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Compiling Zandronum on Mac: Difference between revisions

added more Mac stuff
m (Images fixed)
(added more Mac stuff)
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[[File:Zan_3.1.png|frameless]]Go to the dropdown and find ZA_3.1  then Update.
[[File:Zan_3.1.png|frameless]]Go to the dropdown and find ZA_3.1  then Update.


You might need to add this patch for bundling an app: (if its does give you the text file download it by Right click and Save as )
https://osdn.net/downloads/users/39/39032/Appbundle.patch/
To add the patch:
Go to Repository -> Import Patches
Browse to find the Appbundle.patch then open and import. (it won't include the icon for Mac OS for some reason)
https://osdn.net/downloads/users/39/39033/zandronum.icns/
Put this icon where you put the source into:
/src/sdl/
== Compiling Zandronum ==
Open the CMake app again
This is a lot because you got to compile most of the dependencies before you could do this next part so read the readme on each source codes. Homebrew and MacPorts are fine
So firstly browse source and build like you did with sdl12-compat.<blockquote>Click Browse Source, Choose where you put zandronum-stable in then open.
Better if you build it inside the source, So do the same in Browse Build. Add new folder into zandronum-stable called build


you might need to add this patch for bundling an app: (if its does give you the text file download it by Right click and Save as )
When you click Configure it will popup a window choose "Unix Makefile" (Its faster than using Xcode type) and click done </blockquote>It does show an error that means they couldn't find the rest. So you need to go through each dependence to find the directories and files Then hit Generate.
https://osdn.net/downloads/users/39/39032/Appbundle.patch/