Jump to content

Version history: Difference between revisions

no edit summary
No edit summary
No edit summary
Line 3,192: Line 3,192:
* The "You Fail It" medal, which you receive when you die 5 times without getting a single frag.
* The "You Fail It" medal, which you receive when you die 5 times without getting a single frag.


==== Beta 93 ====
==== v0.93 ====
* A new level, d2dm5, is included.
* A new level, d2dm5, is included.
* One flag CTF mode has been added. A placed yellow skull becomes the white flag.
* One flag CTF mode has been added. A placed yellow skull becomes the white flag.
Line 3,200: Line 3,200:
* Other wonderful, fabulous stuff!
* Other wonderful, fabulous stuff!


==== Beta 92 ====
==== v0.92 ====
''No changelog available.''
''No changelog available.''


==== Beta 91 ====
(Bugfixes, probably.)
 
==== v0.91 ====
''No changelog available.''
''No changelog available.''


==== Beta 90 ====
(Bugfixes, probably.)
 
==== v0.90 ====
''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.''
* Fix bot AI
* Fix railgun reload problems
* Fix only being able to type in new "ST" codes at the console.
* New medals:
** "Precision!": Given for making 10 consecutive hits with any weapon.
* New<sup>?</sup> gamemodes:
** Terminator: Variant of deathmatch where players try to kill the "terminator."
** Oldschool: Variant of deathmatch that simulates the doom2.exe style of deathmatch, right down to the silent BFG!
 
==== v0.81 ====
''No changelog available.''
''No changelog available.''


==== Beta 81 ====
(Bugfixes, probably.)
''No changelog available.''
 
==== v0.80 ====
''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.''
* Add multiplayer<sup>?</sup>
* Add gamemodes<sup>?</sup>:
** Normal: Kill monsters, find keys. All that good stuff.
** Deathmatch: The standard mode of deathmatch we all know and love.
** Teamplay: Variant of deathmatch where players play in teams.
** Instagib: Variant of deathmatch where all players start off with only the railgun, and one shot kills your enemies.
** Survival: Variant of deathmatch where you lose a frag whenever you die (defense is important!)
** Scoremode: Variant of deathmatch where players are given different amount of points for their frags, depending on the difficulty of the kill. Points are also awarded for receiving medals.
** Teamgame: Divides all players up into two teams for games like Capture the Flag, Skull Tag, and Domination.
* New medal:
** "Total Domination!": Given for getting 25 consecutive frags without dying.
 


==== Beta 8 ====
==== v0.71 ====
''No changelog available.''
''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.''
* Fixed bot crashing
* Fixed status bar
* Fixed the "Skull Tag v0.6 beta" message that displays at the bottom
* Fixed having to do "skulltag -file st.wad" instead of just having to type "skulltag" at startup


==== Beta 2 ====
''No changelog available.''


==== Beta 1 ====
==== v0.6 ====
''No changelog available.''
* Initial release.
* New dmflags (dmflags2):
** Impaling damage: Causes the player to become impaled when landing on sharp objects.
** Drop weapons (DM/ST): Causes the player to drop their current weapon when killed.
** Allow runes (DM/ST): Allows runes to be spawned on the current level.
** Instant skull return (ST): Returns the skull to its origin instantly after being dropped by a player.
** Return sitting skulls (ST): Returns dropped skulls to their orgin after sitting on the ground for a certain period of time.
** Use team colors (ST): Forces player's color to be the player's team color.
** Allow team switch (ST): Allows player's to switch teams at will.
** Random teams (ST): Automatically places a player on a random team when he enters a game.
** Drop runes (DM/ST): Causes the player to drop his rune when killed.
** 200% health/armor max.: Prevents max. armor and health bonuses from giving you health or armor above 200%.
** Double ammo: Gives the player double the amount of ammo he normally receives from items.
** Clear frags (DM/ST): Resets frags at the beginning of each level.
** No respawn (DM/ST): Prevents the player from respawning when killed.
** Degeneration (DM/ST): Causes the player to slowly lose health when above 100%.
** Lose frag when killed (DM): Causes the fragged player to lose a frag.
** No BFG freeaiming: Causes the BFG to always fire straight.
** Barrels respawn (DM/ST): Allows barrels to respawn like normal items.
** Invulnerable on respawn (DM/ST): Grants temporary invulnerability to players who have just respawned.
* Medals:
** "Excellent!": Given for getting 2 frags in under 2 seconds.
** "Incredible!": Given for getting 2 "Excellent!"'s in under 2 seconds.
** "Impressive!": Given for making 2 consecutive hits with the railgun.
** "Most Impressive!": Given for making 4 consecutive hits with the railgun.
** "Accuracy!": Given for making 10 consecutive hits with any weapon.
** "Domination!" Given for getting 10 frags without dying.
** "Llama!" Given for killing someone while they're typing.
** NOTE: Some of these don't work yet.
** ANOTHER NOTE: There's more that I'm just not mentioning now :)
* New command line switches:
** -deathmatch2: Causes deathmatch to be loaded with a few more dmflags turned on, including respawn invulnerability, and losing a frag on death (note: I call this "survival deathmatch").
** -teamgame: Causes the game to be loaded in teamgame mode.
* New console commands:
** netgame/multiplayer: Enables fake multiplayer mode (no level reloaded when killed, etc).
** botchat: When set to 0, bots will not chat.
** botskill: General bot skill level (doesn't quite work yet :P)
** idkfa/idfa: Same as typing the codes in during the game, only they can now be bound to a key.
** pointlimit: Sets pointlimit for teamgame levels
** railcolor <0-9>: Sets your railgun trail color. (NOTE: I'll allow strings for this soon).
** teamcolor: Sets player's team color
** teamname: Sets player's team name


=== Sources ===
=== Sources ===
Line 3,226: Line 3,298:
* '''Skulltag v0.94b:''' README.txt in the zip file.
* '''Skulltag v0.94b:''' README.txt in the zip file.
* '''Skulltag Beta 93:''' [http://web.archive.org/web/20021202065533/http://www.doomworld.com/skulltag/ http://www.doomworld.com/skulltag/, 2002-12-02].
* '''Skulltag Beta 93:''' [http://web.archive.org/web/20021202065533/http://www.doomworld.com/skulltag/ http://www.doomworld.com/skulltag/, 2002-12-02].
* '''Skulltag Beta 2:''' Differences between stmanual.doc in beta 1 and 2.
* '''Skulltag Beta 1:''' stmanual.doc in the zip file.