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ExecuteClientScript: Difference between revisions

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Returns 1 if the script could be executed successfully, or 0 if wasn't. The function might explicitly fail because either the client tried running this command in a network game or because the script doesn't have the <tt>CLIENTSIDE</tt> flag.
Returns 1 if the script could be executed successfully, or 0 if wasn't. The function might explicitly fail because either the client tried running this command in a network game or because the script doesn't have the <tt>CLIENTSIDE</tt> flag.


[[category:ACS Functions]]
[[category:ACS functions]]