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SetPlayerScore

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Documentation may not be accurate, see ACS Functions.

int SetPlayerScore (int player, int type, int value)

Usage

Changes the score of a player. The type of score to be changed can be many things, whether it's their frag count, how many monsters they killed, how many times they died, etc.

Parameters

  • player: The number of the player whose score to change.
  • type: One of:
  • SCORE_FRAGS = 0
How many frags this player has.
  • SCORE_POINTS = 1
How many points this player has.
  • SCORE_WINS = 2
How many wins this player has.
  • SCORE_DEATHS = 3
How many times this player died.
  • SCORE_KILLS = 4
The number of monsters this player has killed.
  • SCORE_ITEMS = 5
The number of items this player has picked up.
  • SCORE_SECRETS = 6
The number of secrets this player has found.
  • value: The new value of the score.

Return value

Returns 1 if the player's score was successfully changed, 0 on failure (e.g. the player doesn't exist or an invalid type was passed).

Examples

This article lists no examples, please add one.

See also