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* The "You Fail It" medal, which you receive when you die 5 times without getting a single frag. | * The "You Fail It" medal, which you receive when you die 5 times without getting a single frag. | ||
==== | ==== v0.93 ==== | ||
* A new level, d2dm5, is included. | * A new level, d2dm5, is included. | ||
* One flag CTF mode has been added. A placed yellow skull becomes the white flag. | * One flag CTF mode has been added. A placed yellow skull becomes the white flag. | ||
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* Other wonderful, fabulous stuff! | * Other wonderful, fabulous stuff! | ||
==== | ==== v0.92 ==== | ||
''No changelog available.'' | ''No changelog available.'' | ||
==== | (Bugfixes, probably.) | ||
==== v0.91 ==== | |||
''No changelog available.'' | ''No changelog available.'' | ||
==== | (Bugfixes, probably.) | ||
==== v0.90 ==== | |||
''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.'' | |||
* Fix bot AI | |||
* Fix railgun reload problems | |||
* Fix only being able to type in new "ST" codes at the console. | |||
* New medals: | |||
** "Precision!": Given for making 10 consecutive hits with any weapon. | |||
* New<sup>?</sup> gamemodes: | |||
** Terminator: Variant of deathmatch where players try to kill the "terminator." | |||
** Oldschool: Variant of deathmatch that simulates the doom2.exe style of deathmatch, right down to the silent BFG! | |||
==== v0.81 ==== | |||
''No changelog available.'' | ''No changelog available.'' | ||
==== | (Bugfixes, probably.) | ||
'' | |||
==== v0.80 ==== | |||
''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.'' | |||
* Add multiplayer<sup>?</sup> | |||
* Add gamemodes<sup>?</sup>: | |||
** Normal: Kill monsters, find keys. All that good stuff. | |||
** Deathmatch: The standard mode of deathmatch we all know and love. | |||
** Teamplay: Variant of deathmatch where players play in teams. | |||
** Instagib: Variant of deathmatch where all players start off with only the railgun, and one shot kills your enemies. | |||
** Survival: Variant of deathmatch where you lose a frag whenever you die (defense is important!) | |||
** Scoremode: Variant of deathmatch where players are given different amount of points for their frags, depending on the difficulty of the kill. Points are also awarded for receiving medals. | |||
** Teamgame: Divides all players up into two teams for games like Capture the Flag, Skull Tag, and Domination. | |||
* New medal: | |||
** "Total Domination!": Given for getting 25 consecutive frags without dying. | |||
==== | ==== v0.71 ==== | ||
'' | ''This is not an official changelog, it is based off of difference in the stmanual.doc file provided in this version.'' | ||
* Fixed bot crashing | |||
* Fixed status bar | |||
* Fixed the "Skull Tag v0.6 beta" message that displays at the bottom | |||
* Fixed having to do "skulltag -file st.wad" instead of just having to type "skulltag" at startup | |||
==== | ==== v0.6 ==== | ||
''No | * Initial release. | ||
* New dmflags (dmflags2): | |||
** Impaling damage: Causes the player to become impaled when landing on sharp objects. | |||
** Drop weapons (DM/ST): Causes the player to drop their current weapon when killed. | |||
** Allow runes (DM/ST): Allows runes to be spawned on the current level. | |||
** Instant skull return (ST): Returns the skull to its origin instantly after being dropped by a player. | |||
** Return sitting skulls (ST): Returns dropped skulls to their orgin after sitting on the ground for a certain period of time. | |||
** Use team colors (ST): Forces player's color to be the player's team color. | |||
** Allow team switch (ST): Allows player's to switch teams at will. | |||
** Random teams (ST): Automatically places a player on a random team when he enters a game. | |||
** Drop runes (DM/ST): Causes the player to drop his rune when killed. | |||
** 200% health/armor max.: Prevents max. armor and health bonuses from giving you health or armor above 200%. | |||
** Double ammo: Gives the player double the amount of ammo he normally receives from items. | |||
** Clear frags (DM/ST): Resets frags at the beginning of each level. | |||
** No respawn (DM/ST): Prevents the player from respawning when killed. | |||
** Degeneration (DM/ST): Causes the player to slowly lose health when above 100%. | |||
** Lose frag when killed (DM): Causes the fragged player to lose a frag. | |||
** No BFG freeaiming: Causes the BFG to always fire straight. | |||
** Barrels respawn (DM/ST): Allows barrels to respawn like normal items. | |||
** Invulnerable on respawn (DM/ST): Grants temporary invulnerability to players who have just respawned. | |||
* Medals: | |||
** "Excellent!": Given for getting 2 frags in under 2 seconds. | |||
** "Incredible!": Given for getting 2 "Excellent!"'s in under 2 seconds. | |||
** "Impressive!": Given for making 2 consecutive hits with the railgun. | |||
** "Most Impressive!": Given for making 4 consecutive hits with the railgun. | |||
** "Accuracy!": Given for making 10 consecutive hits with any weapon. | |||
** "Domination!" Given for getting 10 frags without dying. | |||
** "Llama!" Given for killing someone while they're typing. | |||
** NOTE: Some of these don't work yet. | |||
** ANOTHER NOTE: There's more that I'm just not mentioning now :) | |||
* New command line switches: | |||
** -deathmatch2: Causes deathmatch to be loaded with a few more dmflags turned on, including respawn invulnerability, and losing a frag on death (note: I call this "survival deathmatch"). | |||
** -teamgame: Causes the game to be loaded in teamgame mode. | |||
* New console commands: | |||
** netgame/multiplayer: Enables fake multiplayer mode (no level reloaded when killed, etc). | |||
** botchat: When set to 0, bots will not chat. | |||
** botskill: General bot skill level (doesn't quite work yet :P) | |||
** idkfa/idfa: Same as typing the codes in during the game, only they can now be bound to a key. | |||
** pointlimit: Sets pointlimit for teamgame levels | |||
** railcolor <0-9>: Sets your railgun trail color. (NOTE: I'll allow strings for this soon). | |||
** teamcolor: Sets player's team color | |||
** teamname: Sets player's team name | |||
=== Sources === | === Sources === | ||
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* '''Skulltag v0.94b:''' README.txt in the zip file. | * '''Skulltag v0.94b:''' README.txt in the zip file. | ||
* '''Skulltag Beta 93:''' [http://web.archive.org/web/20021202065533/http://www.doomworld.com/skulltag/ http://www.doomworld.com/skulltag/, 2002-12-02]. | * '''Skulltag Beta 93:''' [http://web.archive.org/web/20021202065533/http://www.doomworld.com/skulltag/ http://www.doomworld.com/skulltag/, 2002-12-02]. | ||
* '''Skulltag Beta 2:''' Differences between stmanual.doc in beta 1 and 2. | |||
* '''Skulltag Beta 1:''' stmanual.doc in the zip file. |