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  • ...eset upon restarting the server. In addition, the CVar is 'latched' ,a new game has to be started with the {{zdw2|CCMDs:Debug#map|map command}} to apply th Note that not all servers browsers support this feature and will use IP geolocation instead. ...
    21 KB (3,418 words) - 15:24, 11 April 2024
  • * [[Creating a game server|Creating your own servers]] * [[Game modes]] ...
    7 KB (808 words) - 03:37, 28 January 2024
  • ...now allows Freedoom 0.8-beta1/Doom clients to join Doom/Freedoom 0.8-beta1 servers. [Torr Samaho] * Added new ACS commands GetPlayerLivesLeft and SetPlayerLivesLeft. In game modes using sv_maxlives, these commands allow to access and change how many ...
    14 KB (2,174 words) - 16:31, 17 November 2021
  • ...oper of SkullTag] had began work on [http://www.wrackgame.com a commercial game] and no longer had the time any more to maintain or update Skulltag. *An IWAD is a file that contains all the data for a Doom-engine game, such as Doom, Doom II, Heretic, Hexen, or Strife. An IWAD is required to p ...
    14 KB (2,381 words) - 00:08, 14 May 2024
  • ...ojoin (default false) can prevent unauthenticated players from joining the game (they can still connect as spectators). ...led, any keys picked are shared between players. Also, players joining the game get the keys others have as well. [Dusk] ...
    13 KB (2,025 words) - 16:14, 17 November 2021
  • ...isable command flood auto-kick, etc). Should not be set to false in public servers. [Dusk] ...lated lumps now allows Freedoom 0.9/Doom clients to join Doom/Freedoom 0.9 servers. [Torr Samaho] ...
    10 KB (1,581 words) - 16:15, 17 November 2021
  • |This CVar allows or disallows the bot from ever talking within the game. |When true, enables the Buckshot [[Game Modes#Buckshot|game mode]] modifier. ...
    18 KB (2,980 words) - 22:07, 29 December 2022
  • ...rmation on the number of many missing packets the client requests from the servers. [Torr Samaho] ...mode limits, SetCurrentGamemode(str gamemode) to switch gamemodes during a game, and GetCurrentGamemode() to get the gamemode being played. [Kaminsky] ...
    16 KB (2,450 words) - 03:17, 22 June 2023
  • ..., this will allow the user to quickly connect to an abundance of Zandronum servers. ...ell commands, so it doesn't matter. You could even categorize your wads by game mode if you wanted. ...
    9 KB (1,361 words) - 15:54, 24 December 2017
  • ...menu, the left and right keys allow to scroll through the list of filtered servers. [Torr Samaho] * The 'Join the game' command key used by spectators is now customizable in the 'Customize Contr ...
    19 KB (2,869 words) - 21:37, 26 October 2021
  • * Added "offlineonly" and "onlineonly" options to the game settings feature of the [[GAMEMODE]] lump. This allows some CVars to only b * The server can now broadcast the name of the current game mode (as defined in the GAMEMODE lump) to launchers. [Sean] ...
    26 KB (3,982 words) - 19:23, 5 May 2024
  • ...the new game mode doesn't have teams or are on no team even though the new game mode uses teams. [Torr Samaho] ...not informed about all the weapons, keys and backpacks players already in game have. [Torr Samaho] ...
    38 KB (6,046 words) - 16:34, 17 November 2021
  • ...ere is a partial list of mods that are working on Zandronum, classified by game type.'''</big>'' ...a map pack, a single map, a total conversion, an inspiration from another game, an original idea, a controversial, underplayed one, or even a skinpack, '' ...
    55 KB (8,645 words) - 13:25, 17 May 2024
  • ...ed an exploit that allowed a player to get rid of its team in a team based game mode. Kudos to kgsws for finding and reporting this exploit. [Torr Samaho] * Fixed: The client thought it was lagging when a player joined a game using the "join" command. [Torr Samaho, Spleen] ...
    274 KB (44,311 words) - 23:36, 17 December 2023
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