SetActivatorToPlayer: Difference between revisions

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{{Template:ACSWarning}}
{{Template:ACSWarning}}
int '''SetActivatorToPlayer'''(int playernumber)
bool '''SetActivatorToPlayer''' (int ''playernumber'')


==Usage==
== Usage ==
Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the players 1 to 8.
Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players.


==Parameters==
=== Parameters ===
* playernumber: Number of the player to set as the activator.
* ''playernumber'': Number of the player to set as the activator.
 
=== Return value ===
Returns true if the player is valid and was set as the activator; false otherwise.
 
== Examples ==
{{noexamples}}
 
[[Category: ACS functions]]

Latest revision as of 01:43, 3 July 2022

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

bool SetActivatorToPlayer (int playernumber)

Usage

Sets the activator of the script to a specific player. This functions replaces using SetActivator with a Player Pointer (AAPTR_PLAYERx) and allows any player to be set as the activator, not just the first 8 players.

Parameters

  • playernumber: Number of the player to set as the activator.

Return value

Returns true if the player is valid and was set as the activator; false otherwise.

Examples

This article lists no examples, please add one.