Version history/3.2: Difference between revisions

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*Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky]
*Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky]
* Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky]
* Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky]


===Other changes===
===Other changes===
*The result value of GAMEEVENT_MEDALS event scripts can now be used to determine whether or not the player receives the medal. [Kaminsky]
*The result value of GAMEEVENT_MEDALS event scripts can now be used to determine whether or not the player receives the medal. [Kaminsky]
*GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name. [Kaminsky]
*GAMEMODE flags are now validated after all GAMEMODE lumps have been parsed instead of after each one. The internal game mode name (e.g. "TeamLMS") is now printed with the error message instead of the actual name. [Kaminsky]
* Added an extra check to ensure that game modes have a (short) name. [Kaminsky]
*Added an extra check to ensure that game modes have a (short) name. [Kaminsky]
*Restrict broadcasted net commands to clients who already have the full update. [Torr Samaho]
*Restrict broadcasted net commands to clients who already have the full update. [Torr Samaho]
*"wait 0" is now acceptable and will properly wait one tic. This is because the wait CCMD was always off by one tic, meaning that "wait" or "wait 1" actually delayed a command by 2 tics. [Kaminsky]
*"wait 0" is now acceptable and will properly wait one tic. This is because the wait CCMD was always off by one tic, meaning that "wait" or "wait 1" actually delayed a command by 2 tics. [Kaminsky]