|A_Tracer}} | |||
* {{zdoomwiki|A_SkelWhoosh}} | |||
* {{zdoomwiki|A_SkelFist}} | |||
* {{zdoomwiki|A_SkelMissile}} | |||
* {{zdoomwiki|A_FatRaise}} | |||
* {{zdoomwiki|A_FatAttack1}} | |||
* {{zdoomwiki|A_FatAttack2}} | |||
* {{zdoomwiki|A_FatAttack3}} | |||
* {{zdoomwiki|A_BossDeath}} | |||
* {{zdoomwiki|A_CPosAttack}} | |||
* {{zdoomwiki|A_CPosRefire}} | |||
* {{zdoomwiki|A_TroopAttack}} | |||
* {{zdoomwiki|A_SargAttack}} | |||
* {{zdoomwiki|A_HeadAttack}} | |||
* {{zdoomwiki|A_BruisAttack}} | |||
* {{zdoomwiki|A_SkullAttack}} | |||
* {{zdoomwiki|A_BetaSkullAttack}} | |||
* {{zdoomwiki|A_Metal}} | |||
* {{zdoomwiki|A_SpidRefire}} | |||
* {{zdoomwiki|A_BabyMetal}} | |||
* {{zdoomwiki|A_BspiAttack}} | |||
* {{zdoomwiki|A_Hoof}} | |||
* {{zdoomwiki|A_CyberAttack}} | |||
* {{zdoomwiki|A_PainAttack}} | |||
* {{zdoomwiki|A_DualPainAttack}} | |||
* {{zdoomwiki|A_PainDie}} | |||
* {{zdoomwiki|A_KeenDie}} | |||
* {{zdoomwiki|A_BrainPain}} | |||
* {{zdoomwiki|A_BrainScream}} | |||
* {{zdoomwiki|A_BrainDie}} | |||
* {{zdoomwiki|A_BrainAwake}} | |||
* {{zdoomwiki|A_BrainSpit}} | |||
* {{zdoomwiki|A_SpawnSound}} | |||
* {{zdoomwiki|A_SpawnFly }} | |||
* {{zdoomwiki|A_BrainExplode}} | |||
* {{zdoomwiki|A_Die}} | |||
* {{zdoomwiki|A_Detonate}} | |||
* {{zdoomwiki|A_Mushroom}} | |||
* {{zdoomwiki|A_CallSpecial}} | |||
* {{zdoomwiki|A_SetFloorClip}} | |||
* {{zdoomwiki|A_UnSetFloorClip}} | |||
* {{zdoomwiki|A_HideThing}} | |||
* {{zdoomwiki|A_UnHideThing}} | |||
* {{zdoomwiki|A_SetInvulnerable}} | |||
* {{zdoomwiki|A_UnSetInvulnerable}} | |||
* {{zdoomwiki|A_SetReflective}} | |||
* {{zdoomwiki|A_UnSetReflective}} | |||
* {{zdoomwiki|A_SetReflectiveInvulnerable}} | |||
* {{zdoomwiki|A_UnSetReflectiveInvulnerable}} | |||
* {{zdoomwiki|A_SetShootable}} | |||
* {{zdoomwiki|A_UnSetShootable}} | |||
* {{zdoomwiki|A_NoGravity}} | |||
* {{zdoomwiki|A_Gravity}} | |||
* {{zdoomwiki|A_LowGravity}} | |||
* {{zdoomwiki|A_SetGravity}} | |||
* {{zdoomwiki|A_Fall}} | |||
* {{zdoomwiki|A_SetSolid}} | |||
* {{zdoomwiki|A_UnsetSolid}} | |||
* {{zdoomwiki|A_SetFloat}} | |||
* {{zdoomwiki|A_UnsetFloat}} | |||
* {{zdoomwiki|A_M_Saw}} | |||
* {{zdoomwiki|A_ScreamAndUnblock}} | |||
* {{zdoomwiki|A_ActiveAndUnblock}} | |||
* {{zdoomwiki|A_ActiveSound}} | |||
* {{zdoomwiki|A_FastChase}} | |||
* {{zdoomwiki|A_FreezeDeath}} | |||
* {{zdoomwiki|A_FreezeDeathChunks}} | |||
* {{zdoomwiki|A_GenericFreezeDeath}} | |||
* {{zdoomwiki|A_IceGuyDie}} | |||
* {{zdoomwiki|A_CentaurDefend}} | |||
* {{zdoomwiki|A_BishopMissileWeave}} | |||
* {{zdoomwiki|A_CStaffMissileSlither}} | |||
* {{zdoomwiki|A_PlayerScream}} | |||
* {{zdoomwiki|A_SkullPop}} | |||
* {{zdoomwiki|A_CheckPlayerDone}} | |||
* {{zdoomwiki|A_Wander}} | |||
* {{zdoomwiki|A_Look2}} | |||
* {{zdoomwiki|A_TossGib}} | |||
* {{zdoomwiki|A_SentinelBob}} | |||
* {{zdoomwiki|A_SentinelRefire}} | |||
* {{zdoomwiki|A_Tracer2}} | |||
* {{zdoomwiki|A_SetShadow}} | |||
* {{zdoomwiki|A_ClearShadow}} | |||
* {{zdoomwiki|A_GetHurt}} | |||
* {{zdoomwiki|A_TurretLook}} | |||
* {{zdoomwiki|A_KlaxonBlare}} | |||
* {{zdoomwiki|A_Countdown}} | |||
* {{zdoomwiki|A_AlertMonsters}} | |||
* {{zdoomwiki|A_ClearSoundTarget}} | |||
* {{zdoomwiki|A_FireAssaultGun}} | |||
* {{zdoomwiki|A_CheckTerrain}} | |||
* {{zdoomwiki|A_FaceConsolePlayer}} | |||
* {{zdoomwiki|A_MissileAttack}} | |||
* {{zdoomwiki|A_MeleeAttack}} | |||
* {{zdoomwiki|A_ComboAttack}} | |||
* {{zdoomwiki|A_BulletAttack}} | |||
* {{zdoomwiki|A_WolfAttack}} | |||
* {{zdoomwiki|A_PlaySound}} | |||
* {{zdoomwiki|A_PlayWeaponSound}} | |||
* {{zdoomwiki|A_FLoopActiveSound}} | |||
* {{zdoomwiki|A_LoopActiveSound}} | |||
* {{zdoomwiki|A_StopSound}} | |||
* {{zdoomwiki|A_PlaySoundEx}} | |||
* {{zdoomwiki|A_StopSoundEx}} | |||
* {{zdoomwiki|A_SeekerMissile}} | |||
* {{zdoomwiki|A_Jump}} | |||
* {{zdoomwiki|A_CustomMissile}} | |||
* {{zdoomwiki|A_CustomBulletAttack}} | |||
* {{zdoomwiki|A_CustomRailgun}} | |||
* {{zdoomwiki|A_JumpIfHealthLower}} | |||
* {{zdoomwiki|A_JumpIfCloser}} | |||
* {{zdoomwiki|A_JumpIfTracerCloser}} | |||
* {{zdoomwiki|A_JumpIfMasterCloser}} | |||
* {{zdoomwiki|A_JumpIfTargetOutsideMeleeRange}} | |||
* {{zdoomwiki|A_JumpIfTargetInsideMeleeRange}} | |||
* {{zdoomwiki|A_JumpIfInventory}} | |||
* {{zdoomwiki|A_JumpIfArmorType}} | |||
* {{zdoomwiki|A_GiveInventory}} | |||
* {{zdoomwiki|A_TakeInventory}} | |||
* {{zdoomwiki|A_SpawnItem}} | |||
* {{zdoomwiki|A_SpawnItemEx}} | |||
* {{zdoomwiki|A_Print}} | |||
* {{zdoomwiki|A_PrintBold}} | |||
* {{zdoomwiki|A_Log}} | |||
* {{zdoomwiki|A_LogInt}} | |||
* {{zdoomwiki|A_SetTranslucent}} | |||
* {{zdoomwiki|A_FadeIn}} | |||
* {{zdoomwiki|A_FadeOut}} | |||
* {{zdoomwiki|A_FadeTo}} | |||
* {{zdoomwiki|A_SetScale}} | |||
* {{zdoomwiki|A_SetMass}} | |||
* {{zdoomwiki|A_SpawnDebris}} | |||
* {{zdoomwiki|A_CheckSight}} | |||
* {{zdoomwiki|A_ExtChase}} | |||
* {{zdoomwiki|A_DropInventory}} | |||
* {{zdoomwiki|A_SetBlend}} | |||
* {{zdoomwiki|A_ChangeFlag}} | |||
* {{zdoomwiki|A_CheckFlag}} | |||
* {{zdoomwiki|A_JumpIf}} | |||
* {{zdoomwiki|A_RemoveMaster}} | |||
* {{zdoomwiki|A_RemoveChildren}} | |||
* {{zdoomwiki|A_RemoveSiblings}} | |||
* {{zdoomwiki|A_KillMaster}} | |||
* {{zdoomwiki|A_KillChildren}} | |||
* {{zdoomwiki|A_KillSiblings}} | |||
* {{zdoomwiki|A_RaiseMaster}} | |||
* {{zdoomwiki|A_RaiseChildren}} | |||
* {{zdoomwiki|A_RaiseSiblings}} | |||
* {{zdoomwiki|A_CheckFloor}} | |||
* {{zdoomwiki|A_CheckCeiling}} | |||
* {{zdoomwiki|A_PlayerSkinCheck}} | |||
* {{zdoomwiki|A_BasicAttack}} | |||
* {{zdoomwiki|A_Teleport}} | |||
* {{zdoomwiki|A_Warp}} | |||
* {{zdoomwiki|A_ThrowGrenade}} | |||
* {{zdoomwiki|A_Weave}} | |||
* {{zdoomwiki|A_Recoil}} | |||
* {{zdoomwiki|A_JumpIfInTargetInventory}} | |||
* {{zdoomwiki|A_GiveToTarget}} | |||
* {{zdoomwiki|A_TakeFromTarget}} | |||
* {{zdoomwiki|A_RadiusGive}} | |||
* {{zdoomwiki|A_CountdownArg}} | |||
* {{zdoomwiki|A_CustomMeleeAttack}} | |||
* {{zdoomwiki|A_CustomComboAttack}} | |||
* {{zdoomwiki|A_Burst}} | |||
* {{zdoomwiki|A_Blast}} | |||
* {{zdoomwiki|A_RadiusThrust}} | |||
* {{zdoomwiki|A_Explode}} | |||
* {{zdoomwiki|A_Stop}} | |||
* {{zdoomwiki|A_Respawn}} | |||
* {{zdoomwiki|A_BarrelDestroy}} | |||
* {{zdoomwiki|A_QueueCorpse}} | |||
* {{zdoomwiki|A_DeQueueCorpse}} | |||
* {{zdoomwiki|A_LookEx}} | |||
* {{zdoomwiki|A_ClearLastHeard}} | |||
* {{zdoomwiki|A_ClearTarget}} | |||
* {{zdoomwiki|A_CheckLOF}} | |||
* {{zdoomwiki|A_JumpIfTargetInLOS }} | |||
* {{zdoomwiki|A_JumpIfInTargetLOS }} | |||
* {{zdoomwiki|A_DamageMaster}} | |||
* {{zdoomwiki|A_DamageChildren}} | |||
* {{zdoomwiki|A_DamageSiblings}} | |||
* {{zdoomwiki|A_SelectWeapon}} | |||
* {{zdoomwiki|A_Punch}} | |||
* {{zdoomwiki|A_Feathers}} | |||
* {{zdoomwiki|A_ClassBossHealth}} | |||
* {{zdoomwiki|A_ShootGun}} | |||
* {{zdoomwiki|A_RocketInFlight}} | |||
* {{zdoomwiki|A_Bang4Cloud}} | |||
* {{zdoomwiki|A_DropFire}} | |||
* {{zdoomwiki|A_GiveQuestItem}} | |||
* {{zdoomwiki|A_RemoveForcefield}} | |||
* {{zdoomwiki|A_DropWeaponPieces}} | |||
* {{zdoomwiki|A_PigPain }} | |||
* {{zdoomwiki|A_MonsterRefire}} | |||
* {{zdoomwiki|A_SetAngle}} | |||
* {{zdoomwiki|A_SetPitch}} | |||
* {{zdoomwiki|A_ScaleVelocity}} | |||
* {{zdoomwiki|A_ChangeVelocity}} | |||
* {{zdoomwiki|A_SetArg}} | |||
* {{zdoomwiki|A_SetUserVar}} | |||
* {{zdoomwiki|A_SetUserArray}} | |||
* {{zdoomwiki|A_SetSpecial}} | |||
* {{zdoomwiki|A_Quake}} | |||
* {{zdoomwiki|A_SetTics}} | |||
* {{zdoomwiki|A_SetDamageType}} | |||
* {{zdoomwiki|A_DropItem}} | |||
* {{zdoomwiki|A_GiveToChildren}} | |||
* {{zdoomwiki|A_GiveToSiblings}} | |||
* {{zdoomwiki|A_TakeFromChildren}} | |||
* {{zdoomwiki|A_TakeFromSiblings}} | |||
* {{zdoomwiki|A_CheckSightOrRange}} | |||
* {{zdoomwiki|A_CheckRange}} | |||
* {{zdoomwiki|A_RearrangePointers}} | |||
* {{zdoomwiki|A_TransferPointer}} | |||
* {{zdoomwiki|A_CopyFriendliness}} | |||
* {{zdoomwiki|ACS_NamedExecute}} | |||
* {{zdoomwiki|ACS_NamedSuspend}} | |||
* {{zdoomwiki|ACS_NamedTerminate}} | |||
* {{zdoomwiki|ACS_NamedLockedExecute}} | |||
* {{zdoomwiki|ACS_NamedLockedExecuteDoor}} | |||
* {{zdoomwiki|ACS_NamedExecuteWithResult}} | |||
* {{zdoomwiki|ACS_NamedExecuteAlways}} |