PlayerHealth
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Warning: This feature is Zandronum specific and may not supported by ZDoom and its other child ports! Documentation may not be accurate, see ACS Functions. |
int PlayerHealth (void)
Usage
Returns the amount of health the activator of the script has. Returns zero if the activator is world.
This is equivalent to
.
GetActorProperty(0, APROP_Health)
Examples
1 Script 1 (void)
2 {
3 if (PlayerHealth() > 75)
4 {
5 Print(s: "You have a lot of health!");
6 }
7 else
8 {
9 Print(s: "You might want to find a medkit!");
10 }
11 }