Compiling Zandronum on Mac: Difference between revisions
added more Mac stuff
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[[File:Zan_3.1.png|frameless]]Go to the dropdown and find ZA_3.1 then Update. | [[File:Zan_3.1.png|frameless]]Go to the dropdown and find ZA_3.1 then Update. | ||
You might need to add this patch for bundling an app: (if its does give you the text file download it by Right click and Save as ) | |||
https://osdn.net/downloads/users/39/39032/Appbundle.patch/ | |||
To add the patch: | |||
Go to Repository -> Import Patches | |||
Browse to find the Appbundle.patch then open and import. (it won't include the icon for Mac OS for some reason) | |||
https://osdn.net/downloads/users/39/39033/zandronum.icns/ | |||
Put this icon where you put the source into: | |||
/src/sdl/ | |||
== Compiling Zandronum == | |||
Open the CMake app again | |||
This is a lot because you got to compile most of the dependencies before you could do this next part so read the readme on each source codes. Homebrew and MacPorts are fine | |||
So firstly browse source and build like you did with sdl12-compat.<blockquote>Click Browse Source, Choose where you put zandronum-stable in then open. | |||
Better if you build it inside the source, So do the same in Browse Build. Add new folder into zandronum-stable called build | |||
you | When you click Configure it will popup a window choose "Unix Makefile" (Its faster than using Xcode type) and click done </blockquote>It does show an error that means they couldn't find the rest. So you need to go through each dependence to find the directories and files Then hit Generate. | ||