Player SetTeam: Difference between revisions

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{{DISPLAYTITLE:Player_SetTeam}}
{{DISPLAYTITLE:Player_SetTeam}}
{{Template:ACSWarning}}
{{Template:ACSWarning}}
int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'')
int '''Player_SetTeam''' (int ''team'')
int '''Player_SetTeam''' (int ''team'', bool ''nobroadcast'') {{Devfeature|3.1|alpha-210602-1107}}


==Usage==
==Usage==


Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another. The second argument is optional and only available in Zandronum 3.1, which suppresses the "{player} joined the {team}" message.  
Changes the team of the player who activated the special to ''team''. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another.
 
The <tt>nobroadcast</tt> argument is optional, and suppresses the "{player} joined the {team}" chat message.  


==Example==
==Example==
{{noexamples}}
{{noexamples}}

Revision as of 01:28, 6 August 2021


This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

int Player_SetTeam (int team) int Player_SetTeam (int team, bool nobroadcast) (development version 3.1-alpha-210602-1107 and above only)

Usage

Changes the team of the player who activated the special to team. A valid team is anywhere between 0 and sv_maxteams (so 2, 3, 4). The teams are 0 = Blue, 1 = Red, 2 = Green, 3 = Gold. Using the current value of sv_maxteams removes the player from his current team without making him join another.

The nobroadcast argument is optional, and suppresses the "{player} joined the {team}" chat message.

Example

This article lists no examples, please add one.