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GetPlayerScore: Difference between revisions

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int '''GetPlayerScore''' (int ''player'', int ''type'')
int '''GetPlayerScore''' (int ''player'', int ''type'')


==Usage==
== Usage ==
=== Parameters ===
* ''player:'' The number of the player.
* ''type:'' One of:
:*'''SCORE_FRAGS''' = 0
::How many frags this player has.
:*'''SCORE_POINTS''' = 1
::How many points this player has.
:*'''SCORE_WINS''' = 2
::How many wins this player has.
:*'''SCORE_DEATHS''' = 3
::How many times this player died.
:*'''SCORE_KILLS''' = 4
::The number of monsters this player has killed.
:*'''SCORE_ITEMS''' = 5
::The number of items this player has picked up.
:*'''SCORE_SECRETS''' = 6
::The number of secrets this player has found.
:*'''SCORE_SPREAD''' = 7
::The player's spread from the leading player or runner-up.
:*'''SCORE_RANK''' = 8
::The player's current rank.


Returns the score of the player indicated by the ''player'' parameter. The ''type'' can be one of the following:
=== Return value ===
Returns the score of the player indicated by the ''player'' parameter.


*'''SCORE_FRAGS''' = 0
== Examples ==
How many frags this player has.
{{noexamples}}
*'''SCORE_POINTS''' = 1
 
How many points this player has.
== See also ==
*'''SCORE_WINS''' = 2
* [[SetPlayerScore]]
How many wins this player has.
*'''SCORE_DEATHS''' = 3
How many times this player died.
*'''SCORE_KILLS''' = 4
The number of monsters this player has killed.
*'''SCORE_ITEMS''' = 5
The number of items this player has picked up.
*'''SCORE_SECRETS''' = 6
The number of secrets this player has found.
*'''SCORE_SPREAD''' = 7
The player's spread from the leading player or runner-up.
*'''SCORE_RANK''' = 8
The player's current rank.


[[category:ACS Functions]]
[[category:ACS Functions]]