SetPlayerChasecam: Difference between revisions

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{{Template:ACSWarning}}
{{Template:ACSWarning}}
int '''SetPlayerChasecam''' (int ''player'', bool ''enable'') {{Devfeature|3.1|alpha}}
bool '''SetPlayerChasecam''' (int ''player'', bool ''enable'')


==Usage==
== Usage ==
Enables or disables a player's chasecam cheat, which can also be toggled on or off by the [https://zdoom.org/wiki/CCMDs:Debug#chase chase] console command.
Enables or disables a player's chasecam cheat, which can also be toggled on or off by the {{Zdoomwiki|CCMDs:Debug#chase|chase}} console command.


==Parameters==
=== Parameters ===
*player: The number of the player.
* ''player'': The number of the player.
*enable: Set this to ''true'' to enable the chasecam, ''false'' to disable it.
* ''enable'': Set this to ''true'' to enable the chasecam, ''false'' to disable it.


==Return Value==
=== Return value ===
Returns 1 if the player's chasecam was successfully changed, 0 on failure (i.e. the player doesn't exist).
Returns true if the player's chasecam was successfully changed, false on failure (i.e. the player doesn't exist).


[[category:ACS Functions]]
== Examples ==
{{noexamples}}
 
== See also ==
* [[GetPlayerChasecam]]
 
[[Category: ACS functions]]

Latest revision as of 01:58, 3 July 2022

This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.

bool SetPlayerChasecam (int player, bool enable)

Usage

Enables or disables a player's chasecam cheat, which can also be toggled on or off by the chase console command.

Parameters

  • player: The number of the player.
  • enable: Set this to true to enable the chasecam, false to disable it.

Return value

Returns true if the player's chasecam was successfully changed, false on failure (i.e. the player doesn't exist).

Examples

This article lists no examples, please add one.

See also