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|- style='background: #b3ffb3'
|- style='background: #b3ffb3'
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| '''2.1.2'''
| '''3.0'''
| Sep 07, 2017
| [http://zandronum.com/downloads/zandronum3.0-win32-installer.exe Installer]
| [http://zandronum.com/downloads/zandronum3.0-win32-base.zip Zip]
| [http://zandronum.com/downloads/zandronum3.0-linux-x86.tar.bz2 x86]
| [http://zandronum.com/downloads/zandronum3.0-linux-x86_64.tar.bz2 x86_64]
| [http://zandronum.com/downloads/zandronum3.0-macosx.dmg Installer]
| <code>ZA_3.0</code>
|-
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| 2.1.2
| Jul 19, 2015
| Jul 19, 2015
| [http://zandronum.com/downloads/zandronum2.1.2-win32-installer.exe Installer]
| [http://zandronum.com/downloads/zandronum2.1.2-win32-installer.exe Installer]
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! colspan="2" | [[File:Freebsd-sphere-logo.png|16px|FreeBSD]]
! colspan="2" | [[File:Freebsd-sphere-logo.png|16px|FreeBSD]]
! [[File:Mercurial logo cropped.svg|16px|Source code tag]]
! [[File:Mercurial logo cropped.svg|16px|Source code tag]]
|- style='background: #ffffcc'
|- style='background: #ffffb3'
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| '''zdoom-sync'''
| '''3.1'''
|  
| 3.1-alpha-180901-1533
|  
| Sep 01, 2018
| <code>master</code>
| 2.8pre-441-g458e1b1
| <code>master</code>
| 1.8.6
|  
| [https://zandronum.com/downloads/testing/3.1/ZandroDev3.1-180901-1533windows.zip Zip]
|  
|  
|  
|  
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|
|
|  
|  
| see [https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync zandronum-zdoom-sync]
| see [https://bitbucket.org/Torr_Samaho/zandronum-stable zandronum-stable]
|- style='background: #ffffb3'
|- style='background: #ffffcc'
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| '''3.0'''
| '''zdoom-sync'''
| '''170618-1927'''
| 18 June 2017
| 2.8pre-441-g458e1b1
| 1.8.6
| [http://zandronum.com/downloads/testing/3.0/ZandroDev3.0-170618-1927windows.zip Zip]
| [https://zandronum.com/downloads/testing/3.0/ZandroDev3.0-170618-1927linux-x86.tar.bz2 x86]
| [https://zandronum.com/downloads/testing/3.0/ZandroDev3.0-170618-1927linux-x86_64.tar.bz2 x86_64]
| [http://zandronum.com/downloads/testing/3.0/ZandroDev3.0-170618-1927macosx.dmg Installer]
|
|  
|  
| <code>8386bea9ac98</code>
|- style='background: #ffffcc'
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]]
| '''2.2'''
|  
|  
| <code>master</code>
| <code>master</code>
|  
|  
| 2.5.0 (SVN 2560)
| SVN 900
|  
|  
|  
|  
|
|
|
|
|
|  
|  
| see [https://bitbucket.org/Torr_Samaho/zandronum-stable zandronum-stable]
| see [https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync zandronum-zdoom-sync]
|}
|}


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'''Note:''' Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. It's best to keep up to date via the #zatesting channel on [[IRC]] or checking the history file in the source repository time to time.
'''Note:''' Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. It's best to keep up to date via the #zatesting channel on [[IRC]] or checking the history file in the source repository time to time.


==== 3.1 ====
* Added a new server administration menu, from which server settings can be changed without needing to use the console. The menu will ask for the RCON password if necessary. Gameplay and compatibility settings are now grayed out unless the user has RCON access and work online properly. Added various Zandronum-specific gameplay settings to the menu. [Dusk]
* "stat nettraffic" now also shows information on the number of many missing packets the client requests from the servers. [Torr Samaho]
* The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean]
* Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san]
* Fixed: color codes in callvote reasons weren't terminated properly. [Dusk]
* Fixed: The 'Color Setter' and the 'Fade Setter' things weren't handled properly on map resets. [Edward-san]
* Fixed: A_JumpIfTargetInsideMeleeRange and A_JumpIfTargetOutsideMeleeRange weren't handled properly online. [Edward-san]
* Fixed: Same spot respawn didn't work anymore with dead spectators. [Edward-san]
* Fixed: A_CheckLOF wasn't handled properly online. [Edward-san]
* Fixed the DROPPED flag not being removed from level-spawned things when not needed. [Edward-san]
* Fixed an ACS related server and client crash. [Torr Samaho]
* sv_forcegldefaults renamed to sv_forcevideodefaults. The old name still exists for compatibility. [Dusk]
* r_3dfloors is now forced to be true when sv_forcevideodefaults is true. [Dusk]
=== Zandronum ===
==== 3.0 ====
==== 3.0 ====
* Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. [Torr Samaho]
* Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. [Torr Samaho]
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* Added the new ACS command SetActivatorToPlayer as a replacement solution for AAPTR_PLAYERx that works with all 64 players instead of only 8. [Dusk]
* Added the new ACS command SetActivatorToPlayer as a replacement solution for AAPTR_PLAYERx that works with all 64 players instead of only 8. [Dusk]
* Added CVAR sv_forcerespawntime that controls the time delay before force respawn activates and respawns a player. [Ru5tK1ng]
* Added CVAR sv_forcerespawntime that controls the time delay before force respawn activates and respawns a player. [Ru5tK1ng]
* The authentication mechanism for non-map related lumps now allows Freedoom 0.11.3/Doom clients to join Doom/Freedoom 0.11.3 servers. [Torr Samaho]
* Fixed: Newly connecting clients were not properly informed about the secrets that were already revealed. [Torr Samaho]
* Fixed: Newly connecting clients were not properly informed about the secrets that were already revealed. [Torr Samaho]
* Fixed: Resurrect cheat didn't work online. [Dusk]
* Fixed: Resurrect cheat didn't work online. [Dusk]
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* Changed the default value of sv_defaultdmflags to false. [Torr Samaho]
* Changed the default value of sv_defaultdmflags to false. [Torr Samaho]


==== 2.2 ====
'''Note:''' All changes in this version are also part of [[#3.0|3.0]].
* The coop info HUD now uses weapon tags. [Dusk]
* Fixed: The effects of the terminator sphere and the hellstone on a player were not properly stored in save games. [Torr Samaho]
* Fixed: SetPlayerProperty could still change certain flags on a spectator. [Leonard]
* Fixed: Changing the CVAR 'fullscreen' crashed the server. [Torr Samaho]
* Fixed: sv_sharekeys did not use actor tags properly anymore after the ZDoom update in 2.0. [Dusk]
* Fixed: Free spectate mode would crash the game. [Dusk]
* Fixed: The game could tick too fast after getting kicked. [Leonard]
* Fixed: The automap would render spectators other than the local player. The local player, if spectating, now won't be rendered either if the user spies on someone. [Dusk]
* Fixed: the server did not handle item givings and takings with amounts greater than 32767. [Edward-san]
* Fixed: Thing arguments were transmitted with 1 byte each instead of 4 bytes. [Dusk]
* Fixed inconsistent 'spectating' text draw when a dead spectator coop spies another player. [Edward-san]
* Fixed: Online clients trying to run an offline skirmish were not disconnected properly. [Edward-san]
* Fixed: A_SpawnFly's customized BrainFire-like fog actor parameter reproduced the wrong sound online. [Edward-san]
* Fixed: A_FadeTo did not work properly online. [Edward-san]
* Fixed: clients were not updated about the successful gauntlet lifesteal attacks from a player. [Edward-san]
* Fixed: clients ignored the customized sound argument of A_VileAttack. [Edward-san]
* Fixed display problems of the MOTD on the clients when the server sent an invalid string. [Torr Samaho]
* Fixed: The server didn't inform the clients about jumps made by A_CheckSight. [Torr Samaho]
* Fixed c/s sync problems on maps with more than 65535 sidedefs. [Torr Samaho]
* Fixed sidedef related problems with map resets on UDMF maps. [Torr Samaho]
* Fixed: Clients were not properly informed about the effects of SetAmmoCapacity after a changemap map change. [Torr Samaho]
* Fixed: sv_forcegldefaults 1 didn't cover gl_distfog changes. [Edward-san, Torr Samaho]
* Fixed: The ACS function SetMugshotState was not handled properly online. [Edward-san, Torr Samaho]
* Fixed: The player drowning code was not handled properly online. [Edward-san]
* Fixed: Clients did not receive the correct MaxAmount value for AmmoCapacity inventories if it was greater than 32767 after a map change. [Edward-san]
* Fixed: Server-to-client ACS script calls would corrupt arguments within the range [-128, -1]. [Dusk]
* Fixed: The client could change the value of sv_limitcommands for itself, allowing it to skip some sanity checks. [Dusk]
* Fixed: Player TIDs were not synced to newly connecting clients. [Dusk]
* Fixed: sv_forcegldefaults 1 didn't honor the MAPINFO lightmode option if present. [Edward-san]
* Fixed: Invisible and translucent map things lost their visual effect on map restarts and nightmare respawns. [Edward-san]
* Fixed: Boom-style generic ceilings did not cause texture changes properly online and were not reverted during a map reset. [Dusk, Torr Samaho]
* Fixed: When a player carrying the white flag died or disconnected, the white flag was spawned on the floor instead of the actual Z position of the player. [Edward-san]
* Fixed: Dying players with no lives left disappeared instantly if compat_instantrespawn was enabled. [Edward-san]
* Fixed: joining spectators could cause spawn telefrags more often than they were intended. [Edward-san]
* The authentication mechanism for non-map related lumps now allows Freedoom 0.10/Doom clients to join Doom/Freedoom 0.10 servers. [Torr Samaho]
* Spectators may now move freely even when the game has ended and players are frozen in place. [Dusk]
* The "wrong protocol version" network error now shows the full server and client version. [Torr Samaho]
* Since the only purpose of the CVARs sv_useticbuffer and sv_limitcommands is for debug, they are now restricted to testing binaries. [Torr Samaho, Dusk]
* The player's yaw movement is locked if its speed is above 'SR40' (and angle changes are disregarded) on client and server. [Circunei Z, Hypnotoad]
* Joypad strafing movements are now capped at SR40 speed. [Leonard]
* Dropping is now allowed in competitive gamemodes, unless sv_nodrop explicitly disallows it. [Dusk]
=== Zandronum ===
==== 2.1.2 ====
==== 2.1.2 ====
* Fixed the remaining jitter and weapon sync problems caused by the client movement buffer. [Torr Samaho]
* Fixed the remaining jitter and weapon sync problems caused by the client movement buffer. [Torr Samaho]