1,544
edits
m (Removed an extra line.) Tag: Source edit |
DrinkyBird (talk | contribs) (Updated with latest zandronum-history) Tag: Source edit |
||
Line 12: | Line 12: | ||
===Additions=== | ===Additions=== | ||
*Added the new AUTHINFO lump, allowing modders to define their own list of lumps to be authenticated. [Kaminsky] | *Added the new AUTHINFO lump, allowing modders to define their own list of lumps to be authenticated. [Kaminsky] | ||
*Revamped the scoreboard, and added the new SCORINFO lump that allows full customization of the scoreboard. [Kaminsky] | |||
*Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC. [Kaminsky] | *Added CVars: "con_interpolate" and "con_speed" which interpolates and controls how fast the console moves. Based on featues from ZCC. [Kaminsky] | ||
*Added ACS functions: "GetCurrentMapPosition", "GetEventResult", "GetActorSectorLocation", and "ChangeTeamScore". [Kaminsky] | *Added ACS functions: "GetCurrentMapPosition", "GetEventResult", "GetActorSectorLocation", and "ChangeTeamScore". [Kaminsky] | ||
Line 33: | Line 34: | ||
*Added the CVar "sv_distinguishteamchatlines", which distinguishes team chat messages from normal chat messages in the server console/logfile when sv_markchatlines is enabled. [Kaminsky] | *Added the CVar "sv_distinguishteamchatlines", which distinguishes team chat messages from normal chat messages in the server console/logfile when sv_markchatlines is enabled. [Kaminsky] | ||
*The server can now broadcast the name of the current game mode (as defined in the GAMEMODE lump) to launchers. [DrinkyBird] | *The server can now broadcast the name of the current game mode (as defined in the GAMEMODE lump) to launchers. [DrinkyBird] | ||
*Added a segmented version of the launcher protocol, which allows splitting responses across multiple packets, avoiding network issues that arise when packets reach large sizes. [DrinkyBird] | |||
===Fixes=== | ===Fixes=== | ||
Line 92: | Line 94: | ||
*Fixed: the "ready to respawn in..." message could appear even when compat_instantrespawn was enabled in online games. [Kaminsky] | *Fixed: the "ready to respawn in..." message could appear even when compat_instantrespawn was enabled in online games. [Kaminsky] | ||
*Fixed: clients that weren't fully connected to the server still triggered DISCONNECT scripts if they were kicked because of an error. [Kaminsky] | *Fixed: clients that weren't fully connected to the server still triggered DISCONNECT scripts if they were kicked because of an error. [Kaminsky] | ||
* Fixed: the localhost couldn't successfully join the server through the server console window if it was forcing a connect or join password. [Kaminsky] | *Fixed: the localhost couldn't successfully join the server through the server console window if it was forcing a connect or join password. [Kaminsky] | ||
*Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky] | *Fixed: local CVars defined in CVARINFO were never saved in the user's config file. [Kaminsky] | ||
* Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky] | *Fixed: players didn't drop important items like flags, skulls, etc. when they respawned using SetPlayerClass. [Kaminsky] | ||
===Other changes=== | ===Other changes=== | ||
Line 117: | Line 119: | ||
*Zandronum is now marked as DPI-aware on Windows, which prevents issues caused by the operating system automatically upscaling the game window on high-DPI displays. [DrinkyBird] | *Zandronum is now marked as DPI-aware on Windows, which prevents issues caused by the operating system automatically upscaling the game window on high-DPI displays. [DrinkyBird] | ||
*The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter. [DrinkyBird] | *The output of the dumptrafficmeasure CCMD is now sorted by the bandwidth used in ascending order. This can be changed to descending order by specifying "desc" as the first parameter. [DrinkyBird] | ||
*The "logo" property in TEAMINFO, as well as a PlayerPawn's "ScoreIcon", are now usable and appear on the scoreboard. [Kaminsky] | |||
==Beta builds== | ==Beta builds== |