1,584
edits
(Updated the documentation of GIVEFISTINGMEDAL and GIVESPAMMEDAL.) Tag: Source edit |
DrinkyBird (talk | contribs) m (capitalisation - might break some anchored links?) Tag: Source edit |
||
Line 2: | Line 2: | ||
For a list of all the DECORATE functions supported by Zandronum, see [[List of DECORATE functions in Zandronum]]. | For a list of all the DECORATE functions supported by Zandronum, see [[List of DECORATE functions in Zandronum]]. | ||
== Action | == Action functions == | ||
* <code>[[A_FaceConsolePlayer]]</code> | * <code>[[A_FaceConsolePlayer]]</code> | ||
* <code>[[A_CheckRailReload]]</code> | * <code>[[A_CheckRailReload]]</code> | ||
* <code>[[A_FireRailgun]]</code> (exists in other ports, but behaves differently) | * <code>[[A_FireRailgun]]</code> (exists in other ports, but behaves differently) | ||
== Actor | == Actor flags == | ||
=== Behaviour === | === Behaviour === | ||
Line 27: | Line 27: | ||
:A projectile or puff will give a player a "spam" medal if they frag two or more enemy players in the same tic with it. | :A projectile or puff will give a player a "spam" medal if they frag two or more enemy players in the same tic with it. | ||
===(In) | ===(In)abilities=== | ||
*<code>'''FORCEALLYCOLLISION'''</code> | *<code>'''FORCEALLYCOLLISION'''</code> | ||
:A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled. | :A projectile or puff fired by an actor will always collide and push their teammates, even if [[DMFlags#ZaDMFlags|sv_shootthroughallies]] or [[DMFlags#ZaDMFlags|sv_dontpushallies]] are enabled. | ||
Line 53: | Line 53: | ||
:Makes rail attacks ignore armor. | :Makes rail attacks ignore armor. | ||
===Limited | ===Limited use=== | ||
*<code>'''BLUETEAM'''</code> {{DeprecatedLink|the <code>LimitedToTeam</code> [[#Actor_Properties|actor property]]}} | *<code>'''BLUETEAM'''</code> {{DeprecatedLink|the <code>LimitedToTeam</code> [[#Actor_Properties|actor property]]}} | ||
Line 67: | Line 67: | ||
:Seems to have something to do with accuracy and precision medals. Defined on the grenade. | :Seems to have something to do with accuracy and precision medals. Defined on the grenade. | ||
==Actor | ==Actor properties== | ||
*<code>'''Inventory.PickupAnnouncerEntry'''</code> | *<code>'''Inventory.PickupAnnouncerEntry'''</code> | ||
Plays the specified announcer entry when the item is picked up. | Plays the specified announcer entry when the item is picked up. | ||
Line 87: | Line 87: | ||
Forces the Player class to use a certain skin when the weapon is selected. | Forces the Player class to use a certain skin when the weapon is selected. | ||
== Damage | == Damage factors == | ||
*<code>'''spawntelefrag'''</code> | *<code>'''spawntelefrag'''</code> | ||
A separate damage factor for the initial spawn frags with maps lacking player starts. This is different from the '''telefrag''' damagefactor. | A separate damage factor for the initial spawn frags with maps lacking player starts. This is different from the '''telefrag''' damagefactor. |