|This article documents a Zandronum-specific ACS feature which may not be supported by ZDoom and its other child ports.|
|This article documents an ACS function which is only available in development builds of Zandronum 3.2 and newer.|
int SetGameplaySetting (str cvar, int value) (development version-alpha and above only)
Changes the value of any engine-built CVar or flag that's allowed in the GAMEMODE lump, with the exception of sv_maxlives and sv_maxteams. Note that float CVars (e.g. sv_aircontrol or sv_gravity) require that the value be passed as a fixed-point number.
Returns 1 if the CVar was successfully changed, 0 on failure.
|This article lists no examples, please.|