Making Domination maps: Difference between revisions

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(We have our own SECTINFO page now)
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A domination map can be made like any other map but it also has point sectors. To set up points, add the '''sector numbers (not tags)''' into a [https://zdoom.org/wiki/SECTINFO sectinfo] file like this:
A domination map can be made like any other map but it also has point sectors. To set up points, add the '''sector numbers (not tags)''' into a [[SECTINFO]] file like this:


<nowiki>[MAP01]
<pre><nowiki>[MAP01]
points =
points =
{
{
"top" = {91},
    "top" = {91},
"middle" = {93},
    "middle" = {93},
"bottom" = {92}
    "bottom" = {92}
}</nowiki>
}</nowiki></pre>


Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high.
Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high.
[[Category:Level Development]]
[[Category:Modding]]

Latest revision as of 17:56, 22 August 2022

A domination map can be made like any other map but it also has point sectors. To set up points, add the sector numbers (not tags) into a SECTINFO file like this:

[MAP01]
points =
{
    "top" = {91},
    "middle" = {93},
    "bottom" = {92}
}

Points are rendered with sector fog so make sure the sector can correctly render this fog. This means the sector must have a non-sky ceiling and supported geometry. Careful with fog rendering with 3d floors. A trick to make points look like they are under the sky is to raise their actually ceiling extremely high.