Player SetTeam: Difference between revisions

From Zandronum Wiki
No edit summary
Tag: Source edit
(This is an action special too)
Tag: Source edit
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
{{DISPLAYTITLE:Player_SetTeam}}
{{DISPLAYTITLE:Player_SetTeam}}
{{Template:ACSWarning}}
{{Template:ACSWarning}}
int '''Player_SetTeam''' (int ''team''[, bool ''nobroadcast''])
'''145:Player_SetTeam (int ''team''[, bool ''nobroadcast''])'''


== Usage ==
== Usage ==
Line 8: Line 8:
=== Parameters ===
=== Parameters ===
* ''team'': ID of the team for the player to join.
* ''team'': ID of the team for the player to join.
* ''nobroadcast'': When trye, the team switch will not be announced in chat.
* ''nobroadcast'': When true, the team switch will not be announced in chat.


=== Return value ===
=== Return value ===
Line 16: Line 16:
{{noexamples}}
{{noexamples}}


[[Category:ACS functions]]
[[Category: ACS functions]]
[[Category: Action specials]]

Latest revision as of 02:19, 3 July 2022


This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

145:Player_SetTeam (int team[, bool nobroadcast])

Usage

Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from their current team without making them join another.

Parameters

  • team: ID of the team for the player to join.
  • nobroadcast: When true, the team switch will not be announced in chat.

Return value

Returns true if the player was switched successfully.

Examples

This article lists no examples, please add one.