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DrinkyBird (talk | contribs) (Add latest 3.1 info) |
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|- style='background: #b3ffb3' | |- style='background: #b3ffb3' | ||
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | | style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | ||
| '''2.1.2 | | '''3.0''' | ||
| Sep 07, 2017 | |||
| [http://zandronum.com/downloads/zandronum3.0-win32-installer.exe Installer] | |||
| [http://zandronum.com/downloads/zandronum3.0-win32-base.zip Zip] | |||
| [http://zandronum.com/downloads/zandronum3.0-linux-x86.tar.bz2 x86] | |||
| [http://zandronum.com/downloads/zandronum3.0-linux-x86_64.tar.bz2 x86_64] | |||
| [http://zandronum.com/downloads/zandronum3.0-macosx.dmg Installer] | |||
| | |||
| | |||
| <code>ZA_3.0</code> | |||
|- | |||
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | |||
| 2.1.2 | |||
| Jul 19, 2015 | | Jul 19, 2015 | ||
| [http://zandronum.com/downloads/zandronum2.1.2-win32-installer.exe Installer] | | [http://zandronum.com/downloads/zandronum2.1.2-win32-installer.exe Installer] | ||
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! colspan="2" | [[File:Freebsd-sphere-logo.png|16px|FreeBSD]] | ! colspan="2" | [[File:Freebsd-sphere-logo.png|16px|FreeBSD]] | ||
! [[File:Mercurial logo cropped.svg|16px|Source code tag]] | ! [[File:Mercurial logo cropped.svg|16px|Source code tag]] | ||
|- style='background: # | |- style='background: #ffffb3' | ||
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | | style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | ||
| ''' | | '''3.1''' | ||
| | | 3.1-alpha-180901-1533 | ||
| | | Sep 01, 2018 | ||
| | | 2.8pre-441-g458e1b1 | ||
| | | 1.8.6 | ||
| | | [https://zandronum.com/downloads/testing/3.1/ZandroDev3.1-180901-1533windows.zip Zip] | ||
| | | | ||
| | | | ||
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| | | | ||
| see [https://bitbucket.org/Torr_Samaho/zandronum- | | see [https://bitbucket.org/Torr_Samaho/zandronum-stable zandronum-stable] | ||
|- style='background: # | |- style='background: #ffffcc' | ||
| style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | | style='width: 20px; text-align: center;' | [[File:ZanLogo.png|16px]] | ||
| ''' | | '''zdoom-sync''' | ||
| | | | ||
| | | | ||
| <code>master</code> | |||
| <code>master</code> | |||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| | | | ||
| see [https://bitbucket.org/Torr_Samaho/zandronum- | | see [https://bitbucket.org/Torr_Samaho/zandronum-zdoom-sync zandronum-zdoom-sync] | ||
|} | |} | ||
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'''Note:''' Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. It's best to keep up to date via the #zatesting channel on [[IRC]] or checking the history file in the source repository time to time. | '''Note:''' Because the versions under this section are still undergoing development, these changelogs might be slightly outdated. It's best to keep up to date via the #zatesting channel on [[IRC]] or checking the history file in the source repository time to time. | ||
==== 3.1 ==== | |||
* Added a new server administration menu, from which server settings can be changed without needing to use the console. The menu will ask for the RCON password if necessary. Gameplay and compatibility settings are now grayed out unless the user has RCON access and work online properly. Added various Zandronum-specific gameplay settings to the menu. [Dusk] | |||
* "stat nettraffic" now also shows information on the number of many missing packets the client requests from the servers. [Torr Samaho] | |||
* The server can now broadcast the MD5 hashes of loaded PWADs to launchers. [Sean] | |||
* Fixed: ACS function SetSkyScrollSpeed didn't work online. [Edward-san] | |||
* Fixed: color codes in callvote reasons weren't terminated properly. [Dusk] | |||
* Fixed: The 'Color Setter' and the 'Fade Setter' things weren't handled properly on map resets. [Edward-san] | |||
* Fixed: A_JumpIfTargetInsideMeleeRange and A_JumpIfTargetOutsideMeleeRange weren't handled properly online. [Edward-san] | |||
* Fixed: Same spot respawn didn't work anymore with dead spectators. [Edward-san] | |||
* Fixed: A_CheckLOF wasn't handled properly online. [Edward-san] | |||
* Fixed the DROPPED flag not being removed from level-spawned things when not needed. [Edward-san] | |||
* Fixed an ACS related server and client crash. [Torr Samaho] | |||
* sv_forcegldefaults renamed to sv_forcevideodefaults. The old name still exists for compatibility. [Dusk] | |||
* r_3dfloors is now forced to be true when sv_forcevideodefaults is true. [Dusk] | |||
=== Zandronum === | |||
==== 3.0 ==== | ==== 3.0 ==== | ||
* Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. [Torr Samaho] | * Updated Zandronum's (G)ZDoom base to ZDoom 2.8pre-441-g458e1b1 / GZDoom 1.8.6. [Torr Samaho] | ||
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* Added the new ACS command SetActivatorToPlayer as a replacement solution for AAPTR_PLAYERx that works with all 64 players instead of only 8. [Dusk] | * Added the new ACS command SetActivatorToPlayer as a replacement solution for AAPTR_PLAYERx that works with all 64 players instead of only 8. [Dusk] | ||
* Added CVAR sv_forcerespawntime that controls the time delay before force respawn activates and respawns a player. [Ru5tK1ng] | * Added CVAR sv_forcerespawntime that controls the time delay before force respawn activates and respawns a player. [Ru5tK1ng] | ||
* The authentication mechanism for non-map related lumps now allows Freedoom 0.11.3/Doom clients to join Doom/Freedoom 0.11.3 servers. [Torr Samaho] | |||
* Fixed: Newly connecting clients were not properly informed about the secrets that were already revealed. [Torr Samaho] | * Fixed: Newly connecting clients were not properly informed about the secrets that were already revealed. [Torr Samaho] | ||
* Fixed: Resurrect cheat didn't work online. [Dusk] | * Fixed: Resurrect cheat didn't work online. [Dusk] | ||
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* Changed the default value of sv_defaultdmflags to false. [Torr Samaho] | * Changed the default value of sv_defaultdmflags to false. [Torr Samaho] | ||
==== 2.1.2 ==== | ==== 2.1.2 ==== | ||
* Fixed the remaining jitter and weapon sync problems caused by the client movement buffer. [Torr Samaho] | * Fixed the remaining jitter and weapon sync problems caused by the client movement buffer. [Torr Samaho] |