Version history/3.2: Difference between revisions

Updated changelog
(Updated history)
Tag: Source edit
(Updated changelog)
Tag: Source edit
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* Added SwayStyle, SwaySpeed, ViewPitchStyle, and ViewPitchOffset properties for DECORATE weapons. [StrikerTheHedgefox]
* Added SwayStyle, SwaySpeed, ViewPitchStyle, and ViewPitchOffset properties for DECORATE weapons. [StrikerTheHedgefox]
* Added ACS functions: "SetPlayerSkin" (from Q-Zandronum) and "GetPlayerSkin", to change or retrieve the name of a player's skin. [Kaminsky]
* Added ACS functions: "SetPlayerSkin" (from Q-Zandronum) and "GetPlayerSkin", to change or retrieve the name of a player's skin. [Kaminsky]
* Added client-server netcode for Strife conversations. [DrinkyBird]


===Fixes===
===Fixes===
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* Fixed: the server would freeze after running for long enough (e.g. 24 days on Windows) due to an integer overflow in SERVER_Tick. [Kaminsky]
* Fixed: the server would freeze after running for long enough (e.g. 24 days on Windows) due to an integer overflow in SERVER_Tick. [Kaminsky]
* Fixed: the SendToCommunicator special didn't stop the previous sound when online. [DrinkyBird]
* Fixed: the SendToCommunicator special didn't stop the previous sound when online. [DrinkyBird]
* Fixed: a spectator could still kill themselves if they committed suicide in the same tick as when they spectated (e.g. typing "kill; spectate" in the console). [Kaminsky]
* Fixed: A_SkullPop would keep the old body as the activator of the player's running scripts causing the world to become the activator when revisiting hub maps. [Ru5tK1ng]
* Fixed: A_LookEx did not account for the +LOOKALLAROUND flag (addresses 3886). [Ru5tK1ng]
* Fixed: Friendly monsters could still be killed by splash damage even with sv_shootthroughallies being set to true (addresses 4013). [Ru5tK1ng]
* Fixed: a player's time and death count didn't reset on the client's end upon resetting the map in online games. [Kaminsky]


===Other changes===
===Other changes===