|Warning: This feature is Zandronum specific and may not supported by ZDoom and its other child ports!|
Documentation may not be accurate, see ACS Functions.
int SetCurrentGameMode (str gamemode) (development version-alpha and above only)
Changes the current game mode, which also resets the game upon success. This requires players to reconnect to the server when it happens. For forwards-compatibility, gamemode is entered as a string and must be one of the following:
Returns 1 if the game mode was changed, or 0 if it wasn't. There are several reasons why a game mode might not change:
- The new game mode either doesn't exist, or is already being played.
- The current level cannot support the new game mode (e.g. no team starts in a team-based game mode, no deathmatch starts in a deathmatch-based game mode, or no coop starts in a cooperative-based game mode).
- The new game mode is Duel and there's more than two players already in the game.
- The result sequence is currently active. Refer to GetGameModeState.