Version history: Difference between revisions

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(Added the rest's changelogs. Phew.)
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* Announcer wads placed in the /ANNOUNCER directory are now automatically loaded.
* Announcer wads placed in the /ANNOUNCER directory are now automatically loaded.
* Replaced the "-maxclients" command line parameter with the "sv_maxclients" cvar. It can be changed without restarting the server.
* Replaced the "-maxclients" command line parameter with the "sv_maxclients" cvar. It can be changed without restarting the server.
==== v0.94b ====
* Announcer suuport. You can select the announcer in the player
  setup menu.
* Two new levels:
** d2dm3: A 1v1 map with a steep learning curve. Not reccommended as part of your map rotation.
** d2dm6: All-around lots of fun!
* Linux version for running servers.
* Greatly increased stability on newtork games.
* Support for IDE (Internet Doom Explorer). Doom Connector support will be done within days.
* Map rotation. Works the same way as ZDaemon and csDoom's map rotation. addmap, clearmaplist, and maplist are all valid commands. Can also be toggled on and off with the cvar "sv_maprotation".
* MOTD support. Simply set the "sv_motd" cvar.
* New weapon! The BFG10K.
* Now supports playing with *MOST* textured wads (darkening e2, HR2, etc). Some still have a problem.
* The initial sprites for the Super Shotgun Guy.
* Updated music selections on some maps.
* Wadauthor and ZETH configuration files for making maps for Skulltag.
* Minor tweaks to the firing frames of the railgun.
* Doors now close all the way.
* The "You Fail It" medal, which you receive when you die 5 times without getting a single frag.
==== Beta 93 ====
* A new level, d2dm5, is included.
* One flag CTF mode has been added. A placed yellow skull becomes the white flag.
* Custom bots can now be added. ... of course, since the bots don't do anything, I won't bother going into how this is done right now. However, if you're REALLY curious, look at the BOTINFO lump in skulltag.wad. You'll see the one custom bot that has been added to skulltag, "crackwhore". heh. She will be promptly removed in the next version :)
* Network code should now be significantly more stable.
* Skulltag can now be ran with -ctf or -onectf, which will setup a teamgame (-teamgame), and change the skull graphics into flags.
* Other wonderful, fabulous stuff!
==== Beta 92 ====
''No changelog available.''
==== Beta 91 ====
''No changelog available.''
==== Beta 90 ====
''No changelog available.''
==== Beta 81 ====
''No changelog available.''
==== Beta 8 ====
''No changelog available.''
==== Beta 2 ====
''No changelog available.''
==== Beta 1 ====
''No changelog available.''
=== Sources ===
* '''Zandronum 1.0+:''' Zandronum Version History.txt
* '''Skulltag v0.94c to 0.98d:''' [https://bitbucket.org/Torr_Samaho/zandronum/src/7e43a0725ec1c453ba91a9a7767dfffb5aec4728/docs/Skulltag%20Version%20History.txt?at=default&fileviewer=file-view-default Skulltag Version History.txt]
* '''Skulltag v0.94b:''' README.txt in the zip file.
* '''Skulltag Beta 93:''' [http://web.archive.org/web/20021202065533/http://www.doomworld.com/skulltag/ http://www.doomworld.com/skulltag/, 2002-12-02].